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RTF is a global modification that replaces all towns in the game.

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#2188
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Oversun
Dear developers, are you planning to replace the buildings in the Citadel Castle?
I wanted to take the Citadel Castle from the old mod, change the lighting, adjust the color scheme (too many blue-green shades), replace the lizard buildings, change the gnoll and basilisk buildings, but I might change something else as well.
Oversun
1) The description of the Earth Dragons mentions lizard spellcasters; will they not be among the combat units?
I planned to make them neutral units and also create a special creature called "Temple Guardians," but they will only appear when the mod includes elements from NCF.
Oversun
2) All the gnoll shamans would benefit from having ears. The texture of the wool ornaments could also be slightly changed.
4) Marauders and similar units have weapons that are too light for their animations. It would be good to give them heavier weapons or switch them to a different animation. Also, the model turned out to be too heavy; the game lags when loading the dragon and rakshasa. Perhaps some of the details of these units could be removed to lighten the model?
5) The entire Earth Dragon branch gives the impression of a simple retexture of the Dwarven Dragons. It feels like a rushed job. For now, it seems better to leave the Gorgonites (or whatever they were called in the original mod).
All the creatures in the mod are under development, and they will gradually receive new weapon elements, armor, and various decorations.

I have updated the dragon mod; now it is in a more polished state (I have adjusted the characteristics and effects).
https://yadi.sk/d/dEWKiFO5toxSA
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Мод RTF

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