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What timer setting should I use for Panic and 2sm4d(3)?
74 voters
Single choice Public votes Closed 2016-06-25
This poll is closed.
HV timer – 16:00 + 06:30 + 01:00
45.9% 34 votes
the timer used on Diamond is – 19:00+08:00+01:15
54.1% 40 votes
Announcement
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10 years ago
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"OFB-10"
Registration is now open for the qualifying tournament for the most prestigious online HoMM 3 tournament on heroesworld.ru – "Final Battle"

Organizational matters:

1. Tournament leader – злой_романтик (ICQ - 296524052), organizational questions - skd (ICQ - 593626431); judges – Dima Surmay (ICQ - 263293484), Nitro (ICQ - 627769385), Dirty Player (ICQ - 408722873).
2. The tournament is official and regular, conducted according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. After the start of tournament games, the tournament regulations will not be changed.
5. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the leader or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
6. A draw result for a game is accepted only upon review of the save and agreement with the tournament judges.
7. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the leader and tournament judges, a player may be penalized up to disqualification from the tournament.

Requirements for participants:

1. Heroesworld players with a site registration date before 01.06.2015 and having at least 50 rated games are invited to the tournament.
2. Players with a general same HeroesWorld rating of 1600+ have the right to free registration in the tournament.
3. Applications from participants with a HeroesWorld rating of 1599 and below will be reviewed by the leader and tournament judges on an individual basis.
4. Applications from participants who have unconfirmed reports will be left without consideration until the corresponding reports are confirmed.
5. The organizers reserve the right to refuse registration for players who have repeatedly withdrawn or been disqualified from other HeroesWorld tournaments.

Regulations


Rules:

1. Game version: The tournament is held on the SoD + HD mod game version 4.2+.
2. Patch HW_rulez 1.38 is used in tournament games (in case a new version is released, this point will be updated).
3. The tournament is conducted according to the rules for online games in Heroes 3.
Clarification to the rules: on XL+U templates, the "Mage Guild own" option must be enabled.
4. Restarts total 3 days (111+111+111 or 111+112 or 113).
5. Templates:
Panic, 2sm4d(3), Diamond, Mini-Nostalgia, Jebus Cross, 8mm6a, 8xm12a, 6lm10a, Spider.
A fixed template will be set for each subsequent round in accordance with the draw. Each tournament template will be played once in the tournament.
6. Choice of towns:
Each tournament participant will play one game for each town.
After confirmation of registration in the tournament, the participant must send skd via ICQ or a private message on the forum a list containing information on which town and on which template the participant wishes to conduct the game. The towns specified in the list are not subject to change.
7. Choice of color: bidding is conducted for the right to choose the color; the player listed second in the pair makes the first bid.
8. In case players who declared the same towns for a template meet in a subsequent round, bidding for the hero is conducted.
Each participant has the right to cross out one hero, after which bidding for the right to choose the hero first is conducted. The player listed second in the pair crosses out first and makes the first bid. Bidding for the hero is conducted after bidding for color.


Tournament Format:

