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What timer setting should I use for Panic and 2sm4d(3)?
74 voters
Single choice Public votes Closed 2016-06-25
This poll is closed.
HV timer – 16:00 + 06:30 + 01:00
45.9% 34 votes
the timer used on Diamond is – 19:00+08:00+01:15
54.1% 40 votes
Announcement
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"OFB-10"
Registration is now open for the qualifying tournament for the most prestigious online HoMM 3 tournament on heroesworld.ru – "Final Battle"

Organizational matters:

1. Tournament leader – злой_романтик (ICQ - 296524052), organizational questions - skd (ICQ - 593626431); judges – Dima Surmay (ICQ - 263293484), Nitro (ICQ - 627769385), Dirty Player (ICQ - 408722873).
2. The tournament is official and regular, conducted according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. After the start of tournament games, the tournament regulations will not be changed.
5. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the leader or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
6. A draw result for a game is accepted only upon review of the save and agreement with the tournament judges.
7. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the leader and tournament judges, a player may be penalized up to disqualification from the tournament.

Requirements for participants:

1. Heroesworld players with a site registration date before 01.06.2015 and having at least 50 rated games are invited to the tournament.
2. Players with a general same HeroesWorld rating of 1600+ have the right to free registration in the tournament.
3. Applications from participants with a HeroesWorld rating of 1599 and below will be reviewed by the leader and tournament judges on an individual basis.
4. Applications from participants who have unconfirmed reports will be left without consideration until the corresponding reports are confirmed.
5. The organizers reserve the right to refuse registration for players who have repeatedly withdrawn or been disqualified from other HeroesWorld tournaments.

Regulations


Rules:

1. Game version: The tournament is held on the SoD + HD mod game version 4.2+.
2. Patch HW_rulez 1.38 is used in tournament games (in case a new version is released, this point will be updated).
3. The tournament is conducted according to the rules for online games in Heroes 3.
Clarification to the rules: on XL+U templates, the "Mage Guild own" option must be enabled.
4. Restarts total 3 days (111+111+111 or 111+112 or 113).
5. Templates:
Panic, 2sm4d(3), Diamond, Mini-Nostalgia, Jebus Cross, 8mm6a, 8xm12a, 6lm10a, Spider.
A fixed template will be set for each subsequent round in accordance with the draw. Each tournament template will be played once in the tournament.
6. Choice of towns:
Each tournament participant will play one game for each town.
After confirmation of registration in the tournament, the participant must send skd via ICQ or a private message on the forum a list containing information on which town and on which template the participant wishes to conduct the game. The towns specified in the list are not subject to change.
7. Choice of color: bidding is conducted for the right to choose the color; the player listed second in the pair makes the first bid.
8. In case players who declared the same towns for a template meet in a subsequent round, bidding for the hero is conducted.
Each participant has the right to cross out one hero, after which bidding for the right to choose the hero first is conducted. The player listed second in the pair crosses out first and makes the first bid. Bidding for the hero is conducted after bidding for color.


Tournament Format:

1. Registration from June 1 to 20:00 (Moscow time) June 12.
2. Start of tournament games – 13 June 2016. End of the tournament – 16 October 2016.
3. The tournament is conducted using a Swiss system in 9 rounds. Each round lasts 14 days: it starts at 10:00 on Monday of the first day of the round and ends at 20:00 on Sunday of the final day of the round.
4. Within the round timeframe, a report on the completed game of the round must be made in the tournament thread to record the tournament result. In case of failure to comply with this rule requirement, either a technical result or a score of 0-0 will be entered for the matches.
5. Round dates:
Round 1: 13 June – 26 June
Round 2: 27 June – 10 July
Round 3: 11 July – 24 July
Round 4: 25 July – 7 August
Round 5: 8 August – 21 August
Round 6: 22 August – 4 September
Round 7: 5 September – 18 September
Round 8: 19 September – 2 October
Round 9: 3 October – 16 October
6. 2 points are given for a win, 1 point for a draw, and 0 points for a loss.
Places are distributed based on the points earned.
In case of equal points, additional indicators apply in order of priority:
1) Buchholz Coefficient;
2) Number of wins;
3) Head-to-head encounter;
If it is not possible to distribute places between participants who have a chance to enter the final stage of the tournament based on additional indicators, tie-breaks will be held.
Tie-break rules: template draw, random pair of towns + bidding for town choice and color choice.
7. 10 players participate in "Final Battle–10":
Winner of FB-9 Maretti,
2nd place FB-9 Aiwe,
3rd place FB-9 KobRa_RR,
Winner of the "Only XL-3" tournament,
Winner of the "Favorites, to battle-8" tournament,
Top 5 places of the OFB-10 tournament.
Additions:
In case Maretti, Aiwe or KobRa_RR refuse to participate in FB-10 – their slot will be taken by the player who took 6th or a subsequent place in OFB-10;
In case the winners of the "Only XL-3" or "Favorites, to battle-8" tournaments are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, the right to participate in FB-10 passes to the finalists of said tournaments.
In case the finalists of the "Only XL-3" or "Favorites, to battle-8" tournaments also are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, their slot will be taken by the player who took 6th or a subsequent place in OFB-10.

