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#163
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HotA is positioned not as an analogue to SoD, but as its further development.

Therefore, there is no desire to be as similar to it as possible. On the contrary, there is a desire to correct the shortcomings of SoD wherever possible.

The emphasis on cons-hives-skeletons is a shortcoming of SoD. The fact that everyone has grown used to it does not make it a virtue. If NWC had known what online strategies would be like during the development of SoD, they would have taken measures back then.

The option of expanding the number of creature banks seems to me the most elegant solution to this problem - the total number of objects with troops increases (meaning the variance of distributions decreases), the average size of a "canned" stack decreases (increasing the importance of other troop sources), and the variety of end-game scenarios increases.

And, very importantly, the standard functionality is not touched. In the days of TE/BT, people tried to solve the cons-hive problem in different ways by changing the size of the guard/composition of the guard/the reward. There was significantly more backlash.

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