Skip to content

Posts from Lapistia

No ratings yet — be the first to rate!
User Avatar
#1113
Auto-translated
Nozenrot for worthy guys.
Attachments 2
2 files attached • Total size: 30.7 KB

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

User Avatar
#1114
Auto-translated
For those who deserve death.

Added 1 minute ago
Ment
Wow, guys, you have something interesting here, I'm catching up. I hope no one has taken the Fate Weaver yet?
The Fate Weaver drains your will, I would rather take the Schism.
User Avatar
#1115
Auto-translated
Jennifer

Race: Human
Origin: Geir (Geir Traditions)
Characteristics
Health: 84/84
Energy: 0
Accuracy (M): 12
Accuracy (R): 15
Reaction: 15
Speed: 6
Willpower: 5
Magic: 0
Stealth: 0
Number of attacks: 2 (crossbow), 4 (bow), 3 (polearm)
Skills

+3 Accuracy, +3 Reaction, +2 Speed
+1 attack for two-handed weapons and crossbows.
+2 attacks for bows, one-handed and polearms.
-1 reload time.
Immunity to critical hits.


2 Accuracy, 4 Reaction
Attack range +1, 33% chance to paralyze the opponent.


4 Accuracy, armor penetration (10), 33% chance to paralyze


Additional attack
33% chance that damage will be tripled
100% shooting range
2 Accuracy, 1 Reaction.


Additional weapon slot, additional quick slot.
30 health, 3* accuracy, 3 reaction, 1 speed, 2 willpower

Perks


Equipment
Fiery Sky
Damage: 90
Shooting Range: 16 (32)
The character makes three shots instead of one, while the damage it deals is reduced by five times. The damage of additional effects is not reduced.

Tessar's Golden Arrows (60)
Damage +20, armor penetration.

Tessar's Golden Armor
Protection from slashing attacks +20, protection from piercing attacks +50, protection from crossbow bolts and arrows +50, protection from firearms +40.

Bow
Damage: 30-50
Shooting range: 12 (24)

Spear
Damage: 50(*1.3=65)

Crossbow
Damage: 50
Shooting range: 14

Arrows
48

Crossbow Bolts
32

Resistances
Physical Damage Resistance: 10
Fire Protection: +0%
Electricity Protection: +0%
Water Protection: +0%
Air Protection: +0%
Cold Protection: +0%
Energy Protection: +0%
Crossbow Bolt Protection: +0
Arrow Protection: +0
Firearm Protection: +0
Slashing Weapon Protection: +0%
Bludgeoning Weapon Protection: +0%
Piercing Weapon Protection: +0%

Status


Relationships


Reputation
Attachments 1
1 file attached • Total size: 72.8 KB

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

User Avatar
#1117
Auto-translated
the bitter resentment of a poor Shnitzer
The voice of a zombie came from under the doormat.
А, вот почему.

🏹🎪+⛓️♿=💕
User Avatar
#1118
Auto-translated
I’ll take Charisma. I’m not drawing any cards yet.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
User Avatar
#1119
Auto-translated
I think Revan will randomize the hero after the maps are chosen.

Added after 38 seconds
Or am I wrong? Or does luck/cheating give you a reroll of cards in the game?
User Avatar
#1120
Auto-translated
What's the point of taking Charisma if you're not going to draw cards?
А, вот почему.

🏹🎪+⛓️♿=💕
User Avatar
#1121
Auto-translated
Don't waste the skill; draw out death.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
User Avatar
#1122
Auto-translated
Just don't pull the second one if you get something good. Like what happened with the Stone of Immortality.
In reply to kcfgogbfalgfl
User Avatar
#1123
Auto-translated
Yuuhei
Siver, if I'm not mistaken, you should have one more skill.
Derp.
Let's make it Combat Training.

Added 30 seconds later
Alexeagle
Don't waste the skill by using Death.
But the skill itself is garbage and anti-fun, and only the cards give it meaning.
Where do we go?
Where do we end up when we save the world?
User Avatar
#1124
Auto-translated
The skill itself is decent, but even without cards, it heavily relies on luck. For example, if you get a character with water magic, fire magic, earth magic, and antimagic, then no cards are needed. And even more viable options, like Elea, can't be called that great. So, cards, although they enhance the element of randomness, are still a perfectly acceptable option.
User Avatar
#1125
Auto-translated
Tingor



From childhood, Tingor strived to discover something new for himself. Therefore, when he, like any self-respecting dwarf, acquired the necessary skills in engineering and mechanics, he began studying the basics of combat, although more out of interest than a desire to seriously test himself in this field. The enthusiasm of the young dwarf was noticed, and he was advised to join the city guard, which he did. However, Tingor quickly grew tired of such work. He wanted to see something new beyond his hometown, or even beyond Asvaldr itself.
One day, while Tingor was on duty near the city gates, he spoke with a group of dwarven travelers. Their stories only fueled his interest. Eventually, he resigned from the city guard and agreed to go with them. Together they visited many different places, both in Asvaldr and outside it. However, during their stay in Ilthan, the group broke up due to an internal conflict. Tingor left Ilthan alone. Nevertheless, one has to earn a living somehow, so he decided to become a wandering mercenary.

Inventory: personally designed pistol, armor and axe of Dwarvish make, several mines and throwing bombs, a pipe, a pouch of tobacco, a tightly sealed jug of excellent beer, money.

Race: Dwarf
Nationality: Asvaldr
Origin Bonus: Dungeons of Asvaldr (Health +100%, 50% chance to avoid negative effects).
Skills:


Engineer
+5 accuracy (ranged combat). The character can use the arsenal of Asvaldr (+0.5 damage and range), repair it, as well as control and repair golems.


Combat Training
+30 health
+3* accuracy
+3 reaction
+1 speed
+2 will
+Skill
+Quick slot
+Weapon slot


Firearms
+Skill
+1 accuracy
+1 reaction


Two-Handed Weapon
+25 health
+1 accuracy
+1 reaction
+Skill
+Cleave. 33% chance to deal double damage to the enemy.
+Stun. 33% chance to paralyze the enemy

Added after 1 minute
I haven't decided on the perk yet. Which is better: aimed shot or surprise shot?
User Avatar
#1126
Auto-translated
Which is better: aimed shot or surprise attack?
Charisma

Be strong. Believe
User Avatar
#1127
Auto-translated
I would have chosen… I mean, taken precision shooting. I’m not sure you’ll often be the aggressor, and the limitation in the form of pistols is also a concern. I’m not sure they have a particularly long range, and with your speed, that could be a problem. And precision shooting is somewhat universal, although it’s a shame that it doesn’t apply to the entire arsenal (or perhaps Revan forgot to mention it).