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Posts from The “Maahir’s Gambit” scenario.

5.0 (1 rating)
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19 years ago
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It's so strange, the scenario is complex, perhaps the most complex, and there are no walkthroughs. I played all day, there was no logistics, I leveled up the hero to level 15 and ran at full speed, trying to find the Necropolis before it raised thousands of skeletons. I only upgraded Goblins and Mages. I regretted it later and cried into my pillow. So, I found the villain in the tavern; he was weak, but I only killed about two-thirds of his army (damn ghosts, liches, and zombies). So, what and how should I replay it?

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Without Astral, it's completely impossible.
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19 years ago
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Here's a strange thing – it seems to be the easiest scenario. And what's there to do all day... near the castle, there's a Sphinx; we get 15,000 experience points as a reward, and on the second day, our hero is level 10... with that, taking mines is a breeze. And what can thousands of skeletons controlled by the AI do against a player??? I don't understand... Also, in the Academy, Resurrection often drops, and if it doesn't, there's a pyramid not far from the castle: we diligently level up only Light Magic to the highest level – and Resurrection is practically guaranteed...
19 years ago
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Generally, this is my favorite campaign because of the huge map and the one-on-one battles! You start from scratch, developing Maahir, and then all the opponents run away from you!!!! All of them are Necromancers! You collect the 4 artifacts of Sar-Issus without any problems!!!;)
Phoenix666;41767
It's so strange, a difficult scenario, perhaps the most difficult, and there's nothing about it in the walkthroughs. I played all day, there was no logistics, I leveled up the hero to level 15, and then I had to run around saving, looking for the Necromancer before he raised thousands of skeletons))) I only upgraded Gremlins and Mages. I regretted it a lot and cried into my pillow. So, I found the villain in the tavern, he was weak, but I only killed about two-thirds of his army (damn ghosts, liches, zombies). So, what and how should I replay it?

Added after 58 seconds
without Astral, it's completely impossible.
Regarding Warriors, the strongest (and my favorite) units for Mage heroes are: Archmages, Four-Armed Rakshasa Rajas, and Master Djinns!!! THAT'S IT!!! 40-50 Rakshasas and you are the king!!!!;) ;) ;)
In reply to Skylear
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19 years ago
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Skylear;88181
Honestly, this is my favorite campaign because of the huge map and the one-on-one battles! You start from scratch, developing Maahir, and then all the opponents run away from you!!!! All Necromancers! You can easily collect the 4 artifacts of Sar-Issus!!!;)
The problem is that the artifacts (three out of four) are located on enemy territory, and sometimes he collects them first.:mad: Which means an automatic loss. :(
Personally, I didn't develop Maahir, but "hid" him in the castle. I don't like his specialization - mages already have almost unlimited mana, why do I need mana regeneration in battle?! I'd rather fight with Oroy...
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19 years ago
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I can't find the fourth artifact! Necropolis was almost defeated at the very beginning. He ran to the central isthmus using Astral, and I followed him – and he defeated me. Then I went along all the paths, collecting everything, and found 3, and destroyed the blue one. But I can't find the fourth one; I've searched the Dungeon and bought all the artifacts from the merchants. What should I do? Maybe I shouldn't have defeated him so quickly? Or does it not matter? Maybe someone can list which artifacts need to be collected?
In reply to Lady Iolanta
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19 years ago
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All artifacts have the code word "Sar-Issa"! :D The Staff of Sar-Issa, the Robe of Sar-Issa, and some kind of noticeable hat... :rolleyes: The Crown of Sar-Issa, or something like that... I don't remember the fourth one, darn it. But I can tell you where they are located:
-the staff is guarded by water elementals on the very first isthmus;
-a little above the lower Inferno castle, fire elementals guard the second one (I don't remember which one exactly);
-approximately in the center (or below) of the Necropolis's swampy area, earth elementals guard the third;
-in the desert, in its southwestern part, air elementals guard the
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19 years ago
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The Ring of Sar-Issa reduces the cost of spells by half.
In reply to Alan
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19 years ago
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Alan;93087
The Ring of Sar-Issa reduces the cost of spells by half.
Here, Alan remembers, Alan knows. Exactly, it’s a ring. I even remembered what it looked like: elongated, with a blue gemstone and a twisted setting.:smile03:
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19 years ago
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Oh, thank you very much! I actually missed the very first one! I didn't get to it, and instead jumped straight to the next island in pursuit of the Necropolis!
In reply to Lady Iolanta
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19 years ago
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By the way, what does the Staff of Sar-Iss do? I didn't quite understand its description. Does it remove magic resistance, like the Orb of Vulnerability from Heroes of Might and Magic III? And most importantly, what does the mysterious phrase "however, immunity to magic will continue to take effect" mean? :confused:
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19 years ago
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Golems, with their resistance skill and patched mini-artifacts that provide resistance to war magic from the Academy, will receive full damage. However, gargoyles, which have immunity to fire, water, and air magic, will still retain their immunity. I think that's what was meant.
In reply to DerRauch
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19 years ago
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I wonder, what is the reasoning behind this? Why should golems have their natural resistance removed, while gargoyles shouldn't?:cool:
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19 years ago
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Because they have resistance, while gargoyles have immunity.
In reply to DerRauch
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19 years ago
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I would like to have accurate data that someone has verified... Personally, I always put this staff in my "inventory," and I take some sword in its place:rolleyes:.
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19 years ago
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I haven't checked, but I think my statements are correct. By the way, is there a way to play on the Ubi server? Maybe we can play now. Maybe we can check it out together. :)

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