UTC+03:00, icq 593626431
In reply to Dave_HUN
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I got into the game because of two roads, two Hive towns near the Castle, and the heroes — Vidomina and Grindan. Both roads eventually led to corner villages; the exit to the center was either through roadless sands or a one-way path. For three weeks I farmed the nearest locations, slowly building up the GM, which immediately gave me TP and DD without a library.

On the fourth week, Grindan and Vidomina dove into the one-way path; I continued to power up, now in the center. Here, Tazar flies in over the mountains, seizes a village, and starts moving toward my main town. Just in case, I rebuilt the fourth level for him, which turned out to be wise: there was no TP there. I am losing both in army size and stats, but Vidomina is a beauty with Earth, Air, and Logy, so I pin my hopes on unrestrained necromancy and do everything I can to stall the game.

In the second month, heavy contact began, but against my two heroes with TP and DD there was only one Tazar, who couldn't keep up with reclaiming his own territory. In the meantime, Vidomina also managed to necro and visit libraries; the plan was to gather about 5000 bones and kill Tazar, but the opponent surrendered first, seeing no prospects for himself.

Thanks for the game!
Attachments 1
1 file attached • Total size: 51.1 KB
ICQ 423164784

Battle Report Accepted
Башня / Tower Faction Башня / Tower
Торосар / Torosar Start Hero Торосар / Torosar
Видомина / Vidomina Main Hero Видомина / Vidomina
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8xm12a
Game Length
223 days
Game Date
9/1/2016
Reported
9/1/2016 8:28 PM
Rating Impact Archived
Sanin 1659 1669 +10 ↑
BlooDy)DriVeR 1537 1527 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/1/2016 8:29 PM

In reply to Sanin
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Sanin
I started playing because of two roads, two hives not far from the castle, and the heroes - Vidomina and Grindan. Both roads ultimately led to corner villages, with access to the center either through roadless sands or a one-way portal. For three weeks I farmed the nearest locations, slowly built up the Mage Guild, which immediately gave Town Portal and Dimension Door without the library.

On the fourth week, Grindan and Vidomina dove into the one-way portal, and I kept on looting, now in the center. Then Tazar came flying from behind the mountains, took a village, and started moving toward my main. Just in case, I rebuilt the fourth level for him, and as it turned out, not in vain: Town Portal wasn't there. I was losing both in army and in stats, but Vidomina is a beauty with Earth, Air, and Logistics, so I placed my hopes on relentless necromancy and stalled the game with all my might.

In the second month, close contact began, but against my two heroes with Town Portal and Dimension Door, there was only one Tazar, who couldn't keep up with reclaiming his own. Vidomina, in the meantime, also managed to necromance and visit libraries; the plan was to necromance about five thousand skeletons and kill Tazar, but my opponent surrendered earlier, seeing no prospects for himself.

Thanks for the game!
Everything was exactly as described, thanks for the game!
In reply to skd
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Was quite lucky in this one, thanks for the game good luck further.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
8xm12a
Game Length
134 days
Game Date
9/1/2016
Reported
9/1/2016 8:56 PM
Rating Impact Archived
Slayzer 1381 1399 +18 ↑
SVAROG 1464 1446 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/2/2016 6:13 PM

In reply to Slayzer
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Slayzer
01.09.2016 Slayzer (Red, Stronghold, Kreg Heg, Kreg Heg) def SVAROG (Blue, Stronghold, Dessa, Dessa) 8xm12a 134

Was quite lucky in this one, thanks for the game, good luck further.
Confirmed, thanks for the game!
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The Court-freesha ODD match is scheduled for today, 09/02/2016, at 19:00 Moscow time. The minimum playtime is 5 hours, and the waiting time is 30 minutes.
296524052
Весна 2012.
In reply to Heroin_HP
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Heroin_HP
It didn't work out.
Thanks for the game!


Thanks for the game.
:smile13:
In reply to BlooDy)DriVeR
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Thank you for playing!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Терек / Terek Main Hero Терек / Terek
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
8xm12a
Game Length
212 days
Game Date
8/31/2016
Reported
9/2/2016 12:43 PM
Rating Impact Archived
theShevanesian 1605 1618 +13 ↑
korvet 1548 1535 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/2/2016 1:38 PM

