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Wicc, what can you say about my first two suggestions? :)
In reply to Arwald
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Arwald
1. I read reviews from HoMM players about HotA; some of the dissatisfied players complain about the overabundance of objects (mainly, as I understand it, they complain that there are more various clues/quests). How can this be fixed without removing them from the game (and subsequently adding new ones):
The diversity of creature banks is not a bug, but a feature. The fact that in SoD the game boils down to accumulating angels/vipers/skeletons doesn't seem right to me. There should be many paths to victory, and the composition of armies in the final stages should be as diverse as possible.

And a bonus for Stronghold/Tower is also needed; new creature banks were added, among other things, to help lagging castles catch up.

The option of choosing two types of creature banks is not only a clumsy solution, but it will also lead to restarts of the type "the wrong type of creature banks was generated."
2. (Here will be my long-standing dream) It would be nice to give the opportunity to check the scholar and/or witch hut with the Vision spell (the mechanic is the same as with monsters, only the radius changes). Saviage once told me in a chat that it is technically possible to do this. Given that playing Anarchy in HotA is less interesting than in SoD, at least the Vision spell can be made a little more useful.
Ideally, it would be good to simply make it possible to refuse both scholars and witch huts. This was implemented in WoT, and I don't remember any complaints.
In reply to Wicc
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Wicc
The composition of armies in the final stages should be as diverse as possible.
As I understand from the feedback, the "only Soda" adherents didn't appreciate this diversity and, because of this diversity, they don't want to play as Hotu. But here, we are essentially preserving the diversity while limiting it in a specific game.
Wicc
And it will also lead to restarts like "the wrong type of bank was generated."
You still need to scout the bank; it's not often that both types of banks are visible on the first day (and even one isn't always visible, except on Jebus). And there's no guarantee that the same combination of banks won't be generated, or even something worse. This won't add any restarts.
Wicc
Ideally, you should simply allow the option to refuse both scholars and huts. This was implemented in WT, and I don't remember any complaints.
Refusal looks like an alien mechanic, while checking with visions fits more into the original mechanics.
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I have another suggestion for balancing magic by swapping some spells. There are too many overpowered spells in the Earth faction (slow, resurrect, teleport, implosion, antimagic). Let's swap slow with dispel/guidance. Or, let's move resurrect to the Inferno faction.
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DiscordPROger#1674

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PROger
I have another suggestion to balance magic by swapping some spells. There are too many overpowered spells in Earth magic (Slow, Resurrect, Teleport, Implosion, Antimagic). Let's swap Slow with Dispel/Course. Or, let's move Resurrect to Fire magic...
It would be better to move Sorrow and Fire Shield to level 2; at least Sorrow.
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Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
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Arwald
As I understand from the feedback, the fans of "only Soda" didn't appreciate this variety in the Horn of the Abyss and, because of this variety, they don't even want to play as Hotu.
I don't think that changing the composition of creature banks will somehow change the position of the "only Soda" fans.
In reply to Wicc
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Wicc
I don't think changing the composition of creature banks will affect the stance of those who only play with soda.
Well, if the technical implementation of this is simple and quick, I would suggest adding a checkbox toggle and seeing how it works.
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HotA is positioned not as an analogue to SoD, but as its further development.

Therefore, there is no desire to be as similar to it as possible. On the contrary, there is a desire to correct the shortcomings of SoD wherever possible.

The emphasis on cons-hives-skeletons is a shortcoming of SoD. The fact that everyone has grown used to it does not make it a virtue. If NWC had known what online strategies would be like during the development of SoD, they would have taken measures back then.

The option of expanding the number of creature banks seems to me the most elegant solution to this problem - the total number of objects with troops increases (meaning the variance of distributions decreases), the average size of a "canned" stack decreases (increasing the importance of other troop sources), and the variety of end-game scenarios increases.

And, very importantly, the standard functionality is not touched. In the days of TE/BT, people tried to solve the cons-hive problem in different ways by changing the size of the guard/composition of the guard/the reward. There was significantly more backlash.
In reply to Arwald
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Arwald
The "only Conflux and Necropolis" enthusiasts didn't appreciate the variety, and because of this variety, they don't even want to play HotA.
No, it's much simpler – they balanced their favorite Conflux and Necropolis in HotA.
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serovoy
No, it's much simpler – they balanced their favorite Conflux and Necropolis in Heroes.
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
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In reply to The_
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Three starting stacks in the castle, let there be some randomness, let the starting stacks be random, 2-3 stacks; give the dreamer faith in fate, otherwise, crude linearity is boring. And better like in SoD, 1-3 stacks, that's what's needed. And I think it will be easier on the soul, and for the SoD player, native randomness.

And Necropolis is too nerfed, it's better to ban Isre, but not to give 30% Necro to everyone, otherwise Necropolis has become completely useless.
672466033
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
In reply to ДаУ
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DaU

And Necromancer is too nerfed; it's better to ban Isra, but not to give Necromancer only 30% of its former power, because Necromancer has become completely useless.
Yes, yes, buffed vampires and controllable splash damage from liches. This makes Necromancer completely useless. Well, as for those who like to play any race without restrictions, there are practically none of them left in HotA, which is actually a good thing!
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DaU
And Necropolis is too nerfed; it's better to ban Исра rather than reduce Necromancer's damage by 30% for everyone, because Necropolis has become completely useless.
Well, with the enhancement, it turns out to be 15+10=25, which is almost 30), so it wasn't made much cheaper :p
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It would be better to give the firebirds immunity to fire again.
In reply to Dirty_Player
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Dirty_Player
With the enhancement, it becomes 15+10=25, which is almost 30) so it's not much cheaper: p
The enhancement is also reduced to 5%, so it's 20% in total.

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