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Posts from The “Maahir’s Gambit” scenario.

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In reply to DerRauch
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19 years ago
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No, I don't have that option. Send a message in the chat; maybe someone is available right now.
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19 years ago
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Is the IP address a real one? Can we connect directly or via Hamachi? It's unlikely anyone will give you the key. It's like throwing it in the toilet. If multiple people could log in with one key, I would definitely share it with you. :)
For now, we can consider other connection methods.
In reply to Слоныш
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19 years ago
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Invulnerability (also known as immunity) is always absolute and protects creatures possessing it from all magic completely, as in the case of creatures with the "Immune to Magic" ability (with the exception of the "Magic Immunity" ability), or selectively from a specific element (as an example, the "Tomb" creature). Therefore, the Staff of Sar-Iss cannot be used to remove immunity and harm such units with magic, but resistance can be removed! It is completely removed, allowing you to effectively target troops that are protected by strong magical defenses (mages, partially Sylvan creatures, dwarves with the "Dwarven Luck" ability). In other cases, it is probably more beneficial to give the hero some kind of sword...
In reply to SteN
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19 years ago
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Sten, in that case, is the immateriality of ghosts considered as resistance (to physical damage) or as an innate immunity?:confused:
DerRauch, the conversation is no longer relevant to the scenario; it's off-topic. I don't even have a real IP address, and my Heroes game is pirated, downloaded from a local network. There are plenty of people playing on Ubi, check the corresponding thread.
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19 years ago
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There are a lot of people playing on Ubi, check the corresponding thread.
Well, I wanted to play specifically with you :) (Just kidding). The thing is, there aren't many people there, and I wanted to offer to play with you. I just noticed that you're not too busy.
PS There's probably not much you can do about the accuracy of spells. I used to think that magic always hits, but in reality, magic can miss too :( But it doesn't seem to happen too often.
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19 years ago
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But in this case, is the immateriality of ghosts considered as resistance (to physical damage) or as an innate immunity?
The immateriality of ghosts is just a 50% chance (since we're talking about a program, it's a pseudo-probability) to miss with a physical attack, not immunity (you can still hit) and not resistance, because the damage isn't reduced; it's either 0 or 100%.
I used to think that magic always hits, but in reality, magic can also miss. But it seems to happen less often.
Only Magic Fist misses on ghosts because it deals the same physical damage.
In reply to Слоныш
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19 years ago
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The incorporeality of ghosts is not considered either as immunity to physical attacks or as resistance to them. This ability only gives a chance to dodge an attack and has something in common with the Damage Block ability of minotaurs in the fourth game. In addition, I am interested in the question of whether Soldier's Luck affects the chance of ghosts dodging attacks in any way. I have seen mentions in several sources that this ability of the necromancer reduces the chance of being hit by 15%, but no one knows for sure...
P.S.: DerRauch - all spells hit ghosts, with the exception of Magic Fist - it has physical damage and therefore misses sometimes...
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19 years ago
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OK, I'll keep that in mind about the Fist weapon. I really didn't know. I noticed that the Fist wasn't very effective because I was mainly using mages, so I was using the Fist weapon on them. Another question about the Academy. If Soldier's Luck does affect Academy units, who does it affect? It doesn't seem like any of them have random abilities. Does anyone know?
In reply to DerRauch
18 years ago
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Hey everyone! I'm playing Heroes for the first time, and my friends suggested I start with "Gambit." I've been trying to replay it in different ways for the past five days, but in the end, the Necromancer always beats me. If anyone has some free time, could you give me some advice on how to better organize my army or what I should focus on? I have two artifacts from Sar-Iss, but I still need to find the others. I also have three additional heroes leading squads, but I still can't manage to defeat him!!!!
HELP!
In reply to Mihalis
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18 years ago
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Don't waste resources on gremlins; build a guild of mages, head towards the Sphinx, capture mines, and build up to Titans.
In reply to Mihalis
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17 years ago
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Mihalis
Hey everyone! I'm playing Heroes for the first time, and my friends suggested I start with "Gambit". I've been trying to replay it in different ways for 5 days now, but in the end, the Necromancer beats me. If anyone has some free time, please give me some advice on how to better organize my army or what to focus on (I have 2 artifacts from Sar-Iss), but I also need to find the rest. I also have 3 additional heroes carrying units, but I still can't manage to defeat him!!!!
HELP!
build a castle to increase the growth rate
I passed it on the second try; the first Zoltan kept resurrecting and resurrecting.
16 years ago
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the game scenario was not created by us, and if you cannot complete this level, it does not mean that it is incorrect; it simply means that you are not aware of all the combinations.



