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"240H" – unlocking new heroes and improving existing ones.

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#24
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NikitaM
I checked out this mod, and I have two questions:
1) Why so many heroes? If you do a rough calculation, that's 90 heroes per Faction. This means a very long hero selection process and a lengthy loading time for the map settings menu.
2) Why, for example, are there heroes for the Demons that enhance the units of the Stronghold Faction, when the Stronghold already has plenty of its own heroes with similar specializations?
Don't get me wrong, I like mods that add new heroes, but in your case, there's a clear lack of planning.
And I'm not even talking about the fact that the white text with the mod's name is very noticeable in the main menu.
1) The hero selection isn't drawn out because they are arranged alphabetically. I think there are too few; I should at least increase the number to 880, and ideally to 1000. My maps load at the same speed as before.
2) There seems to be an error in the specializations; I will fix it in the next update. My goal was to create a variety of heroes, even if they have the same specializations, but different skills and abilities.
The text can be easily removed. It simply shows which mod you are currently playing.

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