Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Guys, tell me, I'm not very experienced, what should I use to kill this beast?! Today I was playing against a Necropolis player, and the game dragged on a bit, and then we met in an open field. First, this Necromancer summons a Phoenix, which takes down 2 of my Angels with one attack (I had 5 in total). It deals massive damage, has excellent armor, and a ton of health. Seriously, this Phoenix creates a clear imbalance in summoning magic :(. Need help...
SteN
Auto-translated
Indeed, in Heroes 5, Summoning Magic has a special, unique significance, and the summoned Phoenix is its gem, I would even say its highlight. In my opinion, the Phoenix was created to introduce a certain power balance in the battle between a Warrior and a Mage. After all, Heroes are meant not only to crush enemies with a sword but also to strike them with magic. Although I agree that there are situations where Summoning determines the outcome of the battle (including your example), sometimes it is simply impossible to fight against an army with a Phoenix and there is nothing to counter it with. So many arguments have been made about Dwarves – they were called cheaters, and people talked about imbalance, but it turned out that they couldn't cope with the Phoenix. Personally, I know only a couple of tricks that can help reduce its damage. The first method is well known – it is the Withering Grip of the Death Knights for Necromancers. One such ability allows them to be used effectively in battle. The main thing is to protect these "reapers" and keep them away from both enemy attacks and the Phoenix itself. The second point is Counterspell – with its help, you can not even fight the annoying bird on the battlefield, but simply prevent it from being summoned (however, this method is very expensive, as you will have to pay double mana). And, finally, the third trick consists of a special hero skill called Elemental Equilibrium. Its meaning is that in response to the enemy's Phoenix, exactly the same Phoenix (stats, damage, HP) is automatically summoned on your side – and then it's just a matter of technique... I don't think I missed anything and I don't seem to have made any mistakes!)) I only have one question regarding the effect of Banish on the Phoenix – I cannot provide any specific information about this. And, of course, if you already have huge armies, the Phoenix itself will no longer have such a fatal effect, as it will be quickly defeated. P.S.: In the post, I meant specifically summoned Phoenixes, and not hired ones, because the latter do not "grow" with the hero's level... P.S.S.: And also, if the war turns out to be short, you can try to deprive the enemy hero of mana for the expensive Phoenix using Imps – it's naive, but it might work, and in general, it will be very convenient to attack it with Demons with a Slaying Sword
Иногда они возвращаются :smile27: Бросайте флуд и оффтоп из раздела пятерки в Флудовские ссылки или мне в личку.
Snowball
Auto-translated
And then there are the Cave Lords in Inferno, the Dungeon heroes with their deadly spells, and so on. Sometimes it's just easier to kill the enemy army without bothering with the Phoenix... You played as Heaven (since you had Angels), and the archers have a useful ability called "Precise Shot." With it, they ignore the defense of an enemy unit that is 1 to 3 tiles away. With a developed spellpower and the summoning perk (+4 to magic, blah blah blah...), the Phoenix will have almost 1000 HP (the formula is 300 HP + 30 * spellpower, so if the enemy has, for example, 20 magic, then his Phoenix will have 300 + 30 * 20 = 900 HP). The archers' damage is 2-8, and considering that we are playing as Heaven, you can cast Divine Might on them (it's very useful for them, as their damage range is quite large). As a result, 100 archers will take down the Phoenix with "Precise Shot" in one turn; if luck is developed, 50 will be enough – the main thing is to lure it. If it doesn't come on its own, you can teleport the archers to it, just so they have time to shoot. You can also develop Dark Magic and cast Blindness (it seems to work on it, even though it's summoned). You can also come up with other options.
Белый и Пушистый! Иногда.....
ICE
Auto-translated
Thanks for the answers, but I'm not playing as Necropolis or Inferno; I'm playing as Haven. I don't think it makes sense to focus on Elemental skills, but the idea about crossbows is good. I just need to figure out how to lure out that Phoenix, and I can cast Phantom. So, the tactic is this: as soon as the opponent summons the Phoenix, I move all my troops back to the starting position, forcing the opponent to attack, because my archers are much stronger than the Necropolis ones. Maybe someone else can suggest something? And regarding Blind, I'll cast it, but the opponent will dispel it with a spell or use Antimagic, plus I'm playing against a mage, and magic is well-developed there.
I know!!! :cool: You need to have the "Ring of Cold" spell! It's even better if you get the "Enhanced Spells" ability. In short, you need to have several magical skills. Most often, the "Ice Circle" spell appears in the mages' guild on the 4th floor. :smile44: Good luck! :smile44:
Also, water elementals (which can be summoned) and anything that contains water will help you. Or you can summon a phoenix (it appears sometimes in the mages' guild on the 5th floor). With these abilities, you can easily defeat the phoenix!!! :smile14: Don't believe me? I do it myself!
Snowball mentioned everything, but didn't mention the Sylvan heroes and their Deadly Shot ability. Also, just like the Striking Sword of the Inferno lords, it guarantees the death of one unit.
The only thing is, I'm not sure if the Phoenix needs to be on the hero's list of sworn enemies for this to work. IMHO, killing a week's worth of Phoenixes is not an easy task, as there aren't that many of them.
Snowball told about everyone, but didn't mention the Sylvan heroes and their Deadly Shot. Also, just like the Striking Sword of the Inferno lords, it guarantees killing one unit.
The only thing is, I'm not sure if the Phoenix needs to be on the hero's list of sworn enemies for this to work. IMO, killing a week's worth of Phoenixes is not an easy task, as there aren't that many of them.
It's necessary. ;) And they have a +1 weekly growth rate, so killing 2 of them will be enough.
I know!!!:cool: You need the "Ring of Cold" spell! Even better if you get the "Enhanced Spells" ability. Basically, you need to have several magical skills. Most often, the "Ice Circle" spell appears in the mages' guild on the 4th floor.:smile44: Good luck!:smile44: Water elementals (which you can summon) and anything that carries water will also help you. Or you can also summon a phoenix (it appears sometimes in the mages' guild on the 5th floor). With these abilities, you can easily take on the phoenix!!!:smile14: Don't believe me? I do it myself!
And I do the same... as well as using "spit," water, and "banish"... :smile19:
The most advantageous position regarding this issue belongs to the Necromancers. The upgraded Death Harbingers have this ability. They can kill one enemy at a time without retaliation... By splitting them into stacks, you can very effectively use this tactic.
Your advice seems a bit odd. After all, the question of how to kill a phoenix with a Necromancer is usually not relevant, and the answer is obvious. Much more often, the question arises of how to kill a Necromancer's phoenix, especially with a Knight (which is what the author of the topic asked). And here there are 2 options: either kill the phoenix with brute force (remove its retaliation, shoot it, etc.), or eliminate the rest of the army so that it disappears on its own. Other factions have significantly fewer problems with the phoenix.
KRuGeR1991
Auto-translated
So, the issue is about the Haven faction. Therefore, I suggest actively using a combination of Paladins, Swordsmen, and Archers. With their help, you need to pin down the Phoenix and then deliver a precise shot, and the job is done.
Kровь роднит людей с волкaми Алaя, кaк флaг Тень диктaторa нaд нaми, Чертит стрaнный знaк
Слабый сам на крест ложиться Сам вбивает гвоздь Чтоб рассудка не лишиться Я выбираю злость..!!..
Rafsan2008
Auto-translated
Phoenixes should be attacked with an army of 5-10 cavalry units:smile29: