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What timer setting should I use for Panic and 2sm4d(3)?
74 voters
Single choice Public votes Closed 2016-06-25
This poll is closed.
HV timer – 16:00 + 06:30 + 01:00
45.9% 34 votes
the timer used on Diamond is – 19:00+08:00+01:15
54.1% 40 votes
Announcement
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"OFB-10"
Registration is now open for the qualifying tournament for the most prestigious online HoMM 3 tournament on heroesworld.ru – "Final Battle"

Organizational matters:

1. Tournament leader – злой_романтик (ICQ - 296524052), organizational questions - skd (ICQ - 593626431); judges – Dima Surmay (ICQ - 263293484), Nitro (ICQ - 627769385), Dirty Player (ICQ - 408722873).
2. The tournament is official and regular, conducted according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. After the start of tournament games, the tournament regulations will not be changed.
5. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the leader or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
6. A draw result for a game is accepted only upon review of the save and agreement with the tournament judges.
7. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the leader and tournament judges, a player may be penalized up to disqualification from the tournament.

Requirements for participants:

1. Heroesworld players with a site registration date before 01.06.2015 and having at least 50 rated games are invited to the tournament.
2. Players with a general same HeroesWorld rating of 1600+ have the right to free registration in the tournament.
3. Applications from participants with a HeroesWorld rating of 1599 and below will be reviewed by the leader and tournament judges on an individual basis.
4. Applications from participants who have unconfirmed reports will be left without consideration until the corresponding reports are confirmed.
5. The organizers reserve the right to refuse registration for players who have repeatedly withdrawn or been disqualified from other HeroesWorld tournaments.

Regulations


Rules:

1. Game version: The tournament is held on the SoD + HD mod game version 4.2+.
2. Patch HW_rulez 1.38 is used in tournament games (in case a new version is released, this point will be updated).
3. The tournament is conducted according to the rules for online games in Heroes 3.
Clarification to the rules: on XL+U templates, the "Mage Guild own" option must be enabled.
4. Restarts total 3 days (111+111+111 or 111+112 or 113).
5. Templates:
Panic, 2sm4d(3), Diamond, Mini-Nostalgia, Jebus Cross, 8mm6a, 8xm12a, 6lm10a, Spider.
A fixed template will be set for each subsequent round in accordance with the draw. Each tournament template will be played once in the tournament.
6. Choice of towns:
Each tournament participant will play one game for each town.
After confirmation of registration in the tournament, the participant must send skd via ICQ or a private message on the forum a list containing information on which town and on which template the participant wishes to conduct the game. The towns specified in the list are not subject to change.
7. Choice of color: bidding is conducted for the right to choose the color; the player listed second in the pair makes the first bid.
8. In case players who declared the same towns for a template meet in a subsequent round, bidding for the hero is conducted.
Each participant has the right to cross out one hero, after which bidding for the right to choose the hero first is conducted. The player listed second in the pair crosses out first and makes the first bid. Bidding for the hero is conducted after bidding for color.


Tournament Format:

1. Registration from June 1 to 20:00 (Moscow time) June 12.
2. Start of tournament games – 13 June 2016. End of the tournament – 16 October 2016.
3. The tournament is conducted using a Swiss system in 9 rounds. Each round lasts 14 days: it starts at 10:00 on Monday of the first day of the round and ends at 20:00 on Sunday of the final day of the round.
4. Within the round timeframe, a report on the completed game of the round must be made in the tournament thread to record the tournament result. In case of failure to comply with this rule requirement, either a technical result or a score of 0-0 will be entered for the matches.
5. Round dates:
Round 1: 13 June – 26 June
Round 2: 27 June – 10 July
Round 3: 11 July – 24 July
Round 4: 25 July – 7 August
Round 5: 8 August – 21 August
Round 6: 22 August – 4 September
Round 7: 5 September – 18 September
Round 8: 19 September – 2 October
Round 9: 3 October – 16 October
6. 2 points are given for a win, 1 point for a draw, and 0 points for a loss.
Places are distributed based on the points earned.
In case of equal points, additional indicators apply in order of priority:
1) Buchholz Coefficient;
2) Number of wins;
3) Head-to-head encounter;
If it is not possible to distribute places between participants who have a chance to enter the final stage of the tournament based on additional indicators, tie-breaks will be held.
Tie-break rules: template draw, random pair of towns + bidding for town choice and color choice.
7. 10 players participate in "Final Battle–10":
Winner of FB-9 Maretti,
2nd place FB-9 Aiwe,
3rd place FB-9 KobRa_RR,
Winner of the "Only XL-3" tournament,
Winner of the "Favorites, to battle-8" tournament,
Top 5 places of the OFB-10 tournament.
Additions:
In case Maretti, Aiwe or KobRa_RR refuse to participate in FB-10 – their slot will be taken by the player who took 6th or a subsequent place in OFB-10;
In case the winners of the "Only XL-3" or "Favorites, to battle-8" tournaments are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, the right to participate in FB-10 passes to the finalists of said tournaments.
In case the finalists of the "Only XL-3" or "Favorites, to battle-8" tournaments also are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, their slot will be taken by the player who took 6th or a subsequent place in OFB-10.

