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Posts from Hey, roads, dust, and fog. Auto-translated

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In reply to PutinKING
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#16
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PutinKING
even if you play without roads, logisticians and distribution will still be the deciding factors...
I think it's necessary to play all templates with fast and medium roads (or even fast only). Obviously, except for Jebus Cross
anyone who doesn't want to risk an early encounter should play mini-nostalgia :D
otherwise, it's a useless waste of time. you can't escape fate:smile16:

running to the chest in 1 day or 1.5. my choice is 1 day...
the game should be more dynamic in my opinion. and there aren't that many people who love to sleep during the game..)

HotA and simultaneous turns are here to help you.
ICQ: 564224919
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#17
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I agree with Cobra regarding the roads.
ICQ 669307560

In reply to Jubi-Juby
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#18
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I disagree about Jebus; I think the gameplay is perfectly fine there, even on medium roads, and I don't see any reason to exclude them. Regarding M200, I'm in favor of slower speeds.
#19
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Heh.
In reply to Niemand
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#20
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Dagr
Heh.
And what’s with the “heh”? Are you trying to troll me? If so, then find a connection between the turn time limit and roads for me
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#21
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I like sweets.
324183776, browser32 (skype)
Играю почти всегда - пишите =)
Мой twitch канал https://www.twitch.tv/browser32

Весна-осень 2011.

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#22
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M-200 % - slow/medium
Panic - slow/medium
Diamond/mirror Diamond - only medium
2sm4d(3) - all terrains
Mini-Nostalgia - all terrains
Balance L-U - all terrains
Anarchy - medium/fast
Fir Tree - slow/medium
h3dm1 - medium/fast
JC - only fast
8mm6a - medium/fast
6lm10a - medium/fast
Spider - only medium
8xm12a - only medium
8xm8a - medium/fast
Nostalgia - medium/fast

UTC+03:00, icq 593626431
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#23
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I vote for fast roads only, everywhere. Striving for balance in HotA is basically absurd. The only more or less balanced scenario in the history of Heroes 3 is a mirror match with x3dm1 full-VT and custom creature banks. In the case of HotA, it makes sense to focus exclusively on the speed of matches and the entertainment value for viewers. P.S. Artem, please correct the topic title. It should be "HotA, roads..." - a great song.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#24
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=Lizard=
I vote for fast-paced matches only, everywhere. Striving for balance in HotA is, in principle, absurd. The only more or less balanced scenario in the history of Heroes 3 is a mirror match with x3DM1, full-WT, and custom creature banks. In the case of HotA, it makes sense to focus exclusively on the speed of matches and the entertainment value for viewers.

P.S. Artem, please correct the topic title. It should be "x3DM1, roads..." A great song.

And I thought someone would notice! Sorry, it's a well-known phrase, meaning you can't take the words out of the song! :)


In reply to Redwhait
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#25
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I'm all for faster movement speeds everywhere, except on the M200 map. Interesting stories about balancing medium-speed maps. Balancing at the expense of fun is not right. It's more fun to play on faster maps; if you want perfect balance, play StarCraft.
http://heroes3.tv/aiwe
In reply to Aiwe
#26
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=Lizard=
I vote for fast maps only, everywhere. Striving for balance in SoD (or HotA) is basically absurd. The only more or less balanced case in the history of Heroes 3 is a mirror x3dm1 full-VT with custom creature banks. In the case of SoD (or HotA), it makes sense to strive only for the speed of matches and entertainment for viewers.

p.s. Artem, please correct the topic title. It should be x3, roads... A great song.
Aiwe
I'm for fast maps everywhere, except for m200. Cool stories about the balance of medium maps. Balance at the expense of fun is not right. It's more fun to play on fast maps; if you want perfect balance, play Starcraft.
discord: LuckyF#3482
icq: 681350680
#27
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Just go without roads, I created it.
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

#28
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Slow roads on Jebus Cross, to at least somewhat slow down tempo Castle heroes for Tower Kappa
#29
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I'll support Artyom on the roads completely. People who advocate for fast roads on XL, think with your head first — you're only increasing the game time, not reducing it. You'll spend about 2 hours on rests and another 2 due to resting on the opposite lane. XL should only be played with medium roads. On a mininost it doesn't really matter. On Jebus Cross and on m200 I don't care), not my style
In reply to Palach HP
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#30
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Palach HP
I fully support Artyom regarding roads. People who advocate for fast roads on h/l, think with your head first — you are only increasing the game time, not reducing it. You will spend about 2 hours on rests and another 2 due to rest movements across the road. H/l should only be played with medium roads. On mininost it's not critical. On Jebus and on m200 I don't care), it's not my style

Of course, every game with 10 rest moves across the road on fast roads.

And it's not about reducing game time — where did you even read that? You obviously made that up. It's about the game being more dynamic.
http://heroes3.tv/aiwe