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This has already been featured in The Simpsons :) (refer to the walkthrough – about checking scientists, huts, etc.).
New here? I'm Roha — want a quick tour?
This already happened in The Simpsons :) (read about it in the walkthrough – checking scientists, huts, etc.)
Why buff logisticians even further?
This is an alternative to DD (to increase the chances of finding valuable control spells), not a buff for logistics. In theory, it could be implemented so that MP regeneration doesn't take into account bonuses from logistics specialists; then, in principle, it would be evenly distributed.
Kirr will be running around with 5000 MP. If something like this is to be implemented, the MP regeneration should be the same for everyone, regardless of their initial MP.
Since Dimension Door and MP regen should be interchangeable spells
Well, finding current control spells is often quite difficult... that's why the topic of restructuring the guild is being actively promoted.
Balancing the schools of magic is a very worthwhile goal, by the way. Currently, there's a must-have Earth and a useful Air, and the rest are only taken if desired. This situation doesn't seem right to me.
Even this thesis is questionable. The mechanic of "either one spell or another per day" is somehow very flawed. It's a workaround for online play, not classic, and just plain bad.
Instead, the percentage should be applied in reverse, because it's not always possible to find gloves/boots, it's not always possible to maximize stats (it's risky in the late game), and therefore, the maximum possible amount of MP won't always be restored. And if we don't give a bonus to logistics specialists from their skill, then it won't be an enhancement for them. Other heroes with maxed-out logistics, artifacts, and stat boosts will receive the same amount of MP regeneration from using the spell and will move the same number of additional cells. And the fact that logisticians already have a logistics bonus and can move more cells by that amount – well, that's what logisticians are for; nothing will actually change.
P.S.: I wasn't the one who suggested transferring the army with a spell.
Currently, Dispel is essentially the strongest control spell, and it needs an alternative to effectively double the chance of finding a strong control spell.
Regen with figures in the order of 400-500 MP on expert water looks somewhat adequate and open for discussion.
In my opinion, the imbalance of secondary skills is perfectly normal. And if it seems right to strengthen water and fire, why doesn't it seem right to strengthen other skills, like first aid and eagle eye? What makes magic schools better?