UTC+03:00, icq 593626431
In reply to BISHOP
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BISHOP
I was curious what the Chinese player wrote in his language, pasted it into Google Translate, and got:

Good start, everything was going well, especially getting full gas magic for PDL, getting TP in the city, everything becomes an easy, quick task of taking the main city of the opponent, and then cutting down the main enemy!
By the way, the computer translator did a very good job; the meaning is clear.
In reply to Browser
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The map had few resources; I managed to build full control faster, and my opponent was left without a teleport in the corner treasure. Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Кальт / Kalt Start Hero Кальт / Kalt
Мариусса / Marius Main Hero Мариусса / Marius
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Ябаркас / Jabarkas Main Hero Ябаркас / Jabarkas
Map Template
Spider
Game Length
212 days
Game Date
8/5/2016
Reported
8/5/2016 6:10 AM
Rating Impact Archived
theShevanesian 1642 1648 +6 ↑
mals 1412 1406 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/5/2016 12:19 PM

In reply to theShevanesian
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theShevanesian
The map turned out to be lacking in resources; I managed to build a full control setup faster, and my opponent was left without a teleportation point in the corner treasure. Thanks for the game!
Thanks for the game.
icq - 346047955
In reply to theShevanesian
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We selected all restarts. I had a fork near my castle, but one road was blocked by a group of Harpies guarding a Pandora's Box. After I placed the Liches, it became more fun. On 117, I took a Necropolis village, scouted a single Griffin Conservatory there, and captured it on 121.
On the second week, I also took a tier-3 Griffin Conservatory, a Hive with 8 Wyverns, and brought in Tant as backup, who scouted a Dragon Utopia. I captured the enemy's castles: Conflux and Dungeon. In the opponent's tavern, everything was worse than mine; my main didn't even have a Citadel.
On 134, I only took a tier-3 Dragon Utopia: it gave a good shield -3/+12, boots +2 all, and КВ. On 136, I sent Clavius on an Angel, who captured the Red player's castle on 137.
On 141, I received a message from my opponent saying he hadn't found anything good.

Thanks for the game.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Игнисса / Ignissa Main Hero Игнисса / Ignissa
Map Template
Spider
Game Length
141 days
Game Date
8/4/2016
Reported
8/5/2016 1:50 PM
Rating Impact Archived
Court 1342 1360 +18 ↑
Pyre 1431 1413 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/5/2016 3:44 PM

In reply to Court
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Court
We chose all restarts. I have a fork near my Castle, but one road is blocked by a group of harpies guarding a pandora's box. After I placed liches, it became more fun. On day 117, I took a Necromancer village, scouted a Griffin Conservatory single-unit there, and took it on day 121.
On the second week, I took another Griffin Conservatory triple, a Hive with 8 Wyverns, and hired Tanta as reinforcement, who scouted a Dragon Utopia. I captured the enemy computers' towns: Conflux and Dungeon. In the opponent's tavern, everything is worse than mine; there wasn't even a Citadel in the main.
On day 134, I only took a Dragon Utopia triple: it gave good loot — shield -3/+12, boots +2 all, and КВ. On day 136, I sent Clavius on an angel, who captured the red player's Castle on day 137.
On day 141, I received a message from the opponent that he hadn't found anything good.

