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Posts from RTF is a global modification that replaces all towns in the game.

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10 years ago
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there's a skill called "chieftain's command" (for chieftain creatures); I don't know how to handle it – should I give it to the new Orcs or to the Gnoll Shamans and call it "berserker's elixir"? I removed the trinkets from the unupgraded version but kept the rattle; with upgrades, it's the opposite. The next one will wear a mask made from a dragon skull (or maybe a human skull?) with black fur and hold a flask in its hand (it will be smoking).
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10 years ago
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fktifzobr@mail.ru
There's an ability called "Warchief's Command" (for the Warchief creature). I don't know what to do with it – give it to the new Orcs or give it to the Gnoll Shamans and call it "Berserker's Elixir."

I removed the trinkets from the unupgraded version but left the drum. With upgrades, it's the opposite. The next one will have a mask made from a dragon skull (or maybe a human skull?) with black fur and a flask in its hand (it will be smoking).
I think it's best to leave this elixir with the Lizardmen, because the Orcs are already like berserkers on their own.
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10 years ago
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for now, without smoke and bags of herbs.
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10 years ago
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In the screenshots, everyone looks cool except for the shamans :smile54:, especially the lizard warriors. When will we be able to test the Swamp faction? :D
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10 years ago
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I would also like to test it.
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10 years ago
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https://yadi.sk/d/ygFY6J9EpwXpu
Lizards and Gnolls, sorry for the delay, I was just optimizing the mod for the Lizards, as 21 megabytes for six creatures is a bit too much.

Added 1 minute ago
This is for testing; later, the Lizards will be reworked (it should work with the old mod for the Lizard city).
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10 years ago
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The lizardmen turned out well, but there are a few caveats:
1) The archer lizardmen and their upgraded versions don't have arms.
2) The panther warriors need to be renamed because creatures with the same name will be present in the Orc faction.
3) The war paint on the lizardman scouts looks silly on their legs; I think it would be better to leave it only on their faces.
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10 years ago
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WizardNazyr
The lizards turned out well, but there are a few "buts":
1) The lizard archers and their upgrades don't have arms.
2) The panther warriors need to be renamed because creatures with the same name will be in the orcs.
3) The war paint on the lizard scouts looks silly on their legs; I think it's better to leave it only on their faces.
1) The lizard archers will work fine with our mod; the arm models are in it, and the torso is in the new version.
2) I know, this name is temporary.
3) I agree; I already have a couple of ideas on how to make them without the drawings.

Added 2 hours 20 minutes ago
https://yadi.sk/d/1FEbdKH8tZVvF
Fixed the bug with the arms and torso, removed the drawings from the archer upgrade.
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10 years ago
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Gansog
I suggest renaming Raiders to Crushers and Panther Warriors to Raiders; what do you think?
Please review the General information about Orcs. And it would also be good to review other races so that there are no overlaps.
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10 years ago
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will there be a link for the old mod?
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10 years ago
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Gansog
Sorry)))

Added 35 seconds later
Then, in that case, include Brutes.
But I asked not just for Orcs...
3. Pikemen/Dark Guards/Brutes
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10 years ago
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Ahahaha)))
Probably didn't get enough sleep)))

Added after 6 hours 53 minutes
Okay! I've studied everything by heart)))

Added after 4 hours 10 minutes
Could you make a mod for me so that instead of Dusk Witches/Shadow Lords/Night Mistresses, Dark Elves have Manticores?) I've tried several times, but it doesn't work. (I seem to have done everything correctly and added the upgrades, but only Manticores are recruited in the castles (without upgrades), and where the upgrades should be, there are just empty squares. (Or at least tell me how to do it))) I would be very grateful!)))
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10 years ago
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There is a special thread for orders.
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10 years ago
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Thank you!
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10 years ago
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I got scammed.
(still waiting for the link)

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