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in general, in the latest patch, they removed the normal mirrored Diamond from the template pool, but left the buggy one with 1 computer per player; fix it fast, please.
New here? I'm Roha — want a quick tour?
Did they fix the bug with the watering hole?
basically, in the latest patch, they removed the normal mirrored Diamond from the template pool, but left the buggy one with 1 computer per player; fix it fast, please.
Desynchronization issues can occur both in principle and in SoD. As far as I understand, they are usually related to connection problems.
But I will check (as much as possible) to see if something related to HotA is causing them. In addition to the save file, it would be helpful to describe in detail what actions led to the desynchronization.
Not everyone knows yet that there are no autosaves in Heroes of Might and Magic Online! There are only saves at the beginning of the turn.
Sometimes, when creating a game in Heroes of Might and Magic Online, the game initializes incorrectly, and players partially see each other and partially control each other's actions (I've seen this a couple of times on streams). The reason for this is not yet clear. At the very least, it is definitely not recommended to connect to someone who created a "new game" through "load game," and vice versa.
If there are any strange things in the game, something switches on its own, the screen flickers, etc., it is better to recreate the game immediately.
Autosaves should be normal. Perhaps the checkbox for saves in the HD launcher is disabled, or it's just some kind of bug.
A strange bug occurred: I was in a town, thinking about what to build, and some heroes still had movement points left. At that moment, the turn transfer began, but the confirmation window for ending the turn didn't appear. We were playing with OH on map 112.
Added 13 minutes later
There's a theory that my turn started transferring at the same time as the opponent's turn.