1. Registration from June 1 to 20:00 (Moscow time) June 12.
2. Start of tournament games – 13 June 2016. End of the tournament – 16 October 2016.
3. The tournament is conducted using a Swiss system in 9 rounds. Each round lasts 14 days: it starts at 10:00 on Monday of the first day of the round and ends at 20:00 on Sunday of the final day of the round.
4. Within the round timeframe, a report on the completed game of the round must be made in the tournament thread to record the tournament result. In case of failure to comply with this rule requirement, either a technical result or a score of 0-0 will be entered for the matches.
5. Round dates:
Round 1: 13 June – 26 June
Round 2: 27 June – 10 July
Round 3: 11 July – 24 July
Round 4: 25 July – 7 August
Round 5: 8 August – 21 August
Round 6: 22 August – 4 September
Round 7: 5 September – 18 September
Round 8: 19 September – 2 October
Round 9: 3 October – 16 October
6. 2 points are given for a win, 1 point for a draw, and 0 points for a loss.
Places are distributed based on the points earned.
In case of equal points, additional indicators apply in order of priority:
1) Buchholz Coefficient;
2) Number of wins;
3) Head-to-head encounter;
If it is not possible to distribute places between participants who have a chance to enter the final stage of the tournament based on additional indicators, tie-breaks will be held.
Tie-break rules: template draw, random pair of towns + bidding for town choice and color choice.
7. 10 players participate in "Final Battle–10":
Winner of FB-9 Maretti,
2nd place FB-9 Aiwe,
3rd place FB-9 KobRa_RR,
Winner of the "Only XL-3" tournament,
Winner of the "Favorites, to battle-8" tournament,
Top 5 places of the OFB-10 tournament.
Additions:
In case Maretti, Aiwe or KobRa_RR refuse to participate in FB-10 – their slot will be taken by the player who took 6th or a subsequent place in OFB-10;
In case the winners of the "Only XL-3" or "Favorites, to battle-8" tournaments are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, the right to participate in FB-10 passes to the finalists of said tournaments.
In case the finalists of the "Only XL-3" or "Favorites, to battle-8" tournaments also are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, their slot will be taken by the player who took 6th or a subsequent place in OFB-10.
In reply to skd
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10 years ago
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They both got cleared out — started on a lucky break — standard start — 2 stacks — this and that — found 2 stacks of Troglodytes — and on day 2 a chest — I run to it — pick it up — 5k exp — Earth — free a prison — native scout hero — nearby lookout — 2 chests behind the pedestrians — I return the meat via portal of Troglodytes — pick up the chests — another 5k exp and 45 Harpies — on day 116 I travel along the road — the road is winding — 1 exit — dead end — day 117 exit 2 — on day 121 I gather the meat — and it gets delivered — the miner exp log of Earth tactics comes out — I see the blue player — we're left without supply — 45 Harpies (gr) 2 cats (stacks) — singles — they attack — 4 birds, 20 Air Elementals, and 4 Pasises and small fry (3 3 3 3) (26 mana) — my stats are 6 8 6 2 (40 mana) — we trade to zero — there's 1 bird left — I have 5 Troglodytes remaining — I run with a scout hero carrying supply to Fiur — 18 Evil Eyes, 92 Troglodytes, 11 Harpies, 2 cats, and singles — handover — thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Лакус / Lacus Start Hero Лакус / Lacus
Фиур / Fiur Main Hero Фиур / Fiur
Map Template
Diamond
Game Length
122 days
Game Date
7/3/2016
Reported
7/3/2016 8:44 PM
Rating Impact Archived
Browser 1248 1274 +26 ↑
BlooDy)DriVeR 1553 1527 -26 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/3/2016 8:48 PM

In reply to Browser
10 years ago
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Browser
We both suffered losses - started relying on luck - standard start - 2 stacks - this and that - found 2 stacks of Troglodytes - and on day 2 a chest - run to it - take it - 5k experience - Earth - free a prison - native hero - nearby scout tower - 2 chests behind the pedestrians - portal the meat of the Trogs back - take the chests - another 5k experience and 45 Harpies - on day 116 run along the road - road is winding - 1 exit - dead end - day 117 exit 2 - on day 121 gather the meat - and it gets delivered - the miner's exp log of Earth tactics comes to light - see the blue player - left without reinforcements - 45 Harpies 2 cats (stacks) - single units 45 Harpies - they attack - 4 Birds 20 Air Elementals and 4 Pacis - we trade to zero - there's 1 Bird left - I have 5 Troglodytes remaining - I run with the scout hero and delivery to the Fortress - 18 Evil Eyes 92 Troglodytes 11 Harpies 2 cats and single units - surrender - thanks for the game.
Didn't have time to finish leveling Expert Earth and implement the Phoenix build order, had nothing to win the second finale with. Thanks for the game!
In reply to Juristis
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10 years ago
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After one restart, I was satisfied with my early position: stables and a double mana node near my town, and three stacks of Tyraxor. However, I was heavily blocked in many directions, and my movement was quite limited in the first week. I scouted many relics, but only some of them were useful. Tyraxor developed greatly, gaining logistics and earth magic, so the mass slow ability allowed me to win some tough fights with a weak army in the second week. I took two hives, a +4/+4 cap, a +4 to all stats shield, a library, boots, and wings in one area. Then, Mullich took a +4/+4 armor item. Tyraxor entered a treasure that was previously blocked, thanks to the wings. It turned out to be a good treasure, containing four hives, a +3 to all stats item, and a top-tier item. The top-tier item was minimal, giving a level 5 hat. On day 127, I also took a fire tome and a gladius, but I miscalculated and entered the wrong area with my main hero, which turned out to be my opponent's treasure. He caught me with shackles. We both had level 5 spells, fire spells, similar armies, and no resurrection, so in this scenario, a draw was the most likely result, which we both realized after spamming 1000 earth elementals. :smile52:
Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Ничья / Draw Ничья / Draw
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Diamond
Game Length
131 days
Game Date
7/4/2016
Reported
7/4/2016 7:55 AM
Rating Impact Archived
Dave_HUN 1878 1870 -8 ↓
The_ 1674 1682 +8 ↑
Rated Sep 28, 2022

