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What timer setting should I use for Panic and 2sm4d(3)?
74 voters
Single choice Public votes Closed 2016-06-25
This poll is closed.
HV timer – 16:00 + 06:30 + 01:00
45.9% 34 votes
the timer used on Diamond is – 19:00+08:00+01:15
54.1% 40 votes
Announcement
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"OFB-10"
Registration is now open for the qualifying tournament for the most prestigious online HoMM 3 tournament on heroesworld.ru – "Final Battle"

Organizational matters:

1. Tournament leader – злой_романтик (ICQ - 296524052), organizational questions - skd (ICQ - 593626431); judges – Dima Surmay (ICQ - 263293484), Nitro (ICQ - 627769385), Dirty Player (ICQ - 408722873).
2. The tournament is official and regular, conducted according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. After the start of tournament games, the tournament regulations will not be changed.
5. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the leader or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
6. A draw result for a game is accepted only upon review of the save and agreement with the tournament judges.
7. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the leader and tournament judges, a player may be penalized up to disqualification from the tournament.

Requirements for participants:

1. Heroesworld players with a site registration date before 01.06.2015 and having at least 50 rated games are invited to the tournament.
2. Players with a general same HeroesWorld rating of 1600+ have the right to free registration in the tournament.
3. Applications from participants with a HeroesWorld rating of 1599 and below will be reviewed by the leader and tournament judges on an individual basis.
4. Applications from participants who have unconfirmed reports will be left without consideration until the corresponding reports are confirmed.
5. The organizers reserve the right to refuse registration for players who have repeatedly withdrawn or been disqualified from other HeroesWorld tournaments.

Regulations


Rules:

1. Game version: The tournament is held on the SoD + HD mod game version 4.2+.
2. Patch HW_rulez 1.38 is used in tournament games (in case a new version is released, this point will be updated).
3. The tournament is conducted according to the rules for online games in Heroes 3.
Clarification to the rules: on XL+U templates, the "Mage Guild own" option must be enabled.
4. Restarts total 3 days (111+111+111 or 111+112 or 113).
5. Templates:
Panic, 2sm4d(3), Diamond, Mini-Nostalgia, Jebus Cross, 8mm6a, 8xm12a, 6lm10a, Spider.
A fixed template will be set for each subsequent round in accordance with the draw. Each tournament template will be played once in the tournament.
6. Choice of towns:
Each tournament participant will play one game for each town.
After confirmation of registration in the tournament, the participant must send skd via ICQ or a private message on the forum a list containing information on which town and on which template the participant wishes to conduct the game. The towns specified in the list are not subject to change.
7. Choice of color: bidding is conducted for the right to choose the color; the player listed second in the pair makes the first bid.
8. In case players who declared the same towns for a template meet in a subsequent round, bidding for the hero is conducted.
Each participant has the right to cross out one hero, after which bidding for the right to choose the hero first is conducted. The player listed second in the pair crosses out first and makes the first bid. Bidding for the hero is conducted after bidding for color.


Tournament Format:

1. Registration from June 1 to 20:00 (Moscow time) June 12.
2. Start of tournament games – 13 June 2016. End of the tournament – 16 October 2016.
3. The tournament is conducted using a Swiss system in 9 rounds. Each round lasts 14 days: it starts at 10:00 on Monday of the first day of the round and ends at 20:00 on Sunday of the final day of the round.
4. Within the round timeframe, a report on the completed game of the round must be made in the tournament thread to record the tournament result. In case of failure to comply with this rule requirement, either a technical result or a score of 0-0 will be entered for the matches.
5. Round dates:
Round 1: 13 June – 26 June
Round 2: 27 June – 10 July
Round 3: 11 July – 24 July
Round 4: 25 July – 7 August
Round 5: 8 August – 21 August
Round 6: 22 August – 4 September
Round 7: 5 September – 18 September
Round 8: 19 September – 2 October
Round 9: 3 October – 16 October
6. 2 points are given for a win, 1 point for a draw, and 0 points for a loss.
Places are distributed based on the points earned.
In case of equal points, additional indicators apply in order of priority:
1) Buchholz Coefficient;
2) Number of wins;
3) Head-to-head encounter;
If it is not possible to distribute places between participants who have a chance to enter the final stage of the tournament based on additional indicators, tie-breaks will be held.
Tie-break rules: template draw, random pair of towns + bidding for town choice and color choice.
7. 10 players participate in "Final Battle–10":
Winner of FB-9 Maretti,
2nd place FB-9 Aiwe,
3rd place FB-9 KobRa_RR,
Winner of the "Only XL-3" tournament,
Winner of the "Favorites, to battle-8" tournament,
Top 5 places of the OFB-10 tournament.
Additions:
In case Maretti, Aiwe or KobRa_RR refuse to participate in FB-10 – their slot will be taken by the player who took 6th or a subsequent place in OFB-10;
In case the winners of the "Only XL-3" or "Favorites, to battle-8" tournaments are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, the right to participate in FB-10 passes to the finalists of said tournaments.
In case the finalists of the "Only XL-3" or "Favorites, to battle-8" tournaments also are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, their slot will be taken by the player who took 6th or a subsequent place in OFB-10.

