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#1125
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Tingor



From childhood, Tingor strived to discover something new for himself. Therefore, when he, like any self-respecting dwarf, acquired the necessary skills in engineering and mechanics, he began studying the basics of combat, although more out of interest than a desire to seriously test himself in this field. The enthusiasm of the young dwarf was noticed, and he was advised to join the city guard, which he did. However, Tingor quickly grew tired of such work. He wanted to see something new beyond his hometown, or even beyond Asvaldr itself.
One day, while Tingor was on duty near the city gates, he spoke with a group of dwarven travelers. Their stories only fueled his interest. Eventually, he resigned from the city guard and agreed to go with them. Together they visited many different places, both in Asvaldr and outside it. However, during their stay in Ilthan, the group broke up due to an internal conflict. Tingor left Ilthan alone. Nevertheless, one has to earn a living somehow, so he decided to become a wandering mercenary.

Inventory: personally designed pistol, armor and axe of Dwarvish make, several mines and throwing bombs, a pipe, a pouch of tobacco, a tightly sealed jug of excellent beer, money.

Race: Dwarf
Nationality: Asvaldr
Origin Bonus: Dungeons of Asvaldr (Health +100%, 50% chance to avoid negative effects).
Skills:


Engineer
+5 accuracy (ranged combat). The character can use the arsenal of Asvaldr (+0.5 damage and range), repair it, as well as control and repair golems.


Combat Training
+30 health
+3* accuracy
+3 reaction
+1 speed
+2 will
+Skill
+Quick slot
+Weapon slot


Firearms
+Skill
+1 accuracy
+1 reaction


Two-Handed Weapon
+25 health
+1 accuracy
+1 reaction
+Skill
+Cleave. 33% chance to deal double damage to the enemy.
+Stun. 33% chance to paralyze the enemy

Added after 1 minute
I haven't decided on the perk yet. Which is better: aimed shot or surprise shot?