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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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Do we need Ashan?
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#2044
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Great!
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#2045
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Yes, the djinns look great. I wouldn't mind seeing void djinns. And I also think it would be nice to give them something to hold in their hand. (a whip, like the sorceresses have, or attach some kind of effect.)
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#2046
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WizardNazyr
Yes, the djinns look great. I wouldn't mind seeing void djinns. And I also think it would be nice to give them something to hold in their hand. (a whip, like the witches have, or attach some kind of effect.)
But why? She doesn't use that hand at all. The attack animation is the same as the spellcasting animation (unfortunately, we had some problems with the spellcasting animation; for some reason, the model was completely visible through the smoke when the Djinn bent over).
Мод на замену всех фракций в Героях 5
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#2047
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Wizard Necromancer
Why? She doesn't even use that hand. The attack animation is the same as the spellcasting animation (unfortunately, there were problems with it; for some reason, the model was completely visible through the smoke when the Djinn bent over).
Oh, well, in that case, it's okay.
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#2048
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By the way, I forgot to show you, I've already made the alternate upgrade. You can see it HERE. I made it into a video because I needed to show it to my friends (who also contributed some ideas :) ) and demonstrate the lightning animation. Now it's the same, but there's an icon and a name.
Мод на замену всех фракций в Героях 5
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#2049
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In my humble opinion, it would be good if each column had its own color scheme (for example, like in the original, the entire third column is red for Humans, and blue for the Elves). That is, all alternate upgrades should be in the same color scheme – you currently have the alternate Simurgh in green, and the alternate Djinn in dark purple; I already suggested changing the alternate Simurgh to a different color – green is too Necromancer-like.
P.S.: Following this logic, you could repaint the alternate Djinn green instead of the alternate Simurgh, but that's nonsense in my opinion :D

Ah yes, I almost forgot – the alternate Djinn in the video looks good :)
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#2050
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SRD
In my humble opinion, it would be good if each column had its own color scheme (for example, like with Humans in the original, the entire third column is red, and with the Elves, it's blue). That is, all alternate upgrades should be in one color scheme – you currently have the alternate Simurgh in green, and the alternate Djinn in dark purple. I've already suggested changing the alternate Simurgh to a different color – green is too Necromancer-like.
PS: Following this logic, you could repaint the alternate Djinn green instead of the alternate Simurgh, but that's nonsense in my opinion :D

Added 1 minute ago
oh yes, almost forgot – the alternate Djinn in the video looks good :)
But at the same time, making the entire 3rd column a "void" column is not interesting. Plus, then it would turn out that the previous 5 levels should also be void, IMO, this is a bad idea. Plus, how do you make, say, an air elemental related to the void? Then we get – an air-void elemental, an earth-void elemental, and so on. Or how? :D
Мод на замену всех фракций в Героях 5
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#2052
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In my opinion, Void magic should be considered completely separate. If Asche and all the creatures she created were opposed to the creatures of Urgash (order vs. chaos), then everything related to the Void is opposed to everything that the original magic created (that is, both Asche and Urgash together). If you look at it from this angle, mixing the original magic (and its elemental forms) with Void magic is even more extreme than mixing demons with Necropolis. :smile04: I repeat, this is just my opinion.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to Wizard Necromancer
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#2053
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Wizard Necromancer
But at the same time, making the entire 3rd column a "void" column is not interesting. Plus, then it would turn out that the previous 5 levels should also be "void," which, in my opinion, is a bad idea. Plus, how do you make, say, an air elemental related to the void? Then we get an air-void elemental, an earth-void elemental, and so on. Or how? :D
It's not necessary for all units to be related to the void. You just need to choose approximately the same color, for example:
Alt-grade:
1) Battle Cabiri (you can get away with just painting the armor)
2) Storm Elementals (because they are darker)
3) Mist Elementals (because they are darker)
4) Flame Elementals (energy elementals, blue, will go to the Simurghs and Djinns in the 2nd column)
5) Onyx Elementals (because they are darker)
6) Void Djinns (because they are darker)
7) Void Eagles (or something like that, but you'll have to give up on the Simurghs)
Upgrade
1) Master Cabiri (you can decorate them by painting the armor)
2) Some kind of Hurricane Elementals (make them blue/light blue)
3) Ice Elementals (because they are lighter)
4) Energy Elementals (because they are blue)
5) Some kind of Lapis Lazuli Elementals
6) Medium Djinns
7) Simurghs
Something like that.
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#2054
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Maybe we could link all the genies in the mod to non-standard elements? Original genies -> Haven genies (Ashes)/ Void genies. Something like that. Then there wouldn't be any repetition of elements, since by default genies are kind of air-based.
 

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In reply to WizardNazyr
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#2055
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WizardNazyr
It's not necessary for all units to be related to the Void. You just need to choose roughly the same color scheme, for example:
Alt-grade:
1) Battle Cabals (you can get away with just painting the armor)
2) Storm Elementals (because they are darker)
3) Mist Elementals (because they are darker)
4) Flame Elementals (energy elementals, blue, will go to the Simurghs and Djinns in the 2nd column)
5) Onyx Elementals (because they are darker)
6) Void Djinns (because they are darker)
7) Void Eagles (or something like that, but you'll have to give up on the Simurghs)
Upgrade:
1) Master Cabals (you can get away with just painting the armor)
2) Some kind of Hurricane Elementals (make them blue/light blue)
3) Ice Elementals (because they are lighter)
4) Energy Elementals (because they are blue)
5) Some kind of Lapis Lazuli Elementals
6) Medium Djinns
7) Simurghs
Something like that.
Why are you all so fixated on having the same colors? :D Is it really that important?

Added 2 minutes later
I forgot to mention, I also want to replace all the elementals with the ones from the 6th and 7th games
Мод на замену всех фракций в Героях 5
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#2056
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Wizard Necromancer
Why are you all so fixated on the same colors? :D Is it really that important?

Added 2 minutes later
Forgot to mention, I also want to replace all the elementals with the ones from Heroes 6 and 7.
Well, it looks nice, don't you agree? ... Although, of course, it's unlikely that anyone would choose units from the same column just because they want everything to be the same. :)
I'm not against using models from Heroes 6/7. It would be nice to add a new castle to the merge, for example, the Academy from Heroes 7... ;)
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#2057
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WizardNazyr
Well, it looks nice, I agree... Although, of course, it's unlikely that anyone would choose units from a single column just because they want everything to be uniform :)
I'm not against using models from Heroes 6/7. It would be nice to add a new castle to the merged faction, for example, the Academy from Heroes 7... ;)
Yes, but the colors still won't be identical to those in the original factions. Here, they will simply be darker in the third column, some blue, some black, etc. Regarding a new castle, it's possible, but where to get models for the castle interior is the question.
Мод на замену всех фракций в Героях 5
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#2058
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Wizard Necromancer
Regarding the new castle, it's possible, but the question is where to get the models for the castle's interior.
In the Naga city, I used the same model for the map that was used in the city itself. If in Heroes 7 the model on the map changes with the upgrade of the capitol, then the same model can be used instead of the capitol in the castle; however, the other buildings will remain unchanged.
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