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Regarding my strategy... I can explain everything in detail...
The Castle itself:
- Pros:
- has a stable.
- well-designed
- Cons:
- The resource mine doesn't produce gold, but ore and wood.
Units:
1. Spearman - Halberdier. Compared to other level 1 units, it has a long movement range... Only Centaurs have a longer range.
2. Archer - Crossbowman. The Archer itself is a very weak and awkward unit, but when you upgrade it, it becomes one of the main strengths of the Human army.
3. Griffin - Royal Griffin. Griffins, especially Royal Griffins, have a large movement range and excellent armor.
4. Knight - Crusader. A warrior with strong attack and defense. The advantage is that the upgraded version attacks twice, while the un-upgraded version is the most standard melee unit.
5. Monk - Fanatic. A fairly strong ranged unit. It has weak armor, which makes it vulnerable in small numbers. With a quantity of more than 20, it deals significant damage to the enemy.
6. Cavalier - Upgraded Cavalier. One of the strongest level 6 units. It has excellent armor, movement, and defense. As a level 6 unit, it is only surpassed by Dark Knights (Necropolis).
7. Angel - Archangel. They are the strongest level 7 units in the entire game. Archangels simply have no weaknesses, while Angels have weak armor for a level 7 unit. Archangels can also turn the tide of battle in their favor by being able to revive their allies.
Added 13 minutes later
Just remember that you asked about development tactics... so here's how you should build:
- I forgot the name... in general, the building that comes before the Town Hall.
- Market
- Guild level 1
- Forge
- Town Hall
- Fortress
- Castle
and only then build units. It's better to do it in order, or you'll ruin your economy and won't have enough money. And even if you do, you won't get enough experience from chests