Accepted by opponent on 7/4/2016 2:38 PM

In reply to Dave_HUN
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10 years ago
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Dave_HUN
07/04/2016 Dave_HUN (Blue, Stronghold, Tyraxor, Tyraxor) drew The_ (Red, Dungeon, Shakti, Shakti) Diamond 131

After 1 restart, I was satisfied with my early position, stables, and mana double near my town, Tyraxor with 3 stacks. I was badly blocked in many directions, though, and my movement was rather limited in week 1. I scouted many relics, but only some of them were useful. Tyraxor developed greatly, logistics + earth, so mass slow allowed me to take some hard fights with a weak army in week 2. I took 2 hives, +4+4 cap, +4 all shield, library, boots, wings in one area, then Mullich took +4+4 armor. Tyraxor entered a treasure that was blocked before with the help of wings; it turned out to be nice with 4 hives, +3 all, and a tope. The tope was minimal, giving a level 5 hat. On 127, I took a fire tome and gladius too, but I miscalculated and entered the wrong area with my main hero, which turned out to be the opponent's treasure, where he caught me with shackles. We both had level 5 spells, fire spells, similar armies, and no resurrection, so in this scenario, a draw was the most likely result, which we both realized after spamming 1000 earth elementals :smile52:
Thanks for the game!
You could play on coward :smile08:
In reply to Dave_HUN
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10 years ago
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Dave_HUN
After 1 restart, I was satisfied with my early position, with stables and a double mana node near my town, and three stacks of Tyraxor. I was badly blocked in many directions, though, and my movement was rather limited in week 1. I scouted many relics, but only some of them were useful. Tyraxor developed greatly, with logistics and earth magic, so mass slow allowed me to take some hard fights with a weak army in week 2. I took 2 hives, +4+4 cap, +4 all shield, a library, boots, and wings in one area, then Mullich took +4+4 armor. Tyraxor entered a treasure that was blocked before with the help of wings; it turned out to be nice, with 4 hives, +3 all, and a top. The top was minimal, giving a level 5 hat. On day 127, I took a fire tome and a gladius too, but I miscalculated and entered the wrong area with my main hero, which turned out to be my opponent's treasure, where he caught me with shackles. We both had level 5 spells, fire spells, similar armies, and no resurrection, so in this scenario, a draw was the most likely result, which we both realized after spamming 1000 earth elementals :smile52:
Thanks for the game!

Good first week, even though there were many minor losses, but the pace was excellent.
Two completely empty utopias severely hampered my progress, with two utopias = 0 stats, plus a CO and a KV, which were not needed (CO didn't play a role, and instead of KV, the Orator's hat had already been taken).
I planned to win the final on magic and bracers, even despite my opponent's x2 stats, but there was also a cap there, resulting in a zugzwang, with the army dead on both sides, and neither of us having resurrection. Both heroes would die in any battle scenario, and neither of us wanted to play a game of who could dig up a hero faster - so we agreed on a draw.
Thanks for the game!
In reply to twaryna
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10 years ago
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twaryna
Thank you for the game!
thx for game
In reply to BlooDy)DriVeR
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10 years ago
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Sold the flowers, bought Gunnar, miner in the bathhouse. Opp took 2 rests, I took 1, after accepting the turn I scout 2 external dwellings of cats on the respawn, albeit with tough guards, but Müllich + Ciele show up, and with such guys everything is taken. I leveled Expert Water and gave +2 spell power to Ciele, and on days 116-117 I took both external dwellings, placed a portal + cats in the fort at home, on day 122 I would have bought everything and upgraded, but my opponent's game didn't go well, thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Арлак / Arlach Start Hero Арлак / Arlach
Арлак / Arlach Main Hero Арлак / Arlach
Map Template
Diamond
Game Length
122 days
Game Date
7/5/2016
Reported
7/5/2016 4:05 PM
Rating Impact Archived
HellLighT 1887 1894 +7 ↑
theShevanesian 1677 1670 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/5/2016 6:08 PM

