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Posts from Captured heroes.

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10 years ago
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During the initial setup, when choosing a Castle, my nearby opponent had Dessia appear, and I thought it would be nice to recruit the green-skinned lady.

So, I'm curious about the forum's opinion – how would the option to recruit a defeated hero into your army after a battle affect the gameplay? What are the pros and cons?
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10 years ago
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It would be nice to enslave the green-skinned lady.
Sorry for the off-topic, but since when did a bearded ogre turn into a lady?
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10 years ago
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in the English version, it sounds like "she".
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10 years ago
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"he", actually.
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10 years ago
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oh no, it's a guy :confused: Heroes will never be the same for me.
In reply to FireToSky
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10 years ago
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Just don't tell me you didn't know that Dessa is HIM :confused:
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10 years ago
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Let the guy, who confused Kirr with someone else, just keep quiet. It would be better if we discussed the topic at hand.
In reply to FireToSky
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10 years ago
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FireToSky
oh no, he's a guy :confused: Heroes will never be the same for me.
Dessa is a guy, Kirr is trans! :D :D
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10 years ago
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Let me elaborate: for example, if you kill a hero, you get the option to either eliminate him completely or pay a significant sum from the kingdom's budget (for instance, 5000 for a level 1 hero without artifacts) to secure his loyalty.
In reply to Javdet
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10 years ago
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Dirty_Player
Just don't tell me you didn't know that Dessa is HIM :confused:
I didn't know. :D
Javdet
Let me elaborate: let's say you kill a hero - you get the option to either eliminate him or pay a significant sum from the kingdom's budget (for example, 5000 for a level 1 hero without artifacts) to secure his loyalty.

That sounds a bit too much like War of the Triangle.
In reply to Javdet
10 years ago
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Javdet
Let me elaborate: suppose you kill a hero – you get the option to either eliminate him completely or pay a substantial sum from the kingdom's budget (for example, 5000 for a level 1 hero without artifacts) to secure his loyalty.
Hmm, let's say you eliminate Gosha, a companion, on day 1, and the guaranteed return is only 5000. If that's the case, then 5000, arriving at the beginning of the following week without an army, instead of your native hero. Then, you might actually have to consider whether to take him or not.
In reply to aka.Ward3n
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10 years ago
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This option, as an experiment in PvP, is absolutely unnecessary – just a change for the sake of change.
In reply to Dirty_Player
10 years ago
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Dirty_Player
This option is like experience in World Tournament - completely unnecessary, just a change for the sake of change.

There's no need to turn everything into an absolute. Unnecessary in a game on random maps - yes, maybe.

As for the topic of discussion, it's more about balancing the heroes so that there isn't a desire to seek "loyalty" from certain heroes on a specific side.
In reply to Dirty_Player
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10 years ago
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Dirty_Player
This option is like experience in Warlord Tactics – completely unnecessary, just a change for the sake of change.

Uh, I don't usually like to get involved in discussions, but this one hit home....
And who said that experience in Warlord Tactics is completely unnecessary???
With all due respect, Dirty, I haven't seen you as a regular player in Warlord Tactics games. Where did you get such definitive conclusions from??

Added 2 minutes later
Javdet
I'll elaborate a bit: let's say you kill a hero – you have the option to either eliminate him or pay a significant sum from the kingdom's budget (for example, 5000 for a level 1 hero without artifacts) for his loyalty.

On the topic: the idea is interesting, especially since the chance that the AI will have exactly the hero you're not willing to pay 5K for is not that high.
But this is specifically for the AI, not for the hero of your opponent.
In reply to OUTLAW
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10 years ago
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OUTLAW
Who said that experience in Warlord Tournament (WT) is absolutely unnecessary?
Maybe I didn't express myself correctly. Experience in WT might contribute to some balancing factor (debatable), but it's obvious that this change was made based on someone's whim, so I consider it completely unnecessary. For balancing, I allow changing the number of starting monsters, moving spells between levels, increasing the percentages of secondary skills, etc., i.e., balancing what already exists... But experience clearly doesn't belong to this category.
OUTLAW
With all due respect, Dirty, I don't remember seeing you as a regular participant in WT games. Where do you get such strong opinions from?
Well, I've played in many WT tournaments, not as many as in Stronghold (SOD), but enough to express my opinion.

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