Race: Human
Origin: Cleric (Inquisitor)
Characteristics
Health: 30
Energy: 330
Accuracy (M): 7
Accuracy (R): 4
Reaction: 7
Speed: 5
Willpower: 22 (33)
Magic: 2
Skills
Regeneration, Wisdom, Healing.
Signs
Protection from Evil
Allied humans within the spell's area of effect (5x5) gain protection against non-human attacks – they must make a successful Will save against the cleric's Will; otherwise, the damage they inflict will be reduced to 15%. Cooldown: 8; 5-(5x5).
This works passively on the cleric.
Anathema
The selected non-human character must pass a Will check; otherwise, they will become paralyzed and take damage (19% of the target's maximum health) each turn until they succeed. Range: 12, Cooldown: 4
This spell ignores all resistances.
Selflessness
The willpower of the human target is increased by an amount equal to the cleric's willpower. Cooldown: 6, range: 5
This works passively on the cleric.
Confidence
The human target’s Willpower * 10 = Damage Barrier.
Cooldown: 5, range: 5
This works passively on the cleric; recharges after each use—on himself or any other target.
Aura of Righteousness
25% (+cleric's Will - targets' Will - non-humans in the area of effect) chance to skip a turn. (11x11)
Penitence
Non-human targets within the spell's area of effect lose (Will)% of their maximum health and additionally receive Will*5 units of damage. Cooldown: 5
Range: 10-(5x5)
Perks
Equipment
It's hard to say what he will decide to take with him on his journey.
Known Information
A distant relative of Prince Totentanz; according to available information, they do not maintain contact. No transgressions, ha, are recorded against him in Kalevritia; he is respected by parishioners and many of his colleagues. Some, however, criticize him for his methods – he believes that the ends justify the means and therefore does not hesitate to make use of non-humans.