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Posts from Round table

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In reply to zoog
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zoog
How can the damage value against a single fairy be less than 0, especially when it's an unreturned attack? Also: "- Value of the hex from which the attack is launched. Here, the base value of the hex is taken, and part of the attack information is added to it: the value of the archers' block, the value of burning or hitting additional stacks with an area attack, the penalty for the enemy burning or hitting additional stacks with a return area attack. If the creature is large, the worst value of the two hexes it will occupy is taken." - Does this include damage from the wall, or is it assumed that it is still taken into account?
Am I understanding correctly that griffins won't charge head-on for just one fairy, but will if the wall is 1 space further away? Consequently, will they charge head-on if there are 50+ fairies?
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Осень-Зима 2013-14.
In reply to Vatya
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Vatya
I think I understand correctly that griffons won't attack head-on just for one fake unit, but they will if the wall is 1 tile further away. So, they will attack head-on if the fake unit is, say, 50+?
Something like that.
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Dirty_Player, could you please tell me – is that post by Vikka understandable for experienced players? Because I couldn't grasp half of it.
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Just read it more slowly. It's hard to explain it any simpler.

Added 2 minutes later
Here's where it talks about the troglodyte in the Nagabanka.
"Thus, a two-unit stack may not attack in a situation similar to the "invisibility" bug of a stack behind a wall of fire: if the base hazards of the hexes are such that, in the best position to attack this enemy, the front hex of the stack will end up on a "hazardous" hex, and the rear hex on a non-hazardous hex, then this enemy may be ignored.
For example, you can add 100 djinn and 1 fairy to a hero's army; place a town (not a tower or a Stronghold, so that it doesn't have native terrain) with a fort and without a Stronghold, with 1 monster guarding it. Attack the town, position the fairy in the middle row, 2 hexes to the left of the gate (the farthest cell from the monster, so that it can reach the fairy), and have the djinn position itself. After this, the monster will not attack the fairy, but will only move so as not to be exposed to the djinn's attack. The reason is the same as with the wall of fire, only the role is played by the hazardous hexes within the djinn's range."
In reply to mrshch
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mrshch
This is also about the troglodyte in the Nagabanka.
"Thus, a two-unit stack may not attack in a situation similar to the "invisibility" bug of a stack behind a wall of fire: if the base hazards of the hexes are such that, in the best position to attack this enemy, the front hex of the stack will end up on a "hazardous" hex, and the rear hex on a non-hazardous one, then this enemy may be ignored.
For example, you can add 100 djinn and 1 fairy to a hero's army; place a town (not a tower or a Stronghold, so that it has no native terrain) with a fort and without a Stronghold, with 1 monster guarding it. Attack the town, position the fairy in the middle row, 2 hexes to the left of the gate (the farthest cell from the monster, so that it can reach the fairy), and have the djinn take cover. After this, the monster will not attack the fairy, but will only move so as not to be exposed to the djinn's attack. The reason is the same as with the wall of fire, only the role of the wall is played by the hazardous hexes within the djinn's range."
The example is clear - the monster won't go up against 100 djinn, but it also won't reach the fairy, whereas in my case, it would move right up to it.
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I've always wanted the number of guards to not be limited to the range of 7 to 100, meaning that you could encounter 1000 hobbits or even 1 archangel. Does anyone else think that the game would become more diverse as a result?
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Imagine, 1000 hobbits for a Necromancer – what a boost! And catching 2 Archdevils instead of 10 Imps wouldn't be ideal.
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In reply to zoog
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zoog
I've always wanted the number of guards not to be limited to the range of 7..100, meaning that you could encounter 1000 hobbits or 1 archangel. Who else thinks that the game would become more diverse as a result?

My mod will include this as well. It's an interesting idea. Stay tuned.
In reply to zoog
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zoog
I've always wanted the number of guards not to be limited to the range of 7..100, meaning that you could encounter 1000 hobbits or 1 archangel. Who else thinks that the game would become more diverse as a result?
Oh, yes. The game would become more diverse, especially for a Necromancer :smile08:
In reply to Blitz
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Blitz
Oh, yes. The game will become more diverse, especially for the Necromancer :smile08:

Necromancy will be nerfed,
and all that,
so if you're going to change anything, do it now.
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cost
1000 hobbits for a Necromancer – can you imagine what a boost that would be? And I wouldn't want to have to catch 2 Archdevils instead of 10 Nagas.
In the first week, this is a stop signal for the Necromancer. But you only confirmed my main point – there is more variety now.
Hobbits are just 1/140 of all the monsters, and they are quite dangerous too... but Peasants would really have to be banned.
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Why do streamer players sometimes place a single stack of troops right in the middle? Is it for aesthetic reasons, even if it affects the timer?
Also, transferring the entire army is often faster by transferring 1 stack and pressing F11.
648050691
In reply to zoog
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zoog
Why do streamer players sometimes place a single stack of troops exactly in the middle? Aesthetics at the expense of the timer?
Also, to transfer the entire army, it's often faster to transfer 1 stack and press F11.
No, it's much simpler. 1st stack - shooters, 2nd - 1, 3rd - 1, 4th - full stack, 5th, 6th, 7th - 1. The 2nd and 3rd stacks are placed above the shooters, the full stack is right next to them on the right, as a result everything is blocked. And if these are, for example, Troglodytes or some fairies, then enough units are needed to take the retaliation, both before and after the wait
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In reply to zoog
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zoog
In the first week, this is a stop signal for Necropolis. But you only confirmed my main idea - there are more variations now.
Hobbits are only 1/140 of all monsters and quite dangerous as well... but a peasant would really have to be banned.
:smile35:
It's strange that Dau isn't here with an offer to make it cheaper.
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aka.Ward3n
No, it's much simpler.
Probably, I worded it poorly: the only stack is a single unit of flies, for example. I saw this a long time ago; it's probably a tradition dating back to the 90s. It's a small detail, but compared to other strategies, it's like a drop in the ocean.
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