Thanks for the game.
Thanks for the game
Только в тишине ответит вселенная, только в наших сердцах мы обретем смелость следовать её зову. ;)
In reply to theShevanesian
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Thanks for the game.
:smile13:
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
Spider
Game Length
147 days
Game Date
8/5/2016
Reported
8/5/2016 4:48 PM
Rating Impact Archived
u2noob 1529 1540 +11 ↑
MoxuTo 1437 1426 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/5/2016 4:50 PM

In reply to u2noob
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u2noob
Thanks for the game.
Thanks for the game.
In reply to theShevanesian
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I, Inferno Pyre, vs opponent Castle Kyrre, and my starting forces were weak, putting me under immense pressure. Although I made several mistakes overall, I maintained good control, keeping an advantage in either army strength or stats at different stages. This forced my opponent, despite obtaining spells like Fly, Jump, and Town Portal before me, to avoid me and keep their distance. After I acquired all movement magic, I began further restricting their operational space, threatening their main city and leaving them no time to explore the map. Finally, the opponent took a desperate risk, gathering all their troops for a strong assault. Despite their powerful army and wearing the Cloak of Inhibition, I held a significant advantage in unit speed, primary hero attack power, and magic, making them fall as victims beneath my city walls.

A brief account of the war:
W1: The core objective of this week was to capture the Firebird nest near my city. With my forces weak, Pyre's ballista played a crucial role.
W2: Captured two enemy computer main cities, began developing the economy. However, upon encountering the enemy, both sides were wary and avoided each other, focusing on their own development.
W3: Started planning an attack on Utopias. After acquiring 3 Angels, I gathered 19 Efreet Sultans and began hunting Dragons, suffering significant losses. After clearing 3 Utopias, the artifacts I got were all duplicates of +P or +D items, which was frustrating. However, I gave these useless artifacts to Dessa to sell at the Altar of Sacrifice for experience, training a strong mobile magic specialist. My city built a level 5 mage guild, but still no movement magic.
W4: The opponent had already revealed artifacts for Fly and Jump, and I immediately felt enormous pressure. This week, I continued to clear 3 more Utopias, obtaining the Spellbinder's Hat and Wings. I also ventured into the opponent's territory to get the Shackles of War, killed their secondary hero Gunar, and rebuilt the mage guild 5 times at level 4 before finally getting Town Portal.
W5: The opponent had already upgraded to Archangels. After I obtained the powerful All+6 artifact set, I also built and upgraded Archangels in my town. Then Dessa began harassing the enemy, captured their cities, and threatened their main city. The opponent was forced to react, and with only Kyrre trying to compete against my Pyre + Dessa, they were definitely at a disadvantage. From this point on, the enemy had virtually no time to explore and expand, unless they abandoned their city.

W5D3: I captured the key Elemental city (which had no walls built) controlling the opponent's throat. My two main heroes could radiate into the enemy's entire territory from there. Relying on my superior stats, I stationed my forces there, though in retrospect it was a risky move. Since they were now at a disadvantage in maneuvering and their development capacity was certainly inferior to mine, the opponent seized the opportunity, gathered all their troops, and attacked:
Opponent Kyrre (22 27 9 200): 12 Archangels, 29 Grand Dragons, 17 Champions, 23 Crusaders, 32 Monks, 90 Marksmen vs Me Pyre (39 22 34 319): 5 Archangels, 5 Phoenixes, 34 Efreet Sultans, 6 Grand Dragons, 17 Pits Fiends, 115 Demons.
The opponent had the Golden Bow and the Cloak of Inhibition. I had the Sphere of Permanence and the Air Orb.
Approximate battle sequence:
Turn 1: The Golden Bow shot my Efreet Sultans down to 19. My Sultans + Phoenixes + Archangels attacked their Grand Dragons and Monks, and blinded their Archangels (preventing the opponent from using magic). My Phoenix failed to chain attack.
Turn 2: Archangels + Phoenixes destroyed their Crusaders. Phoenix chain attack reduced Marksmen to 45. Their Grand Dragons acted, cured the Archangels' blindness, and their Champions destroyed my Archangels. I cast Haste on all my troops and destroyed their Marksmen and Grand Dragons. My speed was still superior next turn.
Turn 3: All my troops focused on killing their Champions. The opponent cast Slow on all my units, but my Phoenixes and Demons were magic resistant. The opponent was forced to focus attacks on my Phoenixes. I used Lightning Bolt to kill 6 of their Archangels.
Turn 4: I had 4 partial squads remaining. The opponent only had 3 Archangels + 5 Champions + 7 Monks left. They acted first and blinded my Demons. I cast Haste to ensure I moved first next turn, then killed their Monks.
Turn 5: Lightning Bolt killed their Archangels. Sultans killed their Champions. Battle ended.

