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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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In reply to fktifzobr
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#2059
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in the Naga city, I took the same model for the map that was in the city
if in Heroes 7 the model on the map changes with the upgrade of the capitol, then you can put the same model instead of the capitol in the castle; the other buildings, however, will remain unchanged.
Then you can do something. On the map, we place a model from Heroes 7. In the castle, we also place it, but larger, like a capitol, town hall, etc. You can create battle maps like in Heroes 7, such as an attack on the center - on the town hall (capitol, magistrate).
Мод на замену всех фракций в Героях 5
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#2061
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The only bug I noticed, I saw it even in the screenshots – parts of the model are visible (black).
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#2063
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I've started working on the stone elementals. Soon I'll be working on making all the animations look good (some animations currently look bad). For now, during the animation of the normal, calm state (which looks good), they look like this:
Мод на замену всех фракций в Героях 5
In reply to Wizard Necromancer
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#2064
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The genies turned out okay, but they seem a bit stiff – like a statue, frozen from the top of their head to the trinkets on their belt. The genies in Heroes 5 are only bad because of their ridiculous hat. Maybe it would have been better to replace the hat with some other headgear?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#2065
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SRD
The genies turned out okay, but they seem a bit stiff – like a statue, frozen from head to toe – the genies in Heroes 5 are only bad because of their ridiculous hats – maybe it would have been better to replace the hat with some kind of head?
In any case, they will look approximately like this. I don't think it's possible to do it any other way.
Мод на замену всех фракций в Героях 5
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#2067
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I quickly glanced at the birds and genies. It turned out great! The only thing is that the Void Genies look too simple (in terms of retexturing). I should slightly adjust their model. I could repaint the gold ornaments in a different color or make them brighter. I could also add bright, light patterns (magic, etc.) so they don't look so boring.

I have two suggestions:
1) Create links to the finished units in the project header or in the faction description. So far, I've only found the birds, gnolls, and genies. If there were any other test units, I would like to see them. And it would be better to store them in one place for easier searching.
2) I had an idea to create not a global mod that replaces factions, but a bunch of small mods that replace individual units. This will allow the player to more easily customize the Gameplay and faction to their liking. For example: I don't like the zombies and undead in the undead faction, so I replaced them with Mummies and Black Knights. Let there be alternative units for all levels. This will result in a complete faction replacement, with the ability to keep favorite units. (I hope I described the idea clearly)
In reply to fktifzobr
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#2068
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[email protected]
this is the black stripe between the hands; I removed it, and the black thing disappeared.
I guessed right; it was my clumsiness :D

Added 3 minutes ago
Oversun
I quickly glanced at the birds and genies. It turned out great! The only thing is that the Void Genies look too simple (in terms of retexturing). You should slightly adjust their model. Repaint the gold ornaments in a different color or make them brighter. You can add bright, light patterns (magic, etc.) so that they don't look so boring.

I have two suggestions:
1) Make links to the finished units in the project header. Or in the faction description. For now, I only found the birds, gnolls, and genies. If there were other test units, I would like to see them. And it would be better to store them in one place for easier searching.
2) I had an idea to create not a global mod that replaces factions, but a bunch of small mods that replace individual units. This will allow the player to more easily customize the gameplay and faction to their liking. For example: I don't like the zombies and undead in the undead faction, so I replaced them with Mummies and Black Knights. Let there be alternative units for all levels. This will result in a complete faction replacement, with the ability to keep your favorite units. (I hope I described the idea clearly)
But the Void Genies don't have gold necklaces. They are more of a light brown color. Plus, these are Void Genies; they shouldn't have too much on them; they're not a Christmas tree. It should be empty. :D
Мод на замену всех фракций в Героях 5
In reply to Oversun
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#2069
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Oversun

2) I had an idea to create not a global mod that replaces entire factions, but a collection of small mods that replace individual units. This will allow players to more easily customize the gameplay and faction to their liking. For example: I don't like the zombies and undead in the Necropolis, so I replaced them with Mummies and Black Knights. Let alternative units be available for all tiers. This will result in a complete faction replacement, with the ability to keep your favorite units. (I hope I described the idea clearly)
The initial idea of the mod is to replace factions, not creatures. If you don't like the creatures and want to replace them, use the NCF mod. Download the creatures you like and replace the ones you don't like.
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#2070
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Who is in charge of the Cabal faction?
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#2071
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lizard archer (version 1) - the neck and head are two different models, so the head moves like that of an archer; I took the torso from the Faceless One (now it is narrower compared to the Warrior); I also took parts of the arms from the Naga and the Gnome Rider.

I decided to make the lizard warrior with shoulder pads as an upgrade, and the unupgraded version without armor; I will refine them later (add trinkets and armor). I removed the stone hammer; now the unupgraded version has a zombie knife, and the upgraded version has a goblin sword.
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In reply to fktifzobr
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#2072
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[email protected]
lizard archer (version 1) - the neck and head are two different models, so the head moves like that of an archer; I took the torso from the Faceless One (now it's narrower compared to the Warrior); I also took parts of the arms from the Naga and the Gnome Rider.

I decided to make the lizard warrior with shoulder pads as an upgrade, and the unupgraded version without armor; I'll refine them later (add trinkets and armor). I removed the stone hammer; now the unupgraded version has a zombie knife, and the upgraded version has a goblin sword.
The Chaos Demon's head is too cool for just any lizard archer - maybe it would be better to use the head from the Lizard Rider (Dungeon, level 4, not an upgrade).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...