wedding gifts
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14 years ago
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I just finished the scenario Walkthrough.
I played on version 1.6, on Veteran difficulty.
The Walkthrough took: 2 real days, 11 in-game months.
Basically, here's how I did it: at the beginning, I go to the Sphinx and take... what do you think? - no, not 15,000 experience, but 20,000 gold, because I like to earn experience myself, and besides, money won't hurt either, especially at the beginning. In general, in the following three weeks, I leisurely (that's putting it mildly) build up my city, gather troops, and around the beginning of the 4th week, I go to the Dungeon, after first clearing out the Pyramid. Then, for another 2 weeks, I explore the Dungeon and finally emerge onto the grassy territory. By this point, I was already level 18, so I reach the end of the grassy path, and then Zoltán himself teleports to me via Astral Gate, and with an army that poses a medium threat (well, of course, he had been stalling for so long, he already had three cities), I decided to defeat him, but I failed a bit. Zoltán actively uses Berserk and Subdue, so I decided to wait and ran to my Castle for reinforcements, and also bought the artifact, Shield of the Dwarf Kings, you know why. Zoltán also didn't waste time and teleported to his Castle, also for reinforcements. While he was hanging out on his territory, I quickly reached the upper right Magic Castle with my Logistics and Astral Gate and captured it. Zoltán headed after me, apparently to give me a beating. When he arrived, he didn't dare attack, but I finally dared to attack, and the battle began.
Our stats at the time of the battle:
Zoltán: Attack 18, Defense 24, Magic 21, Knowledge 11
Maahir (me): Attack 11, Defense 14, Magic 16, Knowledge 31.
The first screenshot is the beginning of this battle.
In general, I won (thanks to mini-artifacts for luck, which triggered very often), although I replayed it 4 times to minimize losses, because I still need to deal with Orson. After this victory, I didn't encounter any serious resistance and gradually completely defeated the blue player. On the one hand, the map is convenient because the blue player can't escape from his territory when I start to put pressure on him (well, usually ten enemy heroes run around the map, and you don't have time to defend the castles, but here there is none of that, because of the landscape), on the other hand, it is quite difficult to reach the enemy's castles.
The first screenshot is the battle with Zoltán, and the rest are the end of the game, i.e., approximately the 11th month.
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14 years ago
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The problem is that the artifacts (three out of four) are located on enemy territory, and sometimes he collects them first.

The computer cannot collect them.
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12 years ago
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Decided to revisit my youth and play Heroes again. Thanks for the tip that all the necessary artifacts are marked (Sar-Issa). It really helped; I wandered around the map aimlessly for 3 in-game months. I thought I was playing a cut-down version. But it turned out that you specifically need Maahir to collect all 4 artifacts. And I grabbed 2 artifacts with another character. And before, when I started the mission for the first time and met Zoltan, he had 3,000 archers. With my meager "army," I immediately started a new game. On the second attempt, I didn't rush; instead, I spent a week building up my Castle, without touching Maahir. On the second week, a Necromancer appeared in the tavern, and that's when things started to happen. I immediately set up the resurrection of archers at the Sphinx. The percentage of archers resurrected after defeating an enemy, defense: resilience (+2 health for all warriors in the army), machine management: tent (more healing). And inhabited mines = 0) – when capturing mines, I took the ghosts that were stationed there. When I met Zoltan:smile13:, he started running away from me for some reason (why is that:confused:?). To get his soul, I gathered 2 squads of 2.5k archer skeletons; ghosts (more than 500) to distract. And then titans, gremlins, wizards (gargoyles and golems as bait). In general, with minimal losses for me, Zoltan was defeated. It took only one attempt without restarting (at the beginning, I defeated the archers, then the liches, and after that, everything was clear). P.S. Good luck to everyone in the game.
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