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Posts from M-200% №11

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M-200% #11


Another tournament is announced open, using only M-size templates.

Winners of previous tournaments:
M-200% #1 - RomarioGrom
M-200% #2 - FireToSky
M-200% #3 - Zydar
M-200% #4 - Pit for LM
M-200% #5 - Pit for LM
M-200% #6 - Aya
M-200% #7 - Amiloo
M-200% #8 - Juristis
M-200% #9 - did not take place
M-200% #10 - twaryna

Organizational matters:

1. Host - skd (ICQ 593-626-431), Judges - Sanin (ICQ 423-164-784), The_ (ICQ 241-568-808), Amiloo (ICQ 388-281-368).
2. The tournament is official, regular, and follows the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The tournament schedule will not change after registration closes during the tournament.
4. All tournament games count toward the HoMM3 HW Player Rating.
5. Players who are in the SoD Player Rating are invited to the tournament.
The host has the right to refuse registration to players without a rating, players recently registered on the site, as well as players who have had disqualifications for violating tournament deadlines in other tournaments on HeroesWorld.
6. In matches not played within the set deadline, technical results will be assigned.
7. Saves and password files for all matches must be kept until the end of the tournament and presented upon the first request of the hosts, judges, or any member of the AC. Forgetting or losing the password for a game may serve as grounds for assigning a technical loss in the match.
8. Controversial issues, if any arise, please discuss off the forum. To resolve, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is made primarily based on the tournament rules. If the situation is not covered by the rules, the judges will rely on basic logic and gaming ethics.

Schedule


Rules.

1. Game version. The tournament uses game version SoD 3.2(4.0) + HD mod version 4.2 + HW_rulez 1.38 (if a newer version is released, this rule item is subject to change).
2. The tournament is conducted according to the rules of online games in Heroes 3.
3. Restarts total 2 days (111+111 or 112). After each subjective restart, players swap starting colors.
A restart of generations with identical towns is taken at the request of at least one opponent immediately after map generation (this is a technical restart at the request of any participant, no restart day is spent, no color swap occurs).
4. Starting town, hero, and bonus are random.
5. The right to choose the starting color in the first generation belongs to the player who wins the coin toss. The HW Rules "Flip a coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
In BO3 games, the right to choose color passes to the other player for the second game; if a third game is necessary, a new coin toss is conducted.
6. The following templates are used in the tournament: Skirmish, 2sm2c, Balance (Size M, no Dungeon, monster strength - average, difficulty 200%, roads - slow/average).
For each stage in BO1 rounds, a template will be set according to the drawing.
In BO3 rounds - the template for the first game from the three available templates is chosen by the player who lost the coin toss for color choice; in the second game, the right to choose the template passes to the opponent, who selects a template from the two remaining templates; if a third game is necessary, it is played on the remaining template (note: the template is chosen first, after which the player selects the color for the first generation).
7. All games are played with a chess timer: 8-4-1.

Tournament format.

1. The tournament uses the Double Elimination system (loser in the upper bracket moves to the lower bracket, loser in the lower bracket leaves the tournament).
2. Early stages are BO1 matches; from the Quarterfinals of the upper bracket and the Quarterfinals of the lower bracket, matches are BO3.
3. The Grand Final of the tournament consists of BO3 series, where the winner of the upper bracket needs to win one series, and the winner of the lower bracket needs to win two series.

Deadlines.

1. Registration: May 1 - May 13.
2. Start of tournament games: May 14.
3. Round deadlines:
Upper Bracket:
Round of 64 - until 18.05
Round of 32 - until 22.05
Round of 16 - until 02.06
Round of 8 - until 12.06
Quarterfinals - until 26.06
Semifinals - until 10.07
Final - until 07.08;

Lower Bracket:
Round 1 - not applicable
Round 2 - until 28.05
Round 3 - until 02.06
Round 4 - until 07.06
Round 5 - until 12.06
Round 6 - until 19.06
Round 7 - until 26.06
Round 8 - until 03.07
Round 9 - until 10.07
Quarterfinals - until 24.07
Semifinals - until 07.08
Final - until 21.08;

Grand Final - until 18.09.

I wish all players intense, successful, and victorious battles! The tournament winner will be awarded the "Winner's Cup of the online tournament Heroes of Might and Magic 3 called M-200%" for their avatar.

UTC+03:00, icq 593626431
In reply to MaxGor
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MaxGor
The habit of making important moves at the end of the turn let my opponent down, and he gifted me a main hero of level 30))) Thanks for the game.

