Posts from Lapistia
Race: Human (Melkhorian)
Origin: Dark Heart of Erathia (in case of a miss or failed dodge, the throw is rerolled. +3 Accuracy, +3 Reaction)
Characteristics
Health: 30/30
Energy: 0
Accuracy (M): 6
Accuracy (R): 6
Reaction: 6
Speed: 3
Willpower: 3
Magic: 0
Stealth: 0
Skills
—
Perks
—
Equipment
First Aid Kit [5/8]
Arrows
48
Money
8683
Grotesque Statuette
Decorative item.
Seasons (cloak)
In summer +100% fire protection
In autumn +100% wind protection
In winter +100% cold protection
In spring +100% water protection
Fiery Sky
Damage: 90
Range: 16 (32)
The character makes three shots instead of one, while the damage dealt is reduced by five times. The damage of additional effects is not reduced.
Tessar's Golden Arrows (60)
Damage +20, armor penetration.
Tessar's Golden Armor
Protection from slashing attacks +20, protection from piercing attacks +50, protection from crossbow bolts and arrows +50, protection from firearms +40.
"Meditative and Combat Shooting"
Shooting (bow) [0/3]
Shooting (crossbow) [0/3]
Firearms [0/3]
Thundercloud
Damage: 45-60 (electricity)
Resistances
Physical damage resistance: 0
Fire resistance: +0%
Electricity resistance: +0%
Water resistance: +0%
Air resistance: +0%
Cold resistance: +0%
Energy resistance: +0%
Crossbow bolt resistance: +0
Arrow resistance: +0
Firearm resistance: +0
Slashing weapon resistance: +0%
Bludgeoning weapon resistance: +0%
Piercing weapon resistance: +0%
Status
—
Relationships
—
Reputation
—
Family: feline
Genus: panther
Health: 180/180
Accuracy: 12
Reaction: 20
Speed: 18
Willpower: 10
Stealth: 22
Abilities
The character's melee attacks deal 60-80 damage units; critical hit chance: 30%.
Stealthy attacks deal two and a half times more damage.
I'm taking the sword from the Arab
I'll buy some more information about the experience gain, basically.
Except the ones we've made
Race: Human
Origin: Cleric (Inquisitor)
Characteristics
Health: 30
Energy: 330
Accuracy (M): 7
Accuracy (R): 4
Reaction: 7
Speed: 5
Willpower: 22 (33)
Magic: 2
Skills
Regeneration, Wisdom, Healing.
Signs
Protection from Evil
Allied humans within the spell's area of effect (5x5) gain protection against non-human attacks – they must make a successful Will save against the cleric's Will; otherwise, the damage they inflict will be reduced to 15%. Cooldown: 8; 5-(5x5).
This works passively on the cleric.
Anathema
The selected non-human character must pass a Will check; otherwise, they will become paralyzed and take damage (19% of the target's maximum health) each turn until they succeed. Range: 12, Cooldown: 4
This spell ignores all resistances.
Selflessness
The willpower of the human target is increased by an amount equal to the cleric's willpower. Cooldown: 6, range: 5
This works passively on the cleric.
Confidence
The human target’s Willpower * 10 = Damage Barrier.
Cooldown: 5, range: 5
This works passively on the cleric; recharges after each use—on himself or any other target.
Aura of Righteousness
25% (+cleric's Will - targets' Will - non-humans in the area of effect) chance to skip a turn. (11x11)
Penitence
Non-human targets within the spell's area of effect lose (Will)% of their maximum health and additionally receive Will*5 units of damage. Cooldown: 5
Range: 10-(5x5)
Perks
Equipment
It's hard to say what he will decide to take with him on his journey.
Known Information
A distant relative of Prince Totentanz; according to available information, they do not maintain contact. No transgressions, ha, are recorded against him in Kalevritia; he is respected by parishioners and many of his colleagues. Some, however, criticize him for his methods – he believes that the ends justify the means and therefore does not hesitate to make use of non-humans.
Come on, Taelin one-shots the undead, we disable the barrier, stun the soldiers, push back the commanders, and that’s it.
We're going to jail.
In the police office, Ilkesedar said that the three of them were robbed in the inn and asked Libar to describe the thief in more detail "because you're good at remembering faces."