The opponent's game speed was comparable to mine, with fast actions. In the mid-game, they had more time remaining on the timer than I did. Although they fell behind me later on, they are the fastest player I have encountered in Russia in terms of operation speed:smile20:
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Пайра / Pyre Start Hero Пайра / Pyre
Пайра / Pyre Main Hero Пайра / Pyre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Spider
Game Length
213 days
Game Date
8/6/2016
Reported
8/6/2016 6:16 AM
Rating Impact Archived
herolwy 1871 1883 +12 ↑
BISHOP 1801 1789 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/6/2016 12:04 PM

In reply to herolwy
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herolwy
06.08.2016 herolwy (Blue, Inferno, Pyre, Pyre) def BISHOP (Red, Castle, Valeska, Kyrre) Spider 213

I was Inferno (Pyre) against an opponent playing Castle (Kyrre), and with weak starting forces the pressure was huge. I made quite a few mistakes overall, but kept control of the game: at various points I held the edge in either army or stats, and even though my opponent got Fly, Dimension Door and Town Portal before me, he kept avoiding me and staying away. Once I had all the movement spells too, I started shutting down his room to maneuver, threatening his main town so he had no time to explore, until he finally went all-in and gathered his whole army for a desperate assault. His army was strong and he had the Recanter's Cloak, but I had a big edge in unit speed, attack power and spell power, and he ended up dying under his own walls.
The course of the war, briefly:
W1: the main goal of the week was to take the Efreet nest near my town; with a small army, Pyre's ballista did the heavy lifting.
W2: I captured two AI towns and started building the economy, but bumped into the enemy; we were both wary of each other, so we backed off and each developed separately.
W3: I started planning attacks on Utopias. After getting 3 Angels, I gathered 19 Sultans and went dragon-hunting, but took sizable losses. After clearing 3 Utopias, the artifacts were all duplicate P or D pieces — made me want to tear my hair out. The useless ones I handed to Dessa to sell at the Altar for experience, building him into a powerful movement-mage; I built a level 5 guild in town and still no movement spells.
W4: the opponent had already revealed Fly and Dimension Door artifacts, and I suddenly felt huge pressure. This week I kept clearing Utopias (3 more), getting the Spellbinder's Hat and the Boots of Speed, then ran into the enemy territory and grabbed Shackles, killed the enemy secondary hero Gunar, and rebuilt a level 4 guild 5 times before finally getting Town Portal.
W5: the opponent had already upgraded to Archangels. After I picked up the strong ALL6 combo, I also built and upgraded Archangels in a village, and then Dessa began harassing the enemy, taking his towns and threatening his main one. The enemy was forced to react; with only Kyrre against my Pyre + Dessa he was clearly losing ground. From then on he basically had no time to explore or expand, unless he abandoned his town.

W5D3: I took the enemy's chokepoint Conflux town (no walls built, but from it my two main heroes could project power across his entire territory) and, relying on a strong stat advantage, garrisoned it — in hindsight, a dangerous move. With the back-and-forth turning against him and his development clearly inferior to mine, the opponent seized the moment and gathered his whole army to attack:
Opponent Kyrre (22 27 9 200): 12 Archangels, 29 Black Dragons, 17 Champions, 23 Crusaders, 32 Monks, 90 Marksmen vs my Pyre (39 22 34 319): 5 Archangels, 5 Firebirds, 34 Sultans, 6 Red Dragons, Pit: 17, Demons: 115.
Opponent had the Combo Bow (Bow of the Elfkind) and Recanter's Cloak; I had SP2 (Spell Power +2 item) and the Orb of the Firmament.
Approximate course of the battle:
1 turn: the combo bow shot my Sultans down to 19; my Sultans + Firebirds + Archangels attacked his Dragons and Monks and blinded his Archangels (opponent lost the chance to cast; I misplayed the Firebirds and missed the chaining attack).
2 turn: Angels + Firebirds wiped his Crusaders; Firebirds chained onto the Marksmen leaving 45; after his Dragons moved he healed the Archangels + his Champions killed my Archangels; my whole army got Hasted and wiped his Marksmen and Dragons, and next turn I was still ahead in speed.
3 turn: the whole army ganged up on the Champions; the opponent slowed everyone, but my Firebirds and Demons are magic-resistant, so he was forced to gang up on my Firebirds; I Lightning'd 6 of his Archangels to death.
4 turn: I still had 4 battered stacks left, he only had 3 Angels + 5 Champions + 7 Monks; he moved first and blinded my Demons, I Hasted to guarantee I move first next turn and wiped the Monks.
5 turn: Lightning killed the Angels, Sultans finished the Champions, battle over.

