lizard archer (version 1) - the neck and head are two different models, so the head moves like that of an archer; I took the torso from the Faceless One (now it is narrower compared to the Warrior); I also took parts of the arms from the Naga and the Gnome Rider.
I decided to make the lizard warrior with shoulder pads as an upgrade, and the unupgraded version without armor; later I will refine them (add trinkets and armor). I removed the stone hammer; now the unupgraded version has a zombie knife, and the upgraded version has a goblin sword.
Posts from RTF is a global modification that replaces all towns in the game.
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Do we need Ashan?
The fact that the lizard's head will move is really cool! And regarding the lizard warriors – I think that a zombie cleaver and a goblin sword wouldn't suit them; in my opinion, the weapons they have now are very fitting.
okay, I'll give back the hammer :D, and I'll upgrade the goblin sword (or maybe an axe instead?). I'll remove the wyvern ears from all the lizardmen.
The goblin and the scout have similar body proportions; I think it would be better to create the gnoll mage based on the goblin mage.
The goblin is a special creature in terms of animations; all three goblins have different attack, movement, and idle animations, so you can create three different monsters based on them, without considering the animations of the goblin on the tower.
If anyone disagrees, please suggest your own ideas.
I lengthened the goblin's sword; now it looks better.
The goblin and the scout have similar body proportions; I think it would be better to make the gnoll mage based on the goblin mage.
The goblin is a special creature in terms of animations; all three goblins have different attack, movement, and idle animations, so you can create three different monsters based on them, without considering the goblin on the tower.
If anyone is against this, please suggest your own options.
The lizards look cool. Regarding the gnoll shaman, I want to remind you of the idea of using the orc shamaness animation for the shamaness. The animations are quite suitable, wild, predatory, and feminine.
The lizards look cool. Regarding the gnoll shaman, I want to remind you of the idea of using the orc shaman animation for the female shaman. The animations are quite suitable, wild, predatory, and feminine.
I think it will turn out to be an overly hunchbacked shaman.
on a Goblin? It doesn't necessarily have to be a female Shaman; it could be a male Shaman.
Really? You just mentioned that you wanted to make all the spellcasters in the Lizardmen faction female. :D
And what level will they be? It looks like they're on level one. It would be fun to create a faction where the sorcerers are on the first level.
Not bad, but it would be good to give him a different headdress and headband. Otherwise, it feels like they just swapped the head. And the mane looks a bit strange. All the clothes should be a different color; it all blends together.
And what level will they be? It looks like they're on level one. It would be fun to make a faction where the Sorceresses are on level one.
I was thinking of making them level 4 units, but weaker and with unconventional abilities. For example, since they lack flying units, I want to give them Earthquake. Maybe also the ability to drain mana from demons, restore the hero's mana like a Druid, steal mana from imps, or summon a wasp swarm.