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I, Inferno Pyre, vs opponent Castle Kyrre, and my starting forces were weak, putting me under immense pressure. Although I made several mistakes overall, I maintained good control, keeping an advantage in either army strength or stats at different stages. This forced my opponent, despite obtaining spells like Fly, Jump, and Town Portal before me, to avoid me and keep their distance. After I acquired all movement magic, I began further restricting their operational space, threatening their main city and leaving them no time to explore the map. Finally, the opponent took a desperate risk, gathering all their troops for a strong assault. Despite their powerful army and wearing the Cloak of Inhibition, I held a significant advantage in unit speed, primary hero attack power, and magic, making them fall as victims beneath my city walls.

A brief account of the war:
W1: The core objective of this week was to capture the Firebird nest near my city. With my forces weak, Pyre's ballista played a crucial role.
W2: Captured two enemy computer main cities, began developing the economy. However, upon encountering the enemy, both sides were wary and avoided each other, focusing on their own development.
W3: Started planning an attack on Utopias. After acquiring 3 Angels, I gathered 19 Efreet Sultans and began hunting Dragons, suffering significant losses. After clearing 3 Utopias, the artifacts I got were all duplicates of +P or +D items, which was frustrating. However, I gave these useless artifacts to Dessa to sell at the Altar of Sacrifice for experience, training a strong mobile magic specialist. My city built a level 5 mage guild, but still no movement magic.
W4: The opponent had already revealed artifacts for Fly and Jump, and I immediately felt enormous pressure. This week, I continued to clear 3 more Utopias, obtaining the Spellbinder's Hat and Wings. I also ventured into the opponent's territory to get the Shackles of War, killed their secondary hero Gunar, and rebuilt the mage guild 5 times at level 4 before finally getting Town Portal.
W5: The opponent had already upgraded to Archangels. After I obtained the powerful All+6 artifact set, I also built and upgraded Archangels in my town. Then Dessa began harassing the enemy, captured their cities, and threatened their main city. The opponent was forced to react, and with only Kyrre trying to compete against my Pyre + Dessa, they were definitely at a disadvantage. From this point on, the enemy had virtually no time to explore and expand, unless they abandoned their city.

W5D3: I captured the key Elemental city (which had no walls built) controlling the opponent's throat. My two main heroes could radiate into the enemy's entire territory from there. Relying on my superior stats, I stationed my forces there, though in retrospect it was a risky move. Since they were now at a disadvantage in maneuvering and their development capacity was certainly inferior to mine, the opponent seized the opportunity, gathered all their troops, and attacked:
Opponent Kyrre (22 27 9 200): 12 Archangels, 29 Grand Dragons, 17 Champions, 23 Crusaders, 32 Monks, 90 Marksmen vs Me Pyre (39 22 34 319): 5 Archangels, 5 Phoenixes, 34 Efreet Sultans, 6 Grand Dragons, 17 Pits Fiends, 115 Demons.
The opponent had the Golden Bow and the Cloak of Inhibition. I had the Sphere of Permanence and the Air Orb.
Approximate battle sequence:
Turn 1: The Golden Bow shot my Efreet Sultans down to 19. My Sultans + Phoenixes + Archangels attacked their Grand Dragons and Monks, and blinded their Archangels (preventing the opponent from using magic). My Phoenix failed to chain attack.
Turn 2: Archangels + Phoenixes destroyed their Crusaders. Phoenix chain attack reduced Marksmen to 45. Their Grand Dragons acted, cured the Archangels' blindness, and their Champions destroyed my Archangels. I cast Haste on all my troops and destroyed their Marksmen and Grand Dragons. My speed was still superior next turn.
Turn 3: All my troops focused on killing their Champions. The opponent cast Slow on all my units, but my Phoenixes and Demons were magic resistant. The opponent was forced to focus attacks on my Phoenixes. I used Lightning Bolt to kill 6 of their Archangels.
Turn 4: I had 4 partial squads remaining. The opponent only had 3 Archangels + 5 Champions + 7 Monks left. They acted first and blinded my Demons. I cast Haste to ensure I moved first next turn, then killed their Monks.
Turn 5: Lightning Bolt killed their Archangels. Sultans killed their Champions. Battle ended.

The opponent's game speed was comparable to mine, with fast actions. In the mid-game, they had more time remaining on the timer than I did. Although they fell behind me later on, they are the fastest player I have encountered in Russia in terms of operation speed:smile20:

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