UTC+03:00, icq 593626431
In reply to Kilgor
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Kilgor
No rests, there were 2 Necromancers with the artifact, and now there are 100 bones, but the random map generator was a bit unfair.

Thanks for the game.

Thanks for the game!


http://heroes3.tv/Amiloo
In reply to Amiloo
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Amiloo
09/20/2016 Kilgor (Blue, Castle, Random, Orrin, Charna) def Amiloo (Red, Stronghold, Dessa, Dessa) 6lm10a 116

Thanks for the game!
Stronghold on 6lm10a :eek:


469326983
In reply to Scorpiona
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Scorpiona
Citadel on 6lm10a :eek:
What's wrong with Citadel? You pick Logistics and off you go.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Noom
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You need to break through on the 6th level, so Hack is no worse.


In reply to KobRa_RR
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KobRa_RR
You need to break through on 6LM, so Hack is no worse.
In general, restructuring GM Dessa to break through on 6LM is at least as good. Considering that half of your paths are weak, and one is completely unguarded, you'll only have to break through if the roads don't work out. IMHO.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Noom
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Noom
What's wrong with the Citadel? I took a Logician and things started moving.
And Amilu started moving towards the first Dwarves :D
In reply to Dirty_Player
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I've played Dessoy 6lm many times, and there's always some kind of struggle to survive until the late game, with GM being the only thing that consistently helps. Although, in my opinion, the problem isn't with Dessoy, but with the weak Barbarian.
In reply to FireToSky
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FireToSky
I've played a lot of Deso 6LM, and it's always a struggle, constantly having to survive until the late game, with GM being the only thing that consistently helps. Although, in my opinion, the problem isn't with Deso, but with a weak Barbarian.
The point of the Deso strategy is to place Silverbacks and break everything on turn 2-3 with them. Otherwise, it's just a bad strategy.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Noom
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Noom
Well, the point of Dessa is to place Steeds and break everything on the second day with 2-3 Steeds. Otherwise, of course, it all goes to shit.
What Steeds!? :eek: 6lm is not Jebus Cross. If you do manage to place regular ones in 10-20% of games, it's often not rational because you don't have enough for buying them and a Castle, so you make do with something like a Bird in the Citadel plus Ogres, or a Bird in the Castle. And 2 Bears on the second day definitely aren't "everything," especially under Dessa they don't break. So the feasibility of building them is often highly questionable. All reasoning pertains to mid-range roads. Because on fast ones, any HL-template can turn into Jebus Cross, and there tempo plays a big role, where even a strategy of building everything out and trading to 0 on 121-122 won't be negative.
In reply to FireToSky
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FireToSky
What do you mean, "gray ones"!? :eek: As if 6lm isn't Jebus Cross, if you do manage to place regular ones in 10-20% of games, it's often not rational because you don't have enough for buying and Castle for them, so you make do with something like a bird in the Citadel + ogres or a bird in the Castle. And 2 bears on the second are definitely "it", especially under Dessa they don't break. So the feasibility of building them is often highly questionable. All reasoning concerns medium roads. Because on fast ones, any HL can turn into Jebus Cross and there tempo plays a big role, where even a strategy through full building and a 0 trade on 121-122 won't be negative.
Dunno - in my opinion, with a trade, grays on 6lm are quite realistic. The main thing is to reroll yourself good roads. I'll try to implement this strategy once again with Roger. With Falcon, it worked out two times out of three for Blue.
PS. Castle usually doesn't work out, but grays are quite realistic.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Noom
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Noom
Dunno - I think with a trade the neutrals on 6lm are quite doable. The main thing is to reroll good roads for yourself. I'll try to implement this strategy once again with Roger. With Falcon it worked twice out of three times for the blue player.
PS. Castle usually doesn't work, but the neutrals are quite realistic.

I was breaking everything here today as Conflux on week 1 against the neutrals, and as Citadel it was just ezpz. :D
http://heroes3.tv/aiwe
In reply to Scorpiona
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I don't have time to play at all, so I offered my opponent a draw, and he agreed. Thanks for understanding!
Battle Report Discarded
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Ничья / Draw Ничья / Draw
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
111 days
Game Date
9/21/2016
Reported
9/21/2016 3:22 PM

Discarded by organizer on 9/21/2016 3:37 PM

In reply to Iamsamstan
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Iamsamstan
I don't have time to play at all, so I offered my opponent a draw, and he agreed. Thanks for understanding!
+
642551475
In reply to Iamsamstan
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Iamsamstan
I don't have time to play at all, I offered my opponent a draw, and he agreed. Thank you for understanding!
The report has been canceled. If you don't have time to play, don't play. Read the rules; it's not appropriate to do this in the 8th round!

UTC+03:00, icq 593626431
In reply to skd
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skd
09/21/2016 Iamsamstan (Red, Fortress, Tazar, Tazar) draw spl1nter (Blue, Dungeon, Shakti, Shakti) 6lm10a 111

Report canceled, no time for the game - don't play, read the rules, it's not appropriate to do this in the 8th round!
No time for the game - flip a coin and write a fake report.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.

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