The opponent's game speed was about on par with mine, his play was fast, and in the mid-game he had more time left on the timer than I did; even though he fell behind me later, he's still the fastest operator I've met in Russia :smile20:

funny post))) a pile of who-knows-what and at the end :smile20:"
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to Gomunguls
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Gomunguls
Funny post))) a bunch of непонятно what and in the end :smile20:

This is almost a legitimate translation from Google)

I'm against opponents in the castle of Kyrre Prye, and the initial forces are not overwhelming; although there are many global mistakes, but it's good, maintaining control at different times, either by increasing the number of units or by prioritizing the opponent's units, although before me, there were periods of surges, returns to the city, for example, but it was far from easy for me, because after all the moving magic began to introduce further restrictions on their activities, threatening his main city, so that he could not open up against the opponent, and finally, the dangerous grenadier Juequan storm, although its number is large and it wears a forbidden magic cloak, but where I have speed, and the main units of the aggressor and magic, so that the opponent to a large extent made the lower city otherworldly.
Some background:
Near the city, occupying against the nesting fire devil this week, the main goal is fragile units, where Pyre is in the role of a ballista;
computer, occupying w2 two exchange squares, the main city, developing the economy, but in the course of meeting the enemy, fearing, both sides avoid their development;
utopia, to start planning W3 attacks, after receiving three angels, aggregating 19, launched Sudan Kowloon and no less, these losses give three warehouses, and utopi after a slight coloring in P Hod Zhong Fubao hematemesis, people, but received, he did not give Dessa Tungtung in the altar, mastered the experience should be his strong moving mage, the city made a level five, no clicking moving magic;
and the W4 opponent revealed a section of flies and treasures, I suddenly experience pressure. This week, I continued the following 3 utopia developers, with a hat and wings, and continued against the opponent were handcuffs, in the area killed the enemy, and also restored Gunar, he clicked five times at level 4, finally, with;
An upgrade was carried out, where W5 had a large number of angels. I received 6 all the treasures, authorization in the villages, as soon as they create and spread Da Tianshi Dessa, expand the enemy and began to pursue him and occupy the city, and threaten his main city, the opponent was forced to work, only with me for Pyre+Dessa Kyrre, undoubtedly, is in a shelter. Since then, there has been practically no enemy, if he opens up, scale the army.

W5D3 occupying the enemy in the gorge, I am from the merger (not building a wall, but I have two units "What can save the city from the entire territory, and strong, and a battalion from the index of real purchase as a dangerous step. Since there is already a means of shelter, it increases its potential, as I already, of course, and the possibility of a directed Juequan grenadier attack:
Opponents Kyrre (22279200) Da Tianshi 12, 29, islands, Great Public Campaign cavalry 17, 23, monks 32, attacker 90 against me Pyre (392234319) 5 Da Tianshi birds, Sudan, and 5, 6, 34, small islands, Yama: 17, Demons: 115.
The opponent's combination has a bow and Jin Mo cloak, I have SP2 and balloons.
There was a time:
Combination of bow 1 queue, which I Sudan + Sudan to 19, I and their birds + Da Tianshi dragon and monks, and his Xia Zhu angel (the opponent lost the use of magic, I did not build the Firebird attack;
queue, Angel + 2 birds, his crusaders on fire, Firebird built on attacker attacks up to 45, his and islands after + cavalry, heal the angel, which I Da Tianshi, all my boot and accelerate his lra on the islands, in the next round I still have speed;
In queue 3, where the grenadier hits the cavalry, everything falls, but I have fire birds and Demons resistance to magic, where I was forced to strike with lightning Firebird, I hit him for six days;
in queue, I also deposited 4 four automata, his remnants remained three angels + 5 + 7 cavalry monks, before his and accelerate the obligation, I Demons round moved, first on the monks;
Turn on lightning, 5, angel, cavalry, Sudan, end of hostilities.