In reply to HellLighT
10 years ago
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HellLighT
Sold the color, bought Gunnar, miner in the tavern. Opponent took 2 respawns, I took 1. After ending the turn, I scout 2 external dwellings of cats on the respawn, albeit with tough guards, but Müllich+Ciele shows up, and with guys like that everything is taken. I leveled expert Water and gave +2 SP to Ciele, and on days 116-117 I took both external dwellings. I set up a portal + cats in the fort at home. On day 122 I would have bought everything and upgraded, but my opponent's game didn't work out. Thanks for the game.
On day 111 I took 45 harpies in a box, broke the guard of the efreet external dwelling. Gundula leveled well, but minimum gold and harsh blocks. I broke the guard of the ultimate artifact, and then the choice was either to hit the horde of demons, or the horde of hydras in the hive, or wait for day 121 (it was day 115). Decided to risk it, attacked the demons, turned out to be too many. The ultimate artifact was maxed out too, couldn't take it either. Played for a couple more days, never found the gold to buy the growth, and surrendered. Thanks for the game!
In reply to skd
10 years ago
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From day one, Gosha arrived but didn't buy, and I prayed that the opponent wouldn't resurrect. It worked). The opponent was running around with КЗ and КВ as early as week 2. I come to him at his respawn with 500 skeletons and 5 angels. At [mine] 125, I'm met with an explosion — thankfully I had traded for 20k gold and bought myself out, then went to the treasure zone to farm hard. I farmed 100+ ducks, but didn't have a town portal. As it turned out, it was right under my nose, and I didn't break the Pandora's Box with Earth magic. The opponent was far behind in army, but kept taking my towns one by one and tried to convert the skeletons — I put a stop to that. In the end, the next day I gathered АОТД and took the Pandora with all the Earth magic.:smile20:. And then I could have caught the opponent with Shackles — it was just a matter of time. But the opponent broke the Dragon Fly Hive without clearing the guards. Thanks for the game.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Вистан / Wystan Main Hero Вистан / Wystan
Map Template
Diamond
Game Length
212 days
Game Date
7/5/2016
Reported
7/5/2016 6:28 PM
Rating Impact Archived
silenthill 1663 1666 +3 ↑
Noom 1348 1345 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/5/2016 6:54 PM

In reply to silenthill
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10 years ago
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silenthill
From day 1, Gosh came but didn't buy, and prayed that the opponent wouldn't respawn. It worked). The opponent was running around with KZ and KV already on week 2. I come to his respawn with 500 skeletons and 5 angels. At 125, I'm greeted by an explosion, luckily I had traded for 20k gold and bought myself out and went to the treasure zone to farm. I farmed 100+ ducks but didn't have a town portal. As it turned out, it was right under my nose, and I didn't open the Pandora's box with earth magic. The opponent was far behind in army, but kept taking my cities one by one and tried to convert the skeletons, which I stopped. In the end, the next day I collected AOTD and took the Pandora's box with all the earth magic.:smile20: . And then I could have caught the opponent with shackles, just a matter of time. But the opponent opened the obelisk without clearing the guards. Thanks for the game.

