Skip to content

Posts from BLITZ TOURNAMENT

5.0 (5 ratings)
In reply to Radik
User Avatar
#282
Auto-translated
Radik;90721
Yeah, at this stage, there are really few options. There are practically none. I think there will be at least 10 players competing for the top spots.
Well, what can you do... :) I hope that on the next map, there will be only one player in first place... :)
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

In reply to Kamikaze
User Avatar
#285
Auto-translated
Kamikaze;90652

[/U]In short, the fact is that Moner ALWAYS travels the farthest on the first day. And if you re-hire a hero (after firing them), the basic army is calculated as one unit of the first level.
In short, I didn't understand anything about what facts and documents you and Amber Soler are talking about. In practice, it turns out that both Dessa and Moner move the SAME in this particular task. I checked this using the save files I have from my playthrough. I led Dessa along the route to the oil rig. Along the way, she collected all the resources available on this path and near the oil rig. She stopped at the mine. I couldn't make her move anywhere else. I led Moner EXACTLY THE SAME WAY. The result is the same. He did the same as Dessa, he is standing at the oil mine and cannot move anywhere. Where exactly am I supposed to use Moner's theoretical advantage in practice?

Added after 9 minutes
Dmitry_A_S;90633
You have plenty of time; it's not as much as it seems at first glance.
But then there will be a description on 47 pages :) A blitz tournament is a tournament where completing a round takes less time than describing the walkthrough
User Avatar
#286
Auto-translated
It is in practice that Moner travels the farthest and always does so, of course, if it's on grass or other penalty-free terrain. ;)

Especially for Iron Axe

In this save, you can see that if you collect everything and capture the Laboratory, you can then move on to somewhere else.
Attachments 1
1 file attached • Total size: 127.4 KB
User Avatar
#287
Auto-translated
Kamikaze;90761
In this save, it's clear that if you collect everything and capture the Laboratory, then after that you can move somewhere else
Yeah, thanks. But I've already figured it out from VDV's description and images. In my save, Moner is standing on oil and has no moves left. Dessa is the same. But it turns out if you take minerals along the way as drawn by VDV, that's exactly what happens: Moner has enough to move one more point, but Dessa doesn't. Well, with such shallow knowledge of Heroes 3 theory as mine, I'm lucky I even reached VDV in terms of money :)
Now I'm studying his description via images so I don't mess up in the future :) And I didn't use Kirya. By the way, for VDV—I couldn't dig up a frame/shot of this Kirya; there's no time to master and figure out the "kopalka" (map editor). Although I have several versions of "kopalkas" and the documentation too :)
User Avatar
#288
Auto-translated
Kamikaze;90754

Actually, I think there will be more than 50% of players in the top positions.
But I started thinking completely differently: now I'm almost certain that there will be very few top positions (most likely only one), but definitely no more than 50%! You're exaggerating. Well, time will tell...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
User Avatar
#289
Auto-translated
I just tested a "map," hired different logistics experts in various cities on different lands, and guess what – they all move at the same speed. Conclusion: turn calculation is based **solely on the hero's initial army!**
In reply to Kamikaze
User Avatar
#290
Auto-translated
Kamikaze;90770
I just tested the "map," placed different logistics experts in different cities on different terrains, and guess what – they all move at the same speed. Conclusion: the turn calculation is based solely on the hero's starting army!
How did you test the map with logistics experts, if you don't mind sharing? Also, I don't quite agree. I think you wouldn't argue that the terrain type also plays a significant role.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Kyle
User Avatar
#291
Auto-translated
Kyle;90363
Hello, here we go...
Rounding can only be performed on a number ONE time... otherwise, we get a situation where the number 0.4444444444444445 rounds up to 1, even though by the rules, only a number no less than 0.5 can be rounded to 1!
Regards.
I don't think such a rule exists :) You can round a number as many times as necessary. It depends on how many decimal places you need to round to. Therefore, if the task says to round this number to two decimal places, you get 0.45. But if you need to round to an INTEGER, then yes—it will be 1.