The speed of the game against the opponent, and I am very fast, on which operations, in the remaining time no later than me, although I, but I even in the RF in the operational to the first person

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
In reply to herolwy
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herolwy
I played Inferno Prye vs. the opponent's Castle Kyrre, and with weak starting forces the pressure was enormous; although I made quite a few mistakes overall, my control was generally good, and at different stages I kept the lead in either army size or stats, so even though the opponent got Fly, Jump (DD) and Town Portal before me, he kept dodging and staying away. Once I had all the movement spells, I began further restricting the opponent's room to maneuver, threatening his main town so he had no time to explore the map. In the end the opponent took a desperate gamble and gathered his whole army for an all-out assault; even though his army was strong and he wore the Recanter's Cloak (anti-magic cloak), I had a huge advantage in unit speed, main attack power and spell power, and the opponent fell dead beneath the town walls.
The course of the war was roughly:
W1: capturing the Efreet nest near the town was the core goal of this week; with weak forces, Pyre's ballista played a key role;
W2: captured two computer main towns and started developing the economy, but ran into the enemy — out of mutual wariness we each avoided the other and developed separately;
W3: started planning the attack on the utopia. After getting 3 Angels, I gathered 19 Sultans and began clearing Dragons, but the losses were heavy. After clearing 3 utopias, all the artifacts were duplicate P or D minor items — enough to make one vomit blood — but I gave all the useless ones to Dessa to sell at the Altar for experience, raising a powerful movement mage. The town had a level 5 guild, yet still no movement spell;
W4: the opponent had already revealed the Fly and DD artifacts, and I suddenly felt enormous pressure. This week I continued clearing 3 utopias, got the Sorceress's Hat and the Wings, kept running into the opponent's area to get the Shackles, and slew the enemy's secondary hero Gunar. I also rebuilt the level 4 guild five times before finally getting TP;
W5: the opponent had already upgraded to Archangels. After I got the powerful artifact ALL6, I also built and upgraded to Archangels in my village, and then Dessa started harassing the enemy, capturing his towns and threatening his main city. The enemy was forced to respond; with only Kyrre against my Pyre + Dessa, he was definitely at a disadvantage. From then on the enemy basically had no time to explore and expand, unless he abandoned his town.

W5D3: I captured the enemy's chokepoint Elemental town (no city walls built, but from it my two main heroes could radiate out across the entire enemy territory) and, relying on superior stats, garrisoned it — which in hindsight was actually a dangerous move. Since the maneuvering war had turned against him and his development capacity was clearly inferior to mine, the opponent also seized the moment to gather his full army and attack:
Opponent Kyrre (22 27 9 200) Archangels 12, Wyverns 29, Cavaliers 17, Crusaders 23, Monks 32, Marksmen 90 vs. my Pyre (39 22 34 319) Archangels 5, Firebirds 5, Sultans 34, Wyverns 6, Pit: 17, Demons: 115.
The opponent had the assembled Bow of the Elf Sharpshooter and the Recanter's Cloak; I had SP2 and the Air Orb.
The battle went roughly as follows:
Turn 1: the Sharpshooter Bow shot my Sultans down to 19; my Sultans + Firebirds + Archangels attacked his Wyverns and Monks, and blinded his Archangels (the opponent lost his chance to cast — my Firebirds mistakenly failed to chain their attack);
Turn 2: Angels + Firebirds destroyed his Crusaders, and the Firebirds' chain attack left his Marksmen at 45; after his Wyverns moved they healed the Archangels, and his Cavaliers wiped out my Archangels. I cast Haste on my whole army and destroyed his Marksmen and Wyverns; next turn I was still ahead in speed;
Turn 3: the whole army ganged up on the Cavaliers; the opponent cast Mass Slow, but my Firebirds and Demons resist magic, so the opponent was forced to gang up on my Firebirds, and I used Lightning to finish off his 6 Archangels;
Turn 4: I still had 4 decimated stacks left; he only had 3 Angels + 5 Cavaliers + 7 Monks; he moved first and blinded my Demons, but I cast Haste to guarantee I'd move first next turn and wiped out his Monks;
Turn 5: Lightning finished off the Angels, the Sultans finished off the Cavaliers, and the battle ended.