The unusual, strict timer caused many mistakes. Although overall the game was going well, one fatal mistake brought victory to my opponent. Thanks for the game and good luck further!
In reply to Georg_
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Information:

The tournament rules state that it is held under standard ХВ rules, and also specify the differences or clarifications for the m-200 tournament, such as restarts of 112 or only slow/medium roads.

If you open message number 3 in the rules, you can see the clarifications in the rules specifically for individual template categories.

So, in these clarifications there is a point:
Additional restarts:
- Restart generations with identical castles. It is done at the request of at least one of the opponents immediately after the map generation.
This is a technical restart at the request of any of the participants if the starting castles are mirrored (the day of restart is not spent, the colors do not change).

This very popular question has found its reflection in the tournament rules :)

UTC+03:00, icq 593626431
In reply to =Lizard=
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=Lizard=
Thank you for playing!
thank you for playing
In reply to Chemist_HP
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Chemist_HP
The opponent's last activity was on May 7th, and they haven't responded on ICQ for a week. If they don't get in touch, I don't see the point in waiting for them over the weekend.

Information:

1. Player Kirill Samoylenko should contact me on ICQ (today) or contact Amiloo ICQ - 388281368 (today or tomorrow) to schedule a time for the 1/32 final match.

If the participant is inactive by May 21st, they will be disqualified from the tournament.

2. Tomorrow is the deadline for the 1/64 final match: Vladimir_Ospa - amigo sasha
In the 1/32 final of the upper bracket (Socrat) and in the 2nd round of the lower bracket (Mori), they have the right to choose the color for the first generation without a draw.

UTC+03:00, icq 593626431
In reply to Andres
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Andres
Respawn with a tiny area and no money, but a Mine with 2 stacks appeared, and the opponent scouted an external dwelling of horses in the adjacent zone, guarded by a horde of troglodytes. I decide to play. Somehow, through marketplaces, I only build portals in dungeons and marketplaces. On week 1, day 2, having bought 7 horses (and unable to buy 5 more due to lack of funds), upgrading them at stables, I go to the adjacent zone through 22 upgraded monks, and there, across wasteland, stands Gurney with 27 dogs, 6 birds, 19 orcs, and basic units guarding the same adjacent zone (25 upgraded ogres). His stats: 5 1 5 1, mine: 10 2 2 2 (13 mana for a couple of archers). I attack without hesitation and it's an easy win. The horses handled themselves with a loss of 2 (ballista rules). With expert offense and charging, damage is 300 - 480. 120 troglodytes and 3 harpies, purchased back in the first week, acted as fireball bait.

Thanks for the game!
balance as always balance, one exit from respawn through 100-249 grand elves, another through 50-99 upgraded ogres and 3 to the opponent, and well against such a sweet deal as an external dwelling of horses with virtually no guard, 2 portals, and stables under the castle, you can't lose :(
In reply to malopom4lu
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opp spent 112, I didn't take it; slow roads.

I got Elves at the start, a lot of gold. 1345 in the citadel on the first turn.
On the second turn I break through into two zones at once, in one my scout meets the opp, in the other I took Pandora's Boxes with 35 gr. wolves, 50 regular ones, 5k experience, 3 mini Dragon Fly Hives.

On turn 127 I power-level in style, the opp bursts in and kills my main hero. There's significantly less meat there, but Das is decently leveled. I build a tavern in the village, the main hero returns as a 3rd hero =) I basically transfer the army to him, attack, they kill my shooters and buy them off, on the same turn I reclaim the Pandora's Box for the second level of spells. I pass the turn, then GG follows.

P.S. went to play the lottery)

Thanks for the game!
Battle Report Accepted
Random Faction Random
Клэнси / Clancy Start Hero Клэнси / Clancy
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Победа / Def Победа / Def
Random Faction Random
Жемчужина / Gem Start Hero Жемчужина / Gem
Дас / Dace Main Hero Дас / Dace
Map Template
Skirmish
Game Length
127 days
Game Date
5/19/2016
Reported
5/19/2016 10:43 PM
Rating Impact Archived
c0nn3c71nkK.ppL 1461 1486 +25 ↑
twaryna 1743 1718 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/19/2016 10:49 PM

In reply to c0nn3c71nkK.ppL
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c0nn3c71nkK.ppL
Opp spent 112, I didn't take it; slow roads.

Got Elves at the start, lots of gold. 1345 in Citadel on the first week.
On the second week I push into two zones at once, in one the opponent meets a Scout, in the other I took Pandora's Boxes with 35 Wolf Riders, 50 regular Wolves, 5k experience, 3 minor Dragon Fly Hives.

