Posts from RTF is a global modification that replaces all towns in the game.
Do we need Ashan?
A small test revealed the following:
1) The description of Earth Dragons mentions lizard-mages; will they be among the combat units?
2) All Gnol shaman could use ears. The texture of the wool ornaments could also be slightly changed.
3) Basilisks are great!!!
4) Ravagers and similar units have too light weapons for their animation. It would be worth giving them heavier weapons or switching them to a different animation. Also, the model turned out to be too heavy; the computer lags, loading the dragon and rakshasa. Perhaps some of the unnecessary details of these units could be removed to lighten the model?
5) The entire branch of Earth Dragons gives the impression of a simple retexture of the Gnomish Dragons. It feels like a rushed job. For now, it seems that it would be better to leave the Gorgonites (or whatever they were called in the original mod).
Overall - not bad.
1) In the case of the Ravagers, the color of the scales on their paws and a couple of other parts doesn't match the color of their body (the paws are very bright, while the body is very dull).
2) When basilisks run, the chains from the Cerberus still rattle (this is probably a matter of time, and the sound will be replaced).
3) When stone dragons attack, their model freezes and starts frantically moving around the battlefield, then disappears completely. Damage is dealt, and the dragon reappears in its original position.
Dear developers, are you planning to replace the buildings in the Citadel Castle?
1) The description of the Earth Dragons mentions lizard spellcasters; will they not be among the combat units?
2) All the gnoll shamans would benefit from having ears. The texture of the wool ornaments could also be slightly changed.
4) Marauders and similar units have weapons that are too light for their animations. It would be good to give them heavier weapons or switch them to a different animation. Also, the model turned out to be too heavy; the game lags when loading the dragon and rakshasa. Perhaps some of the details of these units could be removed to lighten the model?
5) The entire Earth Dragon branch gives the impression of a simple retexture of the Dwarven Dragons. It feels like a rushed job. For now, it seems better to leave the Gorgonites (or whatever they were called in the original mod).
I have updated the dragon mod; now it is in a more polished state (I have adjusted the characteristics and effects).
https://yadi.sk/d/dEWKiFO5toxSA
Instead of a Hydra, we can make a feathered serpent, a dragon head, large round eyes, and the tail will be stationary. We'll add insect-like paws, but the wings will be feathered or membranous.
Added 3 minutes later
And I'm also thinking of making a Lizard hero for the Ranger class.
Added 3 minutes later
and I was also thinking of making a lizard hero for the Ranger class.
I once suggested making a hero based on the Warlock class.
If a hero who isn't of a magical race rides a level 7 creature and shoots some kind of colored projectile from their hand, it won't be very effective. It would be better if the hero rode a horse and shot arrows from a bow.
Why not let the hero ride a Buivo-Gorgon?
I just thought it would be possible to create a Chimera Mage hero on a Ranger. Remove the bow and recolor the unicorn into a nightmare.
Why not leave the hero on a buffalo-gorgon?
Added 3 minutes later
by the way, the face can be made like in the third game, take a wolf's head and put a leopard-like cape on top.
I was just thinking that it might be possible to create a Chimera Mage hero on a Ranger. Remove the bow and recolor the unicorn into a Nightmare.
Why not leave the hero on a buffalo-gorgon?
I like the idea :) a hero for the Chimera faction would look good, but all the effects for the Elves are tinted. If you make the textures purple, the effect will blend with the tint and everything will be green.