The opponent's game speed was on par with mine; he played quickly, and in the mid-game he had more time left on the timer than I did. Although in the late game he fell behind me, he is still the fastest operator I've met in Russia :smile20:

Thank you for the game!

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
In reply to BISHOP
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BISHOP
here is almost a legitimate translation from Google)

I am against the opponents of castle Kyrre Prye, and the initial forces are not pressure; Although there are many global errors, but it is good, and the complete control at different times maintains the number or puts its competitors' indicators as a priority, although before me, a jump, a return to the city, there were periods, for example, but it is far from easy for me, when I got after all the moving magic began to introduce further restrictions on their activities, threatening its main city, so that it cannot open the ranks against the opponent and, finally, a dangerous grenadier Juequan storm, although its number is strong and wears a forbidden magic cloak, but where I have speed, and the main units of the aggressor and magic, so that the opponent to a large extent made the lower city otherworldly.
a little background:
Near the city, occupying against the nesting fire devil this week, the main goal is fragile in composition, where Pyre is in the role of a ballista;
computer, occupying w2 two exchange-square main city, developing the economy, but within the meeting with the enemy, afraid, both sides avoid their development;
utopia, to start planning W3 attacks, getting after three angels, aggregating 19 launched Sudan Kowloon and no less, these losses give three warehouses, and utopi after a slight painted in P Hod Zhong Fubao hematemesis, people, but got, he did not give Dessa Tungtung in the altar, mastered experience should his strong move mage, the city made a five-level, no click move magic;
and the W4 competitors revealed a section of the fly and treasures, I suddenly experience pressure. This week, I continued the following 3 utopia developer with a hat and wings, and continued against the opponent were handcuffs, in the area killed the enemy, as well as the restoration of Gunar, he clicked five times at level 4, finally, with;
An upgrade was carried out, where W5 had a large number of angels. I got 6 all the treasures authorization in the villages, as soon as they create and spread Da Tianshi Dessa, expand the enemy and began to pursue and occupy the city, and threaten its main city of the opponent, were forced to work, only with me for Pyre+Dessa Kyrre, undoubtedly, is in shelter. Since then, practically no enemy, if open ranks, scale the army.

W5D3 occupying the enemy in the throat, I from the merger (not building a wall, but I have two units "What can save the city from the entire territory, and strong, and a battalion from the index of real purchase as a dangerous step. Since there is already a means of shelter, it increases its potential, as I already, of course, and the possibility aimed at the grenadier Juequan attack:
Opponents Kyrre (22279200) Da Tianshi 12, 29, islands Big public campaign cavalry 17, 23, monks 32, attacker 90 against I Pyre (392234319) 5 Da Tianshi birds Sudan, and 5, 6, 34, small islands pit: 17, Demons: 115.
the combination of opponents has a bow and Jin Mo cloak, I have SP2 and balloons.
There was a time:
The combination of the bow 1 queue, which I Sudan + Sudan to 19, I and their birds + Da Tianshi dragon and monks, and his Xia Zhu angel (the opponent lost to use the magic opportunity, I did not build errors Firebird attack;
queue, Angel + 2 birds his crusaders on fire, Firebird built attacker attacks up to 45, his and islands after + cavalry heal angel, which I Da Tianshi all my boot and accelerate his lra on islands, in the next round I speed still exceed;
In the queue, 3, where the grenadier hit the cavalry, everything fell, but I fire birds and Demons resistance to magic, where I was forced to strike lightning Firebird, I him for six days, to;
queue, I also deposited 4 four automata, his remnants remained three angel + 5 + 7 cavalry monk, before his and accelerate the obligation, I Demons round moved, first on the monks;
Turn on lightning, 5, angel, cavalry Sudan ceasefire.

the speed of the game of the opponent, and I am very fast, on which operations, in the remaining time no later than me, although I, but I even in the RF in the operational to the first person
You forgot to put :smile20: at the end, but otherwise :smile20:
ICQ 423164784

In reply to =Lizard=
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=Lizard=
Birds of Sudan )))))))
Dess goes to the TunTun altar.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to theShevanesian
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Opponent has surrendered. Thank you for the game.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
Spider
Game Length
134 days
Game Date
8/6/2016
Reported
8/6/2016 5:24 PM
Rating Impact Archived
Blitz 1523 1541 +18 ↑
cost 1617 1599 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/7/2016 8:48 AM

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