Added after 16 minutes
AmberSoler;90473
I didn't even think about the portal at that moment—after all, you swore you'd stop appearing there. And I don't think there are such maps here.
I am not satisfied with the rules established for the HoMM4 official scene. Also, their clouds, which they use to shut up people who voice topics they dislike.
AmberSoler;90473

You're confusing the concepts... :)
I think there isn't a single trick that can be done with an ally but cannot be done with your own hero. Take any tournament map, replace the ally's town with your own—and play. You lose nothing.
I'm not confusing anything. If the map has an ally and the map is large, then the gameplay tactics on that map are more interesting than if the ally's town were your own. Here, the player solves the problem of moving a newly recruited hero to the ally's territory, followed by a competition with the ally to collect resources, artifacts, and mines on that territory. To do this, you must use a hero to quickly gather troops from the dwellings on the ally's land. This tactic is more applicable when playing HoMM4. Because there, using combinations of certain magic, skills, units, and choosing the battlefield, you can break through quite strong neutral stacks.
AmberSoler;90473

That's exactly what I'm saying—all such tactics are born from the map maker's incompetence.
Maybe I'm wrong—then enlighten me, what's the trick? An ally is extremely useful on a pawn map, maybe on a knight map, because they're a great helper! :) But adults don't need them. :D
The trick is that a map with an ally is more interesting even on a queen map. While kicking the enemy's backside, you also have to solve the problem of how to fully strip the ally's territory of loot WITHOUT having your own fortress in that area.

Added after 4 minutes
Kyle;90526
Well, some people sent me a save where ALL heroes had been dismissed... How should I check? I don't possess the gift of omniscience...
I suggest including a PROHIBITION on dismissing heroes FROM THE FINAL save in the blitz tournament rules.

Added after 8 minutes
Kamikaze;90631
And my Dessa couldn't reach the chest, just couldn't reach it... what a jerk!!!
Fantastic. Dessa can definitely reach the chest on the last move following the route VDV drew; standing on the mine, he has just enough movement to take it.

Added after 3 minutes
VDV_forever;90636
I agree about Kyrre—she's a girl!
As for the other heroes, unfortunately, I disagree. They are men, men...:)
P.S. I also used to think Dessa was a girl :D
Regards, VDV_forever
And how did you check who is a girl and who isn't :)

Added after 3 minutes
AmberSoler;90752
Well, what can you do... :) I hope on the next map there will be only one first place... :)
Why is everyone so worried about how many people might end up in first place? In my opinion, it doesn't make a difference.
In reply to IronAxe
User Avatar
#292
Auto-translated
I've sent the save file.
IronAxe;90781
I don't think there's such a rule. You can round a number as many times as needed. And it depends on how many decimal places you need to round to. So, if the task says to round the number to two decimal places, the result will be 0.45. But if you need to round to a whole number, then yes, it will be 1.
Rounding should be done directly to the desired number of decimal places, not in stages.
Example: 0.45 is rounded to 0
Example in stages (incorrect):
1) 0.45 is rounded to 0.5
2)
In reply to Ataman
User Avatar
#293
Auto-translated
At the request of Dmitry AS, I'm taking my description out of the attachment and putting it in the spotlight :) ------------------------------------------ Description of Axe's Blitz-1 task. "Teremok" (Little Hut). Watch the final save while reading (pay attention to the heroes' faces :)). 1. Kerillion, the hero, takes a pile of gold, goes to the stable, takes wood, and enters the stable. He goes and takes sulfur near the exchange, takes it at a "right angle." Then he takes a pile of gold on the way to the eastern gate. He returns to the exchange, and his turn ends. Well, with such a surprised face as Kerillion's, he can only work at the exchange. 2. Kerillion hangs out at the exchange. Press the spacebar – enter the exchange, trade. Sell everything except 5 logs. There are 3700 in total. 3. In the Fortress, we build the Teremok. There are 0 of all resources left. 3200 money. 4. We buy the hero Gird. In the Teremok window, the faces of Dessa and the monkey appear, looking like two peas in a pod. 700 money left. 5. The hero Gird, a slowpoke, says, "Well, what faces you have," picks up the chests near the Fortress for money, places a flag on the sulfur mine, goes to the stable, and on his last turn, places a flag on the sawmill. In total, we received 700+1500+2000=4200 money. 6. We buy Dessa in the tavern. In the Teremok window, Gretchen's face appears. 4200-2500=1700. 7. Dessa, saying, "I'd like to have such a handsome guy to munch on nuts with," goes to the stable. He clears the snipers out of the way. Gretchen shouts from the Teremok, "You don't have a better face!" Dessa collects some stones near the blue sawmill, takes 1000 money in a chest there, and on his last turn, stands on the sawmill. 1700+1000=2700. 9 wood, 6 oil, 4 dragon stones. 8. We buy the hero Gretchen in the tavern. In the Teremok window, someone's face appears. "What are you doing here, you..." :) Gretchen hits the face that appeared and makes a huge number of circles through the tavern, cursing everyone and everything :) until a terrible face of Moner appears in the window. Gretchen's hand disappears into the void. Thank God, there's nothing left to hit – a lementhal, let him be. 2700-2500=200. 9 wood, 6 oil, 4 dragon stones. 9. And Gretchen goes to the stable, takes a horse, and, exhausted, walks along the road to the blue stone mine. Along the way, everyone shouts at him to pick up a can of oil. - "You're so annoying," says Gretchen, picking up the can of oil. "You have Pathfinding, does it really matter?" He stands on the mine, takes another pile of sulfur on his last turn without leaving the mine, right under the nose of the blue one, sitting dejectedly on a horse. - "What are you staring at? You're a blue loser! Well, stay there, until everyone beats you up." 200 money. 9 wood, 6+6=12 oil, 4 dragon stones, 3 sulfur. 10. Who's at the exchange?!!! Sell everything for... damn it!! 3725 money. 11. We buy Moner. 3725-2500=1225. In the Teremok window, Pir's face appears. - "Guys! I have a ballista with infinite ammunition, let's get it to the exchange!!" - "No way, what will we use to fight off the blue loser when he realizes that everything has been stolen from him?" 12. Moner goes to the oil rig through the stable. Oil is in demand at the exchange now. But for now, he only collects two piles of stones, and he doesn't care, he's a lementhal, why would he make stone lementhals, and what can you expect from him – he doesn't have a brain, and if he did, Gretchen would have knocked it out of him in the Teremok. But he diligently collects money, and he also picked up a chest near the oil rig on his last turn. 1225+2000+2000=5225. 18 stones. 13. We buy Pir. 5225-2500=2725. In the Teremok window, Asas's face appears, oh, Ananil, damn it, I can't even say it right, Aenain. The face is blue, but that's okay, at least he has ears on top of his head. In my version of the game, he is an Elementalist, how about that. Pir easily reaches the crystal mine – and takes a pile of gold and crystals from it on his last turns. 2725+900=3625. 18 stones, 5 crystals. 14. Everything is sold at the exchange. 5725 money. We buy Aenain 5725-2500=3225. He takes the last pile of oil and paints the dragon mine on his last turn. At the exchange, the surprised Kerillion sells the remaining oil. 3975 money. 15. In the Teremok window, the face of some bull with lightning between its horns hangs. - "Why didn't you collect the money from the mill – you bastards!" - "Go away, we're not going to buy you anymore – it will be more expensive for us!!" And all of us have 0 turns, what a twist :) From the neighboring window of the Teremok, a face of Caucasian nationality watched all this mess. - "Allahu Akbar! Devils! We need to blow up this whole Teremok! They won't let us sleep peacefully!" The end.
In reply to IronAxe
User Avatar
#294
Auto-translated
IronAxe;90781
Fantastic. Dess will definitely reach the chest on her last turn by following the route drawn by VDV, and standing on the mine, she will have enough movement points to take it.
But that's not the case. If Dess's army includes orcs (speed 4), then the poor thing can't take the chest:D (referring to the "default army")

