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Posts from RTF is a global modification that replaces all towns in the game.

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Do we need Ashan?
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In reply to SRD
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SRD
In my opinion, Paint.NET is better :cool:
Thank you! :o
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Some cities are not working – Haven, Necropolis, and Stronghold remain unchanged.
Denchik
In reply to Den4IK 1995
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Den4IK 1995
Some cities don't work - Haven, Necropolis, and Stronghold remain unchanged.
This mod is still under development, and for now, it only includes 2 new factions - Conflux and Fortress.
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Is there a skill tree for this mod?
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Here is the new version of the birds. There aren't many new features, except for the addition of a small amount of text. I couldn't quite manage the effects; I found where to change them, but the result wasn't great. I think it's better to focus on the genies now. I'm thinking of making them like in Heroes of Might and Magic VII. The birds can be refined later if necessary.

Link to the new version of the birds: https://yadi.sk/d/rtIVLY9RswkjW
Мод на замену всех фракций в Героях 5
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Good day. Wizard Necromancer has uploaded the latest version of the faceless units.
In reply to kolt_av
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kolt_av
Good afternoon.
Wizard Necromancer posted the latest version of the faceless creatures.
I'm not the one working on the faceless creatures. I think you'll only see them in the next version, because I'm the only one who publishes creatures here right after I finish them.
Мод на замену всех фракций в Героях 5
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Hello everyone, I suggest adding the "Storm Strike" ability to the Storm elementals (since arrows aren't very effective for them, while Storm Strike would be perfect). Also, I suggest adding the "Incorporeal" ability to the Mist elementals (because they are not competitive enough against the Ice elementals).
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Here is the first version of the Djinn's appearance.
Cool!

Added 5 minutes later
NikitaM
Hello everyone, I suggest adding the "Storm Strike" ability to the Storm elementals (since they are not very good at ranged attacks, and Storm Strike would be perfect for them) and adding the "Invisibility" ability to the Mist elementals (since they are not competitive enough against the Ice elementals).
Storm elementals look good as ranged attackers, considering that their counterparts can't shoot at all, and I would give the Mist elementals a different ability, maybe regeneration and an additional regeneration cast (if regeneration works on elementals).
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In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
Awesome!

Added 5 minutes ago

Storm elementals look good as ranged units, considering that their counterparts can't even shoot. As for the mist elementals, I would give them a different ability, maybe regeneration and an additional regeneration cast (if regeneration works on elementals).
But that's just my preference. Regeneration doesn't really fit the mist elementals, but intangibility would be perfect.
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Djinns are awesome!!! Wizard Necromancer is a very good unit!
Regarding the Storm Elementals, I think they are already good, just need more projectiles!
And for the Mist elementals, I would give them incorporeality, it suits them!
In reply to Gansog
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Gansog
Regarding storm elementals, I think they are fine as they are, just give them more projectiles.
As for the fog elementals, I would give them incorporeality; it suits them!
It also suits all air elementals, and you can't just give it to them because it suits them; it's better to reduce the stats of the ice elementals.

Added after 7 minutes
I compared the stats, and the fog elementals win in terms of speed and initiative. I made the stat range larger.
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I've polished the Djinns and created an upgrade.

UPD: Changed the hair color of the upgrade. The previous one was awful.





Added after 22 hours 29 minutes
By the way, regarding the alt-upgrade, there will be Void Djinns. Those were in MMDoK.
Мод на замену всех фракций в Героях 5

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