On 127 I power-level nicely, the opponent bursts in and kills my main hero. There's significantly less meat there, but Das is fairly well leveled. I build a Tavern in the town, the main hero returns as a 3rd hero =) actually I transfer the army to him, attack, they kill my shooters and buyback, on the same turn I clear the Pandora's Box for the second level of spells. I pass the turn, then ГГ.

P.S. went to play the lottery)

Thanks for the game!

Thanks for the game!
http://heroes3.tv/twaryna
In reply to skd
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We started playing right away, in the very first generation. Tazar was the first hero to appear; he had money, everything was good. I didn't even notice that Papa Ufrethin had sent his own hero. In reality, there wasn't that much money, and all the tombs were minimal. But the opponent had a great situation, with a lot of heroes, including Solmyr and Aislin. Tazar, who we had high hopes for, got Mysticism and was sent into retirement, but then Gurnisson appeared and immediately grabbed the land. In the first week, Dendroids were in the fort. At the beginning of the second week, he captured boots and gloves. With artifacts and a stable, Papa Gurnisson was flying around just like Dessa. He broke through the guard in the treasure city, where the opponent was supposedly located, but on the other side of the portal, a group of Medusas made it clear to me that I shouldn't go there. At that moment, the opponent decided to speed things up and was defeated while guarding the Hive (90 Elves). Gurnisson, with a huge amount of movement points, made a large detour through the wilderness and, after a couple of days, attacked the opponent. The +3 round cloak helped a lot, because Gurnisson had only 1 skill point throughout the game. On day 127, he placed Unicorns, which helped him capture a couple more Hives. For the third week, he fought against the opponent's mages, who managed to get to GM4 and dealt a lot of damage with Meteor and Chain Lightning. But in the end, he managed to defeat them. Thanks for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Аэрис / Aeris Start Hero Аэрис / Aeris
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сайра / Cyra Start Hero Сайра / Cyra
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
Skirmish
Game Length
137 days
Game Date
5/20/2016
Reported
5/20/2016 4:29 AM
Rating Impact Archived
Dirty_Player 1685 1693 +8 ↑
SVAROG 1501 1493 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/20/2016 10:45 AM

In reply to skd
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We chose all restart options, resulting in a game without hidden bases, but it was still playable. I implemented a plan for the game, leveling up 8 mages (as per my opponent's strategy). On their side, there were incredibly strong stats and units (just the 130+ creatures with mass haste were a challenge), but map control ultimately decided the outcome. Thanks for the interesting game! When I lost on turn 127 in a hidden base with green dragons, I thought it was all over...))


Battle Report Accepted
Random Faction Random
Дарксторн / Darkstorn Start Hero Дарксторн / Darkstorn
Сефинрот / Sephinroth Main Hero Сефинрот / Sephinroth
Победа / Def Победа / Def
Random Faction Random
Рион / Rion Start Hero Рион / Rion
Рион / Rion Main Hero Рион / Rion
Map Template
Skirmish
Game Length
215 days
Game Date
5/20/2016
Reported
5/20/2016 6:03 AM
Rating Impact Archived
KobRa_RR 1901 1902 +1 ↑
Pashqa 1474 1473 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/20/2016 12:55 PM

In reply to KobRa_RR
KobRa_RR
20.05.2016 KobRa_RR Skirmish 215
ХЛ+У играли? :D
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to Andres
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Andres
My opponent picked all the rest spots, and I only had one. He gives me a Stronghold against a Swamp, which is there. After passing through 49 blue caps into an adjacent zone with a loss of 5 goblins, I decide to play. I use Vokyal as an additional argument in the tavern, and I can already see 1 Stone of Knowledge. My opponent's situation turned out to be extremely bad, and on turn 114, he collapses in the Necropolis.

Thanks for the game!


Thanks for the game.
:smile13:
In reply to skd
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skd
Information:

1. Player Kirill Samoylenko should contact me via ICQ (today) or contact Amiloo ICQ - 388281368 (today or tomorrow) to schedule a time for the 1/32 final match.

If a participant is inactive by May 21st, they will be disqualified from the tournament.

2. Tomorrow is the deadline for the 1/64 final match: Vladimir_Ospa - amigo sasha
In the 1/32 final of the upper bracket (Socrat) and in the 2nd round of the lower bracket (Mori), they have the right to choose the color for the first generation without a draw.


