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#1
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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to skd
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#1268
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A clean draw. Thank you for the game and for the tournament.
Не бійся коли ти один, бійся коли ти нуль.

484800548

Battle Report Accepted
Random Faction Random
Интеус / Inteus Start Hero Интеус / Inteus
Дамакон / Damacon Main Hero Дамакон / Damacon
Ничья / Draw Ничья / Draw
Random Faction Random
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Spider
Game Length
233 days
Game Date
9/12/2016
Reported
9/12/2016 7:00 PM
Rating Impact Archived
Сатир 1936 1934 -2 ↓
Maretti 1856 1860 +4 ↑
Rated Sep 28, 2022

Accepted by opponent on 9/16/2016 8:24 PM

In reply to Сатир
#1270
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Satyr
A clean draw. Thank you for the game and for the tournament.

I controlled the map and the production since I was red, but a map loaded with towns, a Sanctuary in the middle of the map with a hero with a huge army and max speed and control meant endless hours of game time with the timer running out all the time just to have a chance to win, if I could avoid mistakes. So I went with the draw although it loses us the tournament.

We should have won it but one player letting us down completely and a couple of mistakes by me made the difference.

Thank you to my Polish teammates for an excellent effort and congratulations to Satyr's team with the win. Well played.
In reply to WiZarDX_576
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#1271
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WiZarDX_576
After all the resets, a Tower hero found a Castle.
In terms of gold, it's a rather tense situation; from creatures, an external dwelling of genies and giants, but the second one is behind heavy guard. Thanks to the external market, I managed to field nagas with genies in the fort.
On the first week, I took out the computers; on the second, I broke through to scout in two treasure zones. But in one, there was an immediate block of bears; in the second, the road was blocked by 100+ demons guarding a prison. I had to idle on the spot for several days. I captured a chest for 5k gold and a Dwarf Cottage, which allowed me to field giants and buy out. On day 131, with a chest delivery for experience behind the genies, I leveled up Logistics. The demons went to the other world but took the naga with them. Right on the road, a chest for efreets, mana for one Slow. I checked - there are 25 of them without a Guardian Spirit, I have to fight. They gave me all the Earth magic for the just-expertised Wisdom. Though Knowledge is only 2.
Next, a chain through a Griffin Conservatory 3-4, which was taken by a scout hero, while Das ran through a stable and a well to break the bears in the second direction. In that treasure zone, they eventually delivered several Dragon Fly Hives and a decent stack of ducks formed. Plus, a Dungeon village allowed double mana. From useful things, I recovered Wings and scouted several Dragon Utopias. At home, I managed to capture an external dwelling of giants.
Starting from the 4th Dragon Utopia, they finally began to fall. In 2 days, I beat 6 Dragon Utopias, which delivered stats and a Blue Cloak, several cyclopes, resulting in a Giant upgrade. Well, then the scouts reported that Sorsha had emerged from her treasure zones and was standing in the center before my GO.
I have to meet her.

There's a AotD, 18 Phoenixes, 26 Psychos (double Conflux did its job), and 28 ducks. True, stats are twice as low and she has no Red Orb. I have 7 Titans, 9 Nagas, and 50 ducks. A resistance on the Titan stack worked successfully after Mass Haste and the retaliatory Mass Slow, thanks to which I managed to get first speed in the battle. There turned out to be no battle magic there, and after the Phoenix stack was wiped out, Sorsha capitulates.

Thanks for the game!
Report accepted.
In reply to cost
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#1273
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The "One for All - 4" tournament has come to an end, and the final was very intense, with everything decided in the extra round. We must give credit to the Fogeign fighters team, as they fought 3 against 4. Congratulations to the "Tornado" team on their victory: Satyr, Amster, GUNAR, cost :smile20: Overall, regarding the tournament, it should be noted that a clear and well-thought-out regulation is necessary for team tournaments, which will allow replacing missing players and changing player positions within the team.

UTC+03:00, icq 593626431
In reply to Dave_HUN
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#1276
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Congratulations to the "Tornado" team on their victory! I don't think it's necessary to make changes in the teams or swap positions. It's a pity that "Red Moon" didn't make it to the semi-finals, but we have two victories over "Tornado" in the group stage. So, the title of "Champion's Nightmare" belongs to "Red Moon"! And just for the record, we played 3 games with a 2-2 score and didn't make it to the semi-finals due to the result on the first board.
Весна 2013.
In reply to =Lizard=
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#1278
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Congratulations to the Tornado team on their victory!!! :smile49:

It's a pity that the Fogeign fighters team had to play with only three players. Apparently, that was the only way for other teams to have a chance.

P.S. This tournament proved that the tournament regulations need to be developed (and possibly revised). skd did a great job in any case!
In reply to Dirty_Player
#1279
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Thanks to everyone, and to each teammate individually, for the good game. It's a pity that we couldn't play the semi-finals and finals due to the absence of opponents; I think that replacements would have been quite appropriate in that situation.
ICQ-685884492
In reply to Amster
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#1280
should be the rule: If a player withdraw from the tournament there should be a possibility of replacing him by player of the same team lower rating(I mean 3 or 4 pick can change 2 pick). I wish that it was possible when i ask judges
In reply to Сатир
#1281
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Satyr
It was a very long game. I took all the restarts, and I got so much chocolate that by turn 125, I was able to get Utopia. After that, there was a small skirmish in the center, but overall, it was a mutual grind. Somewhere around the beginning of the fourth week, I was ready to fight and waiting for an opportunity to attack; there was a more or less active war with liches. On turn 222, Maretti made a mistake and died with 15 black dragons and 8 angels, with combat stats of 26/22. He also had 80 ducks, 4 black dragons, and 500 skeletons in his reserves. I had Galtan with an alliance of angels, +3 speed, shackles, 3600 skeletons, 50+ ducks, 22 angels, and various scraps like 40 grand griffins and 8 unicorns.
Thank you for the game.

I confirm.
In reply to Maretti
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#1282
cool championships, cool option damage that quite big gaps in regulations, in spite of the lack of one competitor and this way went quite nicely;)