Added 6 minutes later
to Железянный Топор
Bombastic description... well done, I mean, hatchet! I respect that! :smile54:
In reply to Kamikaze
User Avatar
#295
Auto-translated
Kamikaze;90806
Actually, that's not the case. If there are Orcs (speed 4) in Dessa's army, then the poor guy can't take the chest:D (referring to the "default army").
So, what version of Heroes are you playing? Secondary heroes are given to me with only one army. Dessa had only one goblin. What are you playing offline on such a version that allows you to gather troops from secondary heroes? I want that version too.
User Avatar
#296
Auto-translated
yet another "useful" save ;) (Dessa cannot pick up the chest)

No, you don't understand. "Secondary" heroes, in this case, Dessa, have only one goblin, but the program reads the full army that should have been there if not for the patch (SOD is a patch for The Restoration of Erathia in this case).
Attachments 1
1 file attached • Total size: 130.6 KB
User Avatar
#297
Auto-translated
Kamikaze;90814
No, you don't understand. "Secondary" heroes, in this case Dess, have only one goblin, but the program reads the full army that should have been there if it weren't for the patch (SOD is a patch for The Restoration of Erathia in this case).
So, you're not playing The Shadow of Death? Well, you need to find the corresponding version to be on equal footing with everyone in the tournament.
User Avatar
#298
Auto-translated
SOD - Shadow of Death - In this version, the purchase of a second and subsequent heroes with a full army in the tavern has been patched, but the movement on the day of purchase has not!

Added 3 minutes ago
Ley;90772
How did you test the map with logistics, if it's not difficult. And in general, I don't quite agree. I think you won't argue that the terrain also plays a significant role.
The terrain does not play any role if the army composition is the same for all heroes.

Statistics

Welcome our newest member: leyu