Posts from Lapistia
Cop, they'll either put you in "Sands of Time" or give you a lobotomy, just like they did to Rum Konu.
Except the ones we've made
🏹🎪+⛓️♿=💕
Where do we end up when we save the world?
The conditions (scouting results) are as follows:
- The barrier's range is 30 cells from its center (blue cell).
- Buffs cast before entering the barrier's area of effect retain their effectiveness for 10 turns. All other magical effects do not work and cannot be activated.
- Raing is always near the gate.
- Aruna, Daran, and Mariho patrol the complex area in a random order.
- Tessar is either in the inner tower (day) or sleeping (night).
- The gate's hit points are 1000; it has high resistance to ranged attacks but is vulnerable to heavy weapons.
- The yellow cell indicates the gate control levers.
- Every sixth day, in the first half of the day, a convoy of 9 people visits the "Sands of Time." They bring new prisoners (rarely and in small numbers) and supplies, and at the same time, they take something back. The gate remains open for 12 turns (the first turn is for arrival, the second is for departure). They come along the only road here, so if desired, they can be intercepted.
- The green cell is the descent.
While I'm recovering, you can decide on a plan of action, work out the details, and so on.
Also, keep in mind that James Odd was supposed to join you before you left.
The location of your characters could be, for example, a camouflaged camp located nearby; this is not essential.
There are no red cells right now because the soldiers' positions are dynamic. Also, if necessary, the map can be expanded in one direction or another.
There might be, and probably will be, problems with online play.
Basically, we need to intercept a convoy, disguise ourselves in their uniforms, get to their base, and then someone sneaks in and disables the generator, creating a surprise effect, and we'll defeat them all. I've seen this in movies a lot, it's bound to work.
planning to intercept a convoy