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in general, in the latest patch, they removed the normal mirrored Diamond from the template pool, but left the buggy one with 1 computer per player; fix it fast, please.
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And wasn’t the bug with the watering hole fixed?
In reply to HellLighT
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HellLighT
basically, in the latest patch, they removed the normal mirrored Diamond from the template pool, but left the buggy one with 1 computer per player; fix it fast, please.
Check if the same thing happens in SoD.

UTC+03:00, icq 593626431
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The bug with the watering hole has been fixed in an unreleased version. I don't know when it will be released yet, but at least the bug hasn't been forgotten.
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There was just a desynchronization in the battle! I'll post the saves later, after the game.


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Desynchronization can occur both in principle and in Соде. As far as I understand, they are usually related to connection problems.

But I will check (as much as possible) whether something related to HotA causes them. In addition to the save file, it is important to describe in detail what actions led to the desynchronization.
In reply to Sav
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Sav
Desynchronization issues can occur both in principle and in SoD. As far as I understand, they are usually related to connection problems.

But I will check (as much as possible) to see if something related to HotA is causing them. In addition to the save file, it would be helpful to describe in detail what actions led to the desynchronization.

Right now, there's a more important and pressing issue: after passing the turn, the game stops recognizing the latest save and auto.jgm.2 (they are in the game folder). The circumstances: there were lags throughout the turn on my computer, I barely managed to complete my turn, made sure it was definitely passed, and then I pressed Reset. No renaming or moving the file works. At the same time, previous saves load correctly. But for a tournament match, the latest save is crucial!


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Theoretically, the save file might have been saved incorrectly (if there was some data corruption in the game, for example, for the same reason as the desynchronization). I can take a look at the save file and try to fix it (if only a small part of it is corrupted, and not the whole thing). You can send me the save file via private message or ICQ; passwords are not needed for now.
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OH is still quite buggy... I was pleased when the game forced the turn to pass for me and a new day began)) (I was in the Castle at that time).
Not everyone knows that there are no autosaves in Heroes of Might and Magic!
There are only saves at the beginning of the day.

Added 11 minutes later
And now it's just crazy!!!! Since version 114, I can see what the blue player is doing in real-time!!!!

Added 33 seconds later
I'm just hysterical about OH) I spent 2 hours on it)

Added 1 minute later
We're playing on without it, of course.


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Sometimes, when creating a game in Heroes of Might and Magic Online, the initialization process glitches, and players partially see each other and partially control each other's actions (I've seen this a couple of times on streams). The cause is not yet clear. At the very least, it's definitely not recommended to connect to someone who created a "new game" through "load game," and vice versa. If there are any strange occurrences in the game, such as something switching on its own, the screen flickering, etc., it's best to recreate the game immediately.
KobRa_RR
Not everyone knows yet that there are no autosaves in Heroes of Might and Magic Online! There are only saves at the beginning of the turn.
Autosaves should be normal. Perhaps the checkbox for saves in the HD launcher is disabled, or it's another bug.
In reply to Sav
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Sav
Sometimes, when creating a game in Heroes of Might and Magic Online, the game initializes incorrectly, and players partially see each other and partially control each other's actions (I've seen this a couple of times on streams). The reason for this is not yet clear. At the very least, it is definitely not recommended to connect to someone who created a "new game" through "load game," and vice versa.
If there are any strange things in the game, something switches on its own, the screen flickers, etc., it is better to recreate the game immediately.

Yes, at first, the heroes started twitching on their own, switching between them, and then suddenly a new channel or stream opened, and I started seeing the blue castle and its heroes moving.
Sav

Autosaves should be normal. Perhaps the checkbox for saves in the HD launcher is disabled, or it's just some kind of bug.

I thought it was a feature.


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a strange bug occurred; I was in a town, thinking about what to build, and some heroes still had movement points left. At that moment, the turn transfer began, but the confirmation window for ending the turn didn't appear. We were playing with OH on map 112.

Added 13 minutes later
There's an opinion that my turn started transferring synchronously with the opponent's turn.
In reply to ЯR
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YaR
A strange bug occurred: I was in a town, thinking about what to build, and some heroes still had movement points left. At that moment, the turn transfer began, but the confirmation window for ending the turn didn't appear. We were playing with OH on map 112.

Added 13 minutes later
There's a theory that my turn started transferring at the same time as the opponent's turn.

I already wrote about this bug above.


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A question for everyone who has experienced similar problems: what operating system do you (and, if known, your opponent) have? It would be helpful to determine whether this is specific to a particular operating system or not.

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