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Posts from Lapistia

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#1444
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What's so easy about that? Half of our squad is comparable in strength to soldiers, while the other half relies heavily on magic. It looks simple on paper, but in reality, it will be like facing Ivor No. 2.
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#1445
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Randel

Race: Human (Melkhorian)
Origin: Dark Heart of Erathia (in case of a miss or failed dodge, the throw is rerolled. +3 Accuracy, +3 Reaction)
Characteristics
Health: 30/30
Energy: 0
Accuracy (M): 6
Accuracy (R): 6
Reaction: 6
Speed: 3
Willpower: 3
Magic: 0
Stealth: 0
Skills


Perks


Equipment
First Aid Kit [5/8]

Arrows
48

Money
8683

Grotesque Statuette
Decorative item.

Seasons (cloak)
In summer +100% fire protection
In autumn +100% wind protection
In winter +100% cold protection
In spring +100% water protection

Fiery Sky
Damage: 90
Range: 16 (32)
The character makes three shots instead of one, while the damage dealt is reduced by five times. The damage of additional effects is not reduced.

Tessar's Golden Arrows (60)
Damage +20, armor penetration.

Tessar's Golden Armor
Protection from slashing attacks +20, protection from piercing attacks +50, protection from crossbow bolts and arrows +50, protection from firearms +40.

"Meditative and Combat Shooting"
Shooting (bow) [0/3]
Shooting (crossbow) [0/3]
Firearms [0/3]

Thundercloud
Damage: 45-60 (electricity)

Resistances
Physical damage resistance: 0
Fire resistance: +0%
Electricity resistance: +0%
Water resistance: +0%
Air resistance: +0%
Cold resistance: +0%
Energy resistance: +0%
Crossbow bolt resistance: +0
Arrow resistance: +0
Firearm resistance: +0
Slashing weapon resistance: +0%
Bludgeoning weapon resistance: +0%
Piercing weapon resistance: +0%

Status


Relationships


Reputation

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

In reply to Ple-Sen
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#1446
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Scream

Family: feline
Genus: panther
Health: 180/180
Accuracy: 12
Reaction: 20
Speed: 18
Willpower: 10
Stealth: 22

Abilities

The character's melee attacks deal 60-80 damage units; critical hit chance: 30%.
Stealthy attacks deal two and a half times more damage.
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Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#1447
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there's no need to create mages
I'm taking the sword from the Arab

Be strong. Believe
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#1448
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Come on, Tailin one-shots the undead, we disable the barrier, stun the soldiers, kick the commanders, and that's it.

I'll buy some more information about the experience gain, basically.

Whatever
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#1449
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5 health against 15. One-shot. Yes. But he can do it with that much damage from his sword. And he's probably not alone. Besides, what makes you think the key disables the barrier? Or that we'll encounter it early on? And the priestess will definitely set up fire traps around the approaches.
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#1450
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I can cast buffs on willpower before entering the barrier. If they aren't dispelled.

Whatever
In reply to Ple-Sen
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#1451
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Guys, everyone will die at some point during the game anyway, so why bother arguing? Let's go, power suicide rush!
Tomorrow holds no promises
Except the ones we've made
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#1452
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As far as I know, buffs last for the duration of a single battle. So, you'll have to rely solely on Randel's war cry.
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#1453
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Cedric Möllendorf

Race: Human
Origin: Cleric (Inquisitor)
Characteristics
Health: 30
Energy: 330
Accuracy (M): 7
Accuracy (R): 4
Reaction: 7
Speed: 5
Willpower: 22 (33)
Magic: 2
Skills

Regeneration, Wisdom, Healing.
Signs
Protection from Evil
Allied humans within the spell's area of effect (5x5) gain protection against non-human attacks – they must make a successful Will save against the cleric's Will; otherwise, the damage they inflict will be reduced to 15%. Cooldown: 8; 5-(5x5).
This works passively on the cleric.

Anathema
The selected non-human character must pass a Will check; otherwise, they will become paralyzed and take damage (19% of the target's maximum health) each turn until they succeed. Range: 12, Cooldown: 4
This spell ignores all resistances.

Selflessness
The willpower of the human target is increased by an amount equal to the cleric's willpower. Cooldown: 6, range: 5
This works passively on the cleric.

Confidence
The human target’s Willpower * 10 = Damage Barrier.
Cooldown: 5, range: 5
This works passively on the cleric; recharges after each use—on himself or any other target.

Aura of Righteousness
25% (+cleric's Will - targets' Will - non-humans in the area of effect) chance to skip a turn. (11x11)

Penitence
Non-human targets within the spell's area of effect lose (Will)% of their maximum health and additionally receive Will*5 units of damage. Cooldown: 5
Range: 10-(5x5)

Perks


Equipment
It's hard to say what he will decide to take with him on his journey.

Known Information
A distant relative of Prince Totentanz; according to available information, they do not maintain contact. No transgressions, ha, are recorded against him in Kalevritia; he is respected by parishioners and many of his colleagues. Some, however, criticize him for his methods – he believes that the ends justify the means and therefore does not hesitate to make use of non-humans.
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Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#1454
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Help the Kalevrites or mess with Ninsharia? Ah, if only assassination had won...
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#1455
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We are going to the Dungeon.

Whatever
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#1456
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Come on, Taelin one-shots the undead, we disable the barrier, stun the soldiers, push back the commanders, and that’s it.
I think we should disable the anti-magic barrier (or get the ring of access) and dominate Raing.
 

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#1457
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It's better to subdue Tessar.
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#1458
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We're going to jail.
The final decision? Heh. Well, at least it's a challenge.
In the police office, Ilkesedar said that the three of them were robbed in the inn and asked Libar to describe the thief in more detail "because you're good at remembering faces."
 

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