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Posts from Lapistia

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#2722
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Let's do it; we can create a sparring room and a laboratory. These are the most important rooms; we don't need to build the others.
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#2723
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/Yes, that would be great. Although a small "barracks" would also be useful. It's worth checking how much such a thing costs./
 

К А
Стикеры GBF в Telegram
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#2724
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Well, barracks and other similar rooms are needed primarily. And if you have enough money, you can add a sparring room and a laboratory.
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#2725
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First and foremost, we need a bar and a gaming room.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#2727
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Library and recreation room

Be strong. Believe
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#2728
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Carvelos the Younger

Origin: Nosferoth
Characteristics
Health: 686
Energy: 0
Accuracy (M): 29
Accuracy (R): 25
Reaction: 33
Speed: 13
Willpower: 31
Skills

Path of Heaven, First Steps, Strength of Body, Strength of Spirit, Strength of Mind, Enlightenment, Ecstasy, Taste of Battle, Taste of Death, Steadfastness, Expertise (Intimidation Tactics), Reflection.
Perks

Equipment: Stone of Immortality (topaz), ???

Carvelos rarely leaves Iltan; however, he moves around his city in a random order and with a relatively small number of guards. Perhaps the most opportune time to attempt an assassination would be during the annual Tournaments held in Iltan in autumn.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#2729
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He's probably the easiest target on the list. I mean, you could also take down Astin by using the dagger's debuff, but I doubt it.
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#2730
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A Seat on the Yoheitan Council
In a letter, Sarnissa is offered a seat on the Yoheitan council due to the death of three current members.
This was likely because at this time "Scarlet Dawn" was one of the strongest mercenary organizations, despite its lack of extensive experience and wide influence.

If the invitation is accepted, "Scarlet Dawn" may acquire a unique ability. The current leader as well as the first representative and financier will receive it immediately; all others must complete five contracts along with their squad (counting previous ones; stones of immortality are counted separately from each other).

Contract: guard duty
Client: Reilisia
Recipient: Leaders of mercenary groups
Contract Details: A wealthy and influential person from Arinasai needs protection during her journey through Ertenia. The mercenaries will have only two tasks: protect the client and the goods she will be transporting with her.
The route will be as follows: Arinasai -> Iltan -> Suentan -> Shuna -> Ishhegal -> Sharkhursang -> Veldaran -> Asvaldr -> Joryn -> Taosia -> Puria -> Ilinar -> Illiniar -> Arinasai.
Reward: 10000/city

Contract: military assistance
Client: Tiliyans
Recipient: leaders of mercenary groups
Contract Details: Due to the start of Nozenroth's invasion of the Tiliyan archipelago, the Tiliyans are unsure if they can repel the empire's army by their own strength alone, and therefore offer all interested parties to participate in this conflict on their side. Mercenaries are entitled to claim everything that belonged to the enemies they have defeated, and they can also count on a generous reward after the war ends.
Reward: treasure/varies

Contract: destruction of Elulu-Suen warriors
Client: Royal Council of Illiniar
Recipient: Leaders of mercenary groups
Contract Details: Followers of the Elulu-Suen teachings are terrorizing the surroundings of a young settlement located on the border of Grindania and the Orcish Wastes. The Kingdom of Illiniar is ready to pay well those who manage to liquidate these villains.
Neyal

Race: Darnian
Origin: Darnia
Skills

Path of Heaven, first steps, ecstasy, taste of battle.
Perks


Erana

Race: human
Origin: Suentan
Skills

Path of Heaven, first steps, body strength, spirit strength, mind strength, enlightenment, ecstasy, taste of battle, taste of death, mastery (suan — two-handed combat, blades of destruction), steadfastness, reflection.
Restoration, wisdom, empowerment.
Perks


Eizar

Race: human
Origin: Darkstone
Skills

Path of Heaven, first steps, body strength, spirit strength, ecstasy, mastery (superiority, +100% health), taste of battle, taste of death.
Perks


En

Race: orc
Origin: Capital of the World
Skills

Path of Heaven, first steps, reflection, steadfastness, conquerors.
Perks


Yayoi

Race: human
Origin: Samurai
Skills

Path of Heaven, first steps, body strength, mastery (yayoi-ryu, use of any known Taosian weapon techniques if it does not contradict the weapon's characteristics), ecstasy, steadfastness, hesitant sword.
Perks


Arish

Race: Darnian
Origin: Darnia
Skills

Path of Heaven, first steps, mastery (arishan, +2 to magic, combat magic with fists is five times cheaper), steadfastness.
Perks


Eris

Race: human
Origin: Phantasmagoria
Skills

Path of Heaven, first steps, body strength, spirit strength, mastery (aisan, all ice spells and attacks are half as expensive and can freeze the opponent), reflection, steadfastness, ice armor, ice spear, glaciation.
Perks


Aoi

Race: human
Origin: Utiyama Clan
Skills

Path of Heaven, first steps, body strength, spirit strength, mind strength, enlightenment, ecstasy, taste of battle, taste of death, mastery (aoi-ryu, combat magic combined with tao-ryu gives unique effects depending on the chosen element:
Fire — attacks deal damage to all around, including characters standing within +2 cells of the character.
Electricity — immunity to negative status effects, paralysis on attack (will)
Water — 20% energy regeneration per turn
Air — the character floats above the ground, receives +10 to evasion and can move 8 cells; on attack the character receives +5 to accuracy, and if the attack proves fatal, the character can teleport 8 cells in any direction immediately after)
Cold — freeze (will)), steadfastness, reflection, slipping earth, Schism, earth control, heavenly sword, zetsumei, yokai, naosu, will of blades, spirit superiority.
Perks