Started with Vistan and didn't regret it. Got a great drop - KZ, KV and a shield +4 all behind the walkers (hydras, death knights and nagas respectively). Hives were poor (4+6 at 121), just one cons. Didn't get slow in three guilds and 5-6 scrolls, and had to fight hydras without slow. At 125, the opponent came, got an explosion for -4 angels and bought himself out. I went to heal and took the Dragon Utopia - maxed out, another single cons, and ran to collect hives - almost no meat left. Shook out about 30 ducks in a couple of days and realized it was too late to go to the opponent - he had a bigger army and most likely had shackles. Upgraded the ducks and started running around capturing cities. After a long and nerve-racking chase with swapping mains, through which I transformed myself 250 bones, I went to take another hive and found it empty. And of course remembered that I had taken it on the third week and apparently in the rush with flight forgot to clear the guards. Had to admit a technical defeat. Thanks for the game.
PS. The opponent created with a timer of 6.5 per turn and without setting any computers. In short, whoever plays with SilentHill, check the generation parameters, or there might be surprises.
In reply to mals
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10 years ago
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mals
.
Confirmed, thank you for the game.
In reply to BlooDy)DriVeR
10 years ago
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The opponent had one rest left but didn't use it, and we played on. Decent treasure zone paths, one of them on stone tiles with Air Magic elementals (50+ Archmages), and the others had good stat artifacts (+6, +5, +3 all :rolleyes: ), also a couple of libraries. On the first turn, I put Hydras in the castle, and on the third turn, Tazar got Earth Magic. On the second turn, I picked up three Dwarf Cottages, bought them out, and went to gather objects — few Hives were revealed, but with the Oil, I reclaimed all the stat artifacts. On day 126, I cleared the dragon, then on day 132, a max Dragon Utopia with the loss of Pikemen and Archers from the castle village — gave a Cap, +2 all, Kep's Hat, and 4/4 Belly. On day 133, I went to visit the opponent, fortunately having a View Air that revealed half the respawn. Although there were plans to take a second Dragon Utopia, the enemy's Roach with Mosquito conveniently exposed itself — I upgraded the Ducks and attacked, resulting in a surrender. The snowball was just starting there.
Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Diamond
Game Length
133 days
Game Date
7/6/2016
Reported
7/6/2016 3:57 PM
Rating Impact Archived
Grizvald 1710 1727 +17 ↑
Jaris 1763 1746 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/6/2016 4:01 PM

In reply to Grizvald
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10 years ago
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Grizvald
The opponent had one rest left but didn't use it and we started playing. Decent paths into treasure zones, one of them on rocks with Air elementals (50+ Archmages), the others had decent stat artifacts (+6, +5, +3 all :rolleyes: ) also a couple of Libraries. On the first week I put Hydras in the castle, the third week gave Earth. On the second week I picked up three Dwarf Cottages, shopped and went to collect objects, few Hives were revealed, but with oil I outbid all the stat artifacts. On turn 126 I cleared a KV, then on turn 132 a max Dragon Utopia with the loss of Halberdiers and Archers from the castle-town, got the Helm of Heavenly Enlightenment, 2 all, Cap of the Passenger, and 4/4 Belt of the Giant. On turn 133 I went visiting the opponent, luckily I had the Map of the Known World which revealed half the respawn. Although I had plans to take a second Dragon Utopia, the enemy's Behemoth with Mosquitoes conveniently set itself up, I upgraded the ducks and attacked - surrender followed. The escalation was just beginning.
Thanks for the game!
TFP :)
In reply to BlooDy)DriVeR
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10 years ago
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Tough game, several times I was left without Castles, Dragon Utopias were slipping away from under my nose. A timely resist saved the final battle; managed to cut through all the fodder and cast Blindness on 16 Angels, and then 50 vivs were able to eat them using a Destruction Beam.
thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Фиур / Fiur Start Hero Фиур / Fiur
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Diamond
Game Length
144 days
Game Date
7/6/2016
Reported
7/6/2016 10:58 PM
Rating Impact Archived
bubuch 1654 1665 +11 ↑
Blitz 1551 1540 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/7/2016 7:04 AM

In reply to bubuch
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10 years ago
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bubuch
a tough game, several times I was left without castles, Dragon Utopias slipped away right from under my nose. A timely resist saved the finale; I managed to cut down all the meat and cast blindness on 16 angels, and through a destructive ray, 50 vivs were able to eat them.
thanks for the game!
thanks for the game

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