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I've been playing Heroes for quite a while, I watch streams, although I don't have much experience playing with other people.
The return of HoTa rekindled my interest in the game and gave hope for continuing this direction.
I would like to see the following changes in the game in the future:
1. "Eagle Eye" is the most useless skill in the game and needs an overhaul. For example:
Reduces damage from ranged attacks by 10/20/30% depending on the skill level, it multiplies with the "Armor" skill; artifacts that increase Eagle Eye only work if the skill is present.
2. "Wisdom" – due to the abundance of spellbooks, hats, pandoras, and scrolls, it has become a burden for mages. I suggest adding a new property for the expert level of Wisdom:
Ability to cast 2 spells per turn with a limitation - one dealing damage, the other being support magic.
3. "Sphere of Inhibition" and "Cloak of Negation" turn Might and Magic into just a warriors' game. The very assumption that opponents might have these artifacts completely discourages me from playing as a mage. Please remove these items from the game.
If you compare the development of mages and warriors, warriors can already more easily break through difficult defenses, take external dwellings, and Dragon Utopias; mages need constant mana replenishment, and the presence of these artifacts simply destroys mages.
4. Add control to water magic: a field spell of levels 1-3 of the Mage Guild, which adds movement points to the hero once per turn:
without the passive ability of water magic, 300 OP (Order Points)
basic water, 400 OP
advanced, 500 OP
expert, 600 OP
5. Add control to fire magic: a field spell of levels 1-3 of the Mage Guild, allowing the hero to escape to a tavern once per turn (similar to breaking out):
without the passive ability of fire magic, escapes without troops, can hire in a tavern for 2500 with a unit of level 1
basic fire allows taking one stack of troops with him (the first one)
advanced skill allows taking two stacks of troops
expert allows taking all troops
6. "Diplomacy" - even having the basic skill should allow escaping if wearing "War Chains".
7. I think it's illogical when a hero loses on the battlefield or flees from it and doesn't gain experience because he participated in a battle and can be sent to a tavern again.
8. Introduce the possibility for ranged units to choose whether to shoot or attack at close range.