Lugalshan

Race: human
Origin: Suentan
Skills

Path of Heaven, first steps, body strength, spirit strength, mind strength, enlightenment, ecstasy, taste of battle, taste of death, mastery (suenran, tactics: allies receive immunity to negative effects), steadfastness, reflection, explosion, fire shield, heat, fire rain, fire trap, fire spear.
Perks


Ebeya

Race: Darnian (f)
Origin: Licinia
Skills

Path of Heaven, first steps, body strength, spirit strength, taste of battle, mastery (superiority, +100% health), taste of death, ecstasy.
Perks


Aes

Race: Assarian (f)
Origin: Onitan
Skills

Path of Heaven, first steps, body strength, spirit strength, mind strength, reflection, steadfastness, ecstasy, taste of battle, mastery (assaen, can additionally choose two skills for the art of death), god of death, cheating death, beheading.
Perks


Narag

Race: Orc
Origin: Capital of the World
Skills

Path of Heaven, first steps, body strength, taste of battle, ecstasy, mastery (Narag's secret, passive negation; melee attacks ignore armor; attacks that go into negation add damage for Narag's next hand-to-hand strike), Legion of Death.
Perks


Reward: 5000/head

Contract: military assistance
Client: royal council of Geirt
Recipient: leaders of mercenary groups
Contract Details: Ainar "the Righteous" deemed it necessary to lend a hand to Kalevritia in her war with Sintan. The King will reward all who help achieve victory over this opponent.
Reward: 800/month per person.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#2731
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[Looking for Airea]
The girl sat alone in the guest hall, reluctantly eating a soup that didn't look very appetizing.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#2732
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Poor Zelda looks quite distressed. And her outfit is rather peculiar.

Added 39 minutes later
We need a spot on the Council, yes. But we don't have any concrete ideas for a skill yet, considering it should be useful for everyone, and our group is quite diverse. Guarding looks good, but we might miss a good opportunity to assassinate Carvelos (if we plan to do that). We won't help Geirt. The Suen look more dangerous than some royal guards, so we'll pass. The Thilians' job is ambiguous:
+Chance to get a good profit
+Thilians are good guys
+We're messing with Nozenro
-Firearms are deadly
-Water is deadly
-Nozenro already has high stats, and at sea, it will be even tougher
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#2734
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We're not suicidal, you know. Well, actually, we are, but we don't take on missions like that.

Added 1 hour 12 minutes ago
You can use a skill to gain immunity to negative effects and antimagic barriers. :)

Added 1 hour 7 minutes ago
I've roughly calculated the stats for the Suen. But I still think it would be best to take on a protection contract. That way, we'll visit different cities, earn money, and be afraid of the unknown. It's all positives. So, here are the Suen:
Erana
Health: 392
Energy: 200
Accuracy (M): 19
Accuracy (R): 16
Reaction: 19
Speed: 16
Will: 23
Magic: 5

Eizar
Health: 1190
Energy: 0
Accuracy (M): 9
Accuracy (R): 8
Reaction: 9
Speed: 4
Will: 20
Magic: -3

Ya'oi
Health: 155
Energy: 0
Accuracy (M): 26
Accuracy (R): 11
Reaction: 28
Speed: 8
Will: 8
Magic: 1

Arish
Health: 90
Energy: 50
Accuracy (M): 10
Accuracy (R): 7
Reaction: 14
Speed: 5
Will: 6
Magic: 4

Arish
Health: 385
Energy: 325
Accuracy (M): 5
Accuracy (R): 5
Reaction: 5
Speed: 4
Will: 13
Magic: 7

Aoi
Health: 230
Energy: 425
Accuracy (M): 15
Accuracy (R): 10
Reaction: 15
Speed: 7
Will: 21
Magic: 7

Lugalsan
Health: 350
Energy: 125
Accuracy (M): 13
Accuracy (R): 8
Reaction: 15
Speed: 7
Will: 16
Magic: 4

Ebeya
Health: 500
Energy: 0
Accuracy (M): 13
Accuracy (R): 10
Reaction: 13
Speed: 5
Will: 23
Magic: -3

Aes
Health: 195
Energy: 0
Accuracy (M): 17
Accuracy (R): 13
Reaction: 11
Speed: 11
Will: 14
Magic: 2

Narag
Health: 210
Energy: 0
Accuracy (M): 13
Accuracy (R): 10
Reaction: 13
Speed: 6
Will: 18
Magic: -2


Added 14 minutes ago
Although the caravan option doesn't seem great either. Unless we reach Ilthan, and then part ways with the client and go to take down Carvelos. Otherwise, it's risky to wander around Ninsharr with looted gear and looted squad members.
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#2735
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By the way, Kosha, is this Beatrice somehow related to Beatrice from the previous game?

Added 3 minutes later
I was too lazy to do this earlier because it's extra information that needs to be kept in mind, but now I understand that it's essential. Buff effects last for ten turns, starting from the caster's turn. After four turns in a negative state, the character cannot be restored. Bandaging freezes this timer.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#2736
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I think buffs could be made infinite for the duration of the battle. Ten turns is already a long time, and having to track each one individually makes it even more tedious. It's one thing when the entire squad is buffed at the same time, but if it's at different times... it's just unnecessary micromanagement, in my opinion. However, this is just my opinion.
I'll elaborate on contracts and skills later; I don't have time right now.

Whatever