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TOURNAMENT "Art of Strategy - 2"
Tournament Organizer and Head Judge - KillAndAction.
I.C.Q. 458071313 and email address kpkolodin@gmail.com.
Tournament Judge - alex_nv.
I.C.Q. 364581417
There are no restrictions regarding "offending" players in this tournament.
Tournament Regulations.
This is an official rated tournament.
Tournament dates are determined based on the number of registrants: 1 week + 4 days per game.
The same of the tournament, considering force majeure circumstances, is up to depends on the number of participants
Please report all difficulties and delays immediately in this thread.
Tournament Dates: 04.08.2016 - 15.01.2017
Map generation is performed using the current version of IRMG, huge size template - according to the draw.
IRMG Settings:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (i.e., button not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off
Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero
Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Replacement of tournament participants for those who have dropped out is possible. The result of the departed participant is passed as "inheritance" to the newly joined participant.
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, with the Tournament Edition mod used in this tournament. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger and similar programs.
2. Since there is an autosave in the game - it is recommended to save once every 3 days.
3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. The organization of 2 groups and a final part of the tournament is possible if there are enough registered participants. Each participant plays everyone else once.
TEMPLATE SELECTION: DRAW ACCORDING TO THE 1-1-....-1-1 SCHEME FROM THE LIST OF UNPLAYED templates for each player. An UNPLAYED template is a template that the player has not yet played on. Thus, such a template may be present in the lists of both players or only one of them before the draw. The blue player starts the draw. The template selected for the game is removed from the player's list(s). The initial list of 8 templates (crown, summer, m3, mask, labyrinth, rainbow, spider, sun) is renewed after the player has played through the entire list of templates.
FACTION SELECTION: Before the start of the tournament, participants send a list of Factions for each opponent to the judges via internet pager. In the faction list sent to the judge/judges, there should be no repeats if 8 or fewer are registered, 2 repeats for 9-16 players, 3 repeats for 17-24, etc. Judges "simultaneously" exchange lists with each other until 12:00:00 MSK 01.08.2016, and then accept lists from the remaining participants after this time until 23:59:59 MSK 02.08.2016. Players who do not send their lists are automatically excluded from the tournament. A table indicating Factions will be published in the tournament thread by 23:59:59 MSK 03.08.2016. After this, the tournament will be officially opened.
This paragraph regarding date and time is open for discussion until 23:59:59 MSK 31.08.2016.
Players determine their colors independently; if difficulties arise in choosing a color, the judge must be contacted. Games started, as well as template and faction choices, must be reported in this thread.
It is possible to play ahead for the entire tournament if available opponents are present, taking into account templates that were selected in played or unfinished games.
4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).
5. In case of connection loss or game crash, the last autosave is loaded; players are obliged to exactly repeat all their moves up to the moment of connection loss or crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly assigned again.
6. In the event of battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.
7. Each player is entitled to 3 restarts with map regeneration no later than the third day (the end of the day is considered the pressing of the turn-transfer button, regardless of whether the opponent has completed their current turn or not); after a restart, the template is reset to the one determined before the restart. If a restart is taken on 1-1-1, then for the next map the player has 2 days of restarts (i.e., can take another 2 restarts on 1-1-1, or 1 restart on 1-1-2). If a restart is taken on 1-1-2, then for the next map the player has 1 day of restart (i.e., can take 1 more restart on 1-1-1). If a restart is taken on 1-1-3, the player has no restart days for the next map.
Simultaneous turn disconnect or desync in week 1 - technical restart (except cases where both players are ready to continue)
Simultaneous turn disconnect or desync in week 2 and later - game continues (except cases where both players are ready to start over)
8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who join the army after "Treachery" triggers may remain in the army.
10. It is prohibited to use the travel spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the travel spell "Astral Gates" to jump to an adjacent zone of the opponent and enter the opponent's starting zone in the same turn.
11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.
12. Three points are awarded for a win, one for a draw.
Reports and logs are written in the thread Reports and logs of TOURNAMENT "Art of Strategy - 2"
13. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- tie-breaker game.
14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.
Application form for tournament registration:
NickName on HeroesWorld
NickName in Hamachi, ubi.com, GameRanger.
I.C.Q. Number.
Preferred playing time in MSK time.
Nickname of "corifeo" (mentor), specify the email address or internet pager number of the "corifeo".
LIST OF REGISTERED TOURNAMENT PARTICIPANTS. registration closed
1. Vip.rus-ICQ 444045705.2. Ayaks77-ICQ 692312757. Time by agreement.
3. Will-ICQ 649573597.
4. Noom-ICQ 644980173.
5. Yaughen-ICQ 604023507. By agreement. On 24.07. I am leaving for vacation for 15 days. Will be able to play from 10.08.
6. dwp1970-ICQ 262707918. Possible playing time: weekdays from 16 to 22 MSK, weekends from 4 MSK to 22 MSK.
7. BOLIVAR-ICQ 576881700. Usually on weekends. Weekdays by agreement.
8. alijvit-ICQ 616255471.
9. dmitrik-ICQ 158763298. weekdays after 23-00 MSK. weekends by agreement.
10. Eldarmoon-ICQ 701409718. Darbigor (nickname in hamachi/ubi). weekdays and weekends, by agreement.
11. dexterwar-ICQ 681366528. skype DEXTERWAR. during the day and by agreement.
12. KillAndAction-ICQ 458071313. Weekdays after 21-00 MSK time, weekends - by agreement.
13. GL-ICQ 466312352. usually in the evenings.
14. Stefandmy-ICQ 676046370. primarily on weekends.
15. аlex_nv-364581417. Weekdays after 18 MSK, weekends - by agreement. Until 21.08.16 possible weekdays during the day by agreement.
16. sir_moz-395049982.
Table updated as of 08:00 MSK, 22.01.2017.


Tournament Winner: Will
2nd Place: chudo_ud0
3rd Place: sir_moz.
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