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#157
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Arwald
1. I read reviews from HoMM players about HotA; some of the dissatisfied players complain about the overabundance of objects (mainly, as I understand it, they complain that there are more various clues/quests). How can this be fixed without removing them from the game (and subsequently adding new ones):
The diversity of creature banks is not a bug, but a feature. The fact that in SoD the game boils down to accumulating angels/vipers/skeletons doesn't seem right to me. There should be many paths to victory, and the composition of armies in the final stages should be as diverse as possible.

And a bonus for Stronghold/Tower is also needed; new creature banks were added, among other things, to help lagging castles catch up.

The option of choosing two types of creature banks is not only a clumsy solution, but it will also lead to restarts of the type "the wrong type of creature banks was generated."
2. (Here will be my long-standing dream) It would be nice to give the opportunity to check the scholar and/or witch hut with the Vision spell (the mechanic is the same as with monsters, only the radius changes). Saviage once told me in a chat that it is technically possible to do this. Given that playing Anarchy in HotA is less interesting than in SoD, at least the Vision spell can be made a little more useful.
Ideally, it would be good to simply make it possible to refuse both scholars and witch huts. This was implemented in WoT, and I don't remember any complaints.

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