In reply to theShevanesian
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theShevanesian
Thank you for the game!
on half of the explored map, 4 Dragon Fly Hives scattered in different parts, 0 cons.
Thank you for the game!
ICQ 678596492
In reply to Heroin_HP
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Heroin_HP
There are three 111, I got the lizard spawn, decided on 2 gnolls, the roads seemed okay, didn't want to test the generator, so we played. On 112 a log came in, 29 lizards deal decent damage, lots of gold and resources on the respawn, even considered hydras. Then things got worse, from the portal two roads: one into a corner with a secondary dungeon, the other to the exit of a one-way portal, but there's also an off-road path to another zone, and there's a clue and a portal. Decided to take the secondary with Taz and double the mana, and rush to the clue and portal by 117. When around 115 I seemed to reveal red flags in that direction, fortunately the clue's guard blocked the road path, so the opponent didn't spread out much there. On 117 Taz boosted to 1000 MP from the clue because there was nowhere else to run, just a corner with one distant clue — not an option at all. In short, no need to think, the question was whether he would take that clue or not on 121, but when I opened the overview in that zone, I realized Alex had already checked it long ago and could see everything, so I sent the meatshield back to the noob, and moved Taz forward with three snakes and 2 mages. On 121 it's clear — the clue is taken, minus two mages and the folder buyout, though I managed to kill 2 ducks with a teapot + shooter. On my 121 full trade, full buyout, and nearly zero Indra with 49 lizards, 5 ducks, 10 wasps and 80 gnolls, he dismantles Brokhild, the terrain and +1 speed allowed me to play almost without losses, there were 1+3 ducks, 18 swordsmen, under 40 pikemen — result: he fled. Then I went to take the castles, GG.
Thanks for the game.
P.S. Killing Tazar and two noobs is not surprising and even expected, but the fact that without killing them, I was 141 MP short of the meatshield is a failure.

Transl this quiet horror, where the spawn was so bad I felt like vomiting the entire game, such poverty on 160% I probably never had in my life... In the end, I survived the whole week on 10 archers, 30 pikemen and 6 griffins, then managed to buy 4 medusas, killed the computers... Finally by 117 I managed to gather enough cash for a buyout and taking 2 hives, but first I placed a pointless citadel for 1-4 for some reason, then later changed the plan for no reason and went to kill noobs on flies and got caught by a big growth with decent artifacts and bless... In short, I handled my shitty start pretty well, but then killed it all myself — what a loser... Thanks for the game!
In reply to Slayzer
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Slayzer
I was quite lucky in this one, thanks for the game, good luck further.
I confirm. Thank you for the game.
In reply to BlooDy)DriVeR
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Everything was redesigned, and as always, the result is worse than you could imagine.
tfg
icq: 222291470
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Поражение / Lose Поражение / Lose
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8xm12a
Game Length
131 days
Game Date
9/2/2016
Reported
9/2/2016 11:03 PM
Rating Impact Archived
Freeman 1467 1448 -19 ↓
Court 1350 1369 +19 ↑
Rated Sep 28, 2022

Accepted by opponent on 9/2/2016 11:12 PM

In reply to Freeman
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freesha
Everyone rescheduled and as always it went worse than you could imagine!
tfg

We chose restarts, seems like everyone did. I am in the Dungeon, under the Castle - dwelf eye. Gunnar came as the fifth hero. Things were so-so: on 117 - eyes, their portal, mushrooms. On 121 I took the purple computer's dungeon, he also has eyes + medusas. On 122 I got 52 evil eyes, 160+ troglodytes, a few harpy hags, then jumped into a one-way portal (one exit blocked). At the same time I scouted two conservatories and two hives :mad: Where the other one-way portal is - no idea, I only found it towards the end of the week. Result on 127: built level 4 magic in the tower, captured the orange computer's Castle, the purple computer's dungeon village. On 131 I am preparing to take the conservatories and hives, but the opponent probably didn't have much luck.

Thanks for the game.
In reply to Court
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Court
02.09.2016 freesha (Blue, Stronghold, Dessa, Dessa) def Court (Red, Dungeon, Shakti, Gunnar) 8xm12a 131

We picked restarts, seems like everyone did. I'm in Dungeon, under the castle - a dwelling of Eyes. Gunnar came as the fifth hero. Things were so-so: on 117 - Eyes, a portal to them, mushrooms. On 121 I took the purple computer's Dungeon, he also had Eyes + Medusas. On 122 I got 52 Evil Eyes, 160+ Troglodytes, a few Harpy Hags, then jumped into a one-way portal (one exit was blocked). At the same time, I scouted two Griffin Conservatories and two Hives :mad: Where the other one-way portal is - no idea, I only found it towards the end of the week. Result on 127: built level 4 magic in the Tower, took the orange computer's Castle, the purple computer's Dungeon town. On 131 I'm preparing to take the Conservatories and Hives, but the opponent probably didn't have a good game.

Thanks for the game.
Do you even read what you're confirming? This is just crazy...
Ася 390383586

Осень-Зима 2013-14.
In reply to Vatya
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this has happened many times before, where the loser in the report indicates that they won, and the winner confirms it.
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Vatya
Do you even read what you're confirming? It's just awful...
And on top of that, you need to create a duplicate report.

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