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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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In reply to fktifzobr
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#2074
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lizard archer (version 1) - the neck and head are two different models, so the head moves like that of an archer; I took the torso from the Faceless One (now it is narrower compared to the Warrior); I also took parts of the arms from the Naga and the Gnome Rider.

I decided to make the lizard warrior with shoulder pads as an upgrade, and the unupgraded version without armor; later I will refine them (add trinkets and armor). I removed the stone hammer; now the unupgraded version has a zombie knife, and the upgraded version has a goblin sword.
The fact that the lizard's head will move is very cool! As for the lizard warriors, I don't think the zombie cleaver and goblin sword are suitable for them; in my opinion, the weapons they have now suit them very well.
In reply to WizardNazyr
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#2075
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WizardNazyr
The fact that the lizard's head will move is really cool! And regarding the lizard warriors – I think that a zombie cleaver and a goblin sword wouldn't suit them; in my opinion, the weapons they have now are very fitting.
Okay, I'll revert to the hammer:D and I'll leave the goblin sword for the upgrade (or maybe a better option would be an axe?). I'll remove the wyvern ears from all the lizards.
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#2076
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okay, I'll give back the hammer :D, and I'll upgrade the goblin sword (or maybe an axe instead?). I'll remove the wyvern ears from all the lizardmen.
Both the goblin weapon (honestly, it doesn't really look like a sword :D) and the zombie cleaver look too small to be carried on the shoulder.
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#2078
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extended the goblin's sword; now it looks better.
The goblin and the scout have similar body proportions; I think it would be better to create the gnoll mage based on the goblin mage.
The goblin is a special creature in terms of animations; all three goblins have different attack, movement, and idle animations, so you can create three different monsters based on them, without considering the animations of the goblin on the tower.
If anyone disagrees, please suggest your own ideas.
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In reply to fktifzobr
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#2079
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I lengthened the goblin's sword; now it looks better.
The goblin and the scout have similar body proportions; I think it would be better to make the gnoll mage based on the goblin mage.
The goblin is a special creature in terms of animations; all three goblins have different attack, movement, and idle animations, so you can create three different monsters based on them, without considering the goblin on the tower.
If anyone is against this, please suggest your own options.

The lizards look cool. Regarding the gnoll shaman, I want to remind you of the idea of using the orc shamaness animation for the shamaness. The animations are quite suitable, wild, predatory, and feminine.
In reply to Oversun
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#2080
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Oversun
The lizards look cool. Regarding the gnoll shaman, I want to remind you of the idea of using the orc shaman animation for the female shaman. The animations are quite suitable, wild, predatory, and feminine.
The female shaman is wider and taller than the assassin; a goblin would look much better – remove the mask, add a head, paws, and for upgrades, a bone mask and staff, maybe a cloak.
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#2081
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I think they’ll release a shaman with an overly exaggerated hump.
In reply to fktifzobr
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#2083
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on a Goblin? It doesn't necessarily have to be a female Shaman; it could be a male Shaman.
Really? You mentioned wanting to make all the casters in the Lizardfolk faction female :D
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#2086
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It would be nice to give him a different hat and headband. Otherwise, it feels like they just swapped the head. And the mane looks a bit strange. All the clothes should be a different color; it all blends together.

And what level will they be? It looks like they're on level one. It would be fun to create a faction where the sorcerers are on the first level.
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#2087
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Oversun
Not bad, but it would be good to give him a different headdress and headband. Otherwise, it feels like they just swapped the head. And the mane looks a bit strange. All the clothes should be a different color; it all blends together.

And what level will they be? It looks like they're on level one. It would be fun to make a faction where the Sorceresses are on level one.
I was thinking of making them level four, but weaker and with unconventional abilities. For example, because they don't have flying units, I want to give them Earthquake, possibly also the ability to drain mana from Imps, restore the hero's mana like a Druid, steal mana from Devils, or possibly summon a wasp swarm.
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#2088
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I was thinking of making them level 4 units, but weaker and with unconventional abilities. For example, since they lack flying units, I want to give them Earthquake. Maybe also the ability to drain mana from demons, restore the hero's mana like a Druid, steal mana from imps, or summon a wasp swarm.
I don't think giving them mana drain, steal, or transfer abilities is the best solution. The Lizardmen heroes don't really have anything they can cast.