I fully support Artyom regarding roads. People who advocate for fast roads on h/l, think with your head first — you are only increasing the game time, not reducing it. You will spend about 2 hours on rests and another 2 due to rest movements across the road. H/l should only be played with medium roads. On mininost it's not critical. On Jebus and on m200 I don't care), it's not my style
Of course, every game with 10 rest moves across the road on fast roads.
And it's not about reducing game time — where did you even read that? You obviously made that up. It's about the game being more dynamic.