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We chose all restart options, resulting in a game without hidden bases, but it was still playable. I implemented a plan for the game, leveling up 8 mages (as per my opponent's strategy). On their side, there were incredibly strong stats and units (just the 130+ creatures with mass haste were a challenge), but map control ultimately decided the outcome.
Thanks for the interesting game! When I lost on turn 127 in a hidden base with green dragons, I thought it was all over...))