Yesterday, I wrote to my opponent, Vladimir_Ospa, and he is still silent. How am I supposed to play if he hasn't responded? His nickname on Heroes of Might and Magic and on ICQ are the same. I have no idea what he was doing, and why he couldn't contact me?))
In reply to Dirty_Player
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Dirty_Player
We started playing right away. The first hero to appear was Tazar; he had money, everything was good. I didn't even notice that my father, Ufretin, had also spawned a hero. In reality, there wasn't that much money, and all the dungeons were minimal. But my opponent had a great start, with many heroes, including Solmyr and Aislin. Tazar, who I was counting on, gained Mysticism and was sent into retirement, but then Gurnisson appeared and immediately grabbed the Earth skill. In the first week, Dendroids were in the fort. At the beginning of the second week, I captured boots and gloves. With artifacts and a stable, my father, Gurnisson, was flying around like Dessa. I broke through the guard in the treasure city, where my opponent was supposedly located, but on the other side of the portal, a group of Medusas made it clear that I shouldn't go there. At that moment, my opponent decided to make a move and was defeated by the Hive guard (90 Elves). Gurnisson, with a huge amount of movement points, made a large detour through the wilderness and, after a couple of days, attacked my opponent. The +3 rounds cloak helped a lot, because Gurnisson had only 1 skill point throughout the game. On day 127, I placed Unicorns, which helped me capture a couple more Hives. In the third week, I fought against my opponent's mages, who managed to get GM4 and dealt a lot of damage with Meteor and Chain Lightning. But I still managed to defeat them. Thanks for the game.
The distribution was good. 2 resource nodes, I have money, and Solmyr appeared. In the first week, I took a village and captured 4 mines (excluding gold mines). My father, Aislin, grabbed the Earth skill, 3 crossroads, and had strong guards: 50+ Elves, 50+ Fish, and 20+ Cruisers. I decided not to attack and wait for the second week. At the beginning of the second week, 170 resource nodes defeat 24 Cruisers, and immediately 10+ Pitfiends appear for the "Explosion" scroll, and I capture an Inferno village. There, I destroy 3 Hive guards (50+ Elves, 40 air units, 10+ Giant Scorpions). I decide to attack the air units first; there are about 41 of them, but they have GS 14! They cut down 20 resource nodes, the Hive is minimal, I see red players moving nearby, and I decide to attack the Elves; there are 91 of them!!! In a hurry, I forget to remove 30 Skeletons, and then, disaster, I'm defeated... the mages couldn't help
In reply to KobRa_RR
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KobRa_RR
We chose all the restart options, resulting in a game without hidden spots, but it was still playable. I implemented my plan for the game by leveling up 8 mages (as per my opponent). On their side, there were incredibly strong stats and troops (just the 130+ creatures under mass haste were something else...), but map control ultimately decided the outcome.
Thanks for the interesting game! When I lost at turn 127 in a hidden spot with green dragons, I thought it was all over...))

I managed to pull off a good performance in this match, considering it was a game on map 200.
Thanks for the game :smile31:
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In reply to skd
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Hmm...
I went with a Mage, and as a result, Theodorus had basic Air Elementals and a bolt spell dealing 160 damage, plus he had Blind. He also had decent knowledge for casting spells. My opponent went with a Warrior, and he had a dragon with 1-1 strength and knowledge. He had more troops, but they would have been killed by magic....
But, it didn't make it to the final battle....
There were 7 groups of Griffins, 80+ groups of Goblins, and almost 20 groups of Wolves.
I had a path either to the Treasure through 20-49 Diamond Golems, or to my opponent through Goblins on the secondary resource (10-19 groups of Wyverns). I wouldn't have caught up with my opponent, so chasing him through the wilderness without logistics would have meant losing momentum. Therefore, I had to attack the Goblins with Golems, thinking they would split into single units and there would be no more than 30 of them, but unfortunately, 45 Diamond Golems, which also didn't split into single units properly, were stronger....
In the end, I lost, and GG.

Congratulations to my opponent on the victory and good luck in the tournament!
Battle Report Accepted
Random Faction Random
Соруг / Saurug Start Hero Соруг / Saurug
Теодорус / Theodorus Main Hero Теодорус / Theodorus
Поражение / Lose Поражение / Lose
Gee
Красный / Red
Random Faction Random
Сильвия / Sylvia Start Hero Сильвия / Sylvia
Дракон / Drakon Main Hero Дракон / Drakon
Map Template
Balance
Game Length
126 days
Game Date
5/20/2016
Reported
5/20/2016 3:58 PM
Rating Impact Archived
bolotnik 1439 1420 -19 ↓
Gee 1326 1345 +19 ↑
Rated Sep 28, 2022

Accepted by opponent on 5/20/2016 4:06 PM

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