Skip to content
User Avatar
#1668
Auto-translated
It seems to be getting better. I'll test the right side under normal load in a few days, and if it works, we can continue. For now, here's the "Sands of Time" map.

The conditions (scouting results) are as follows:
- The barrier's range is 30 cells from its center (blue cell).
- Buffs cast before entering the barrier's area of effect retain their effectiveness for 10 turns. All other magical effects do not work and cannot be activated.
- Raing is always near the gate.
- Aruna, Daran, and Mariho patrol the complex area in a random order.
- Tessar is either in the inner tower (day) or sleeping (night).
- The gate's hit points are 1000; it has high resistance to ranged attacks but is vulnerable to heavy weapons.
- The yellow cell indicates the gate control levers.
- Every sixth day, in the first half of the day, a convoy of 9 people visits the "Sands of Time." They bring new prisoners (rarely and in small numbers) and supplies, and at the same time, they take something back. The gate remains open for 12 turns (the first turn is for arrival, the second is for departure). They come along the only road here, so if desired, they can be intercepted.
- The green cell is the descent.

While I'm recovering, you can decide on a plan of action, work out the details, and so on.
Also, keep in mind that James Odd was supposed to join you before you left.

The location of your characters could be, for example, a camouflaged camp located nearby; this is not essential.

There are no red cells right now because the soldiers' positions are dynamic. Also, if necessary, the map can be expanded in one direction or another.
Attachments 1
1 file attached • Total size: 46.8 KB

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария