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Posts from What is your opinion about Heroes IV?

3.5 (11 ratings)
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Heroes of Might and Magic IV is...
21 voters
Multiple choice Closed 2006-02-20
This poll is closed.
A revolution in the series
28.6% 6 votes
Favorite game in the series
9.5% 2 votes
Failed experiment
52.4% 11 votes
They aren't heroes at all (what were NWC thinking?)
0% 0 votes
Just an upgrade for HoMM3
0% 0 votes
Other (please specify)
19% 4 votes
In reply to Мугайс
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Мугайс;88015
Heroes are upgrades, all creatures in the castle can be built, it's a commander hero rather than one of the units, it's the good old "attack-defense-spell power-knowledge" stats.
Well, I disagree with you here,
In Heroes 1 - there are no upgrades!
In Heroes 2 - there are upgrades, but not for all units...
In Heroes 3 - all creatures in the castle have upgrades.
What we see is that development is happening..
Furthermore, the fact that the hero became not only a commander but also a fighter - this is also development. The same goes for the Hero's characteristics.
You can't stand still... you'll grow moss.. :D
The world changes, and we must change too...

Respectfully.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
In reply to Kyle
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Kyle;88018
Well, I disagree with you here.
In Heroes 1, there are no upgrades!
In Heroes 2, there are upgrades, but not for all units...
In Heroes 3, there are upgrades for all creatures in the castle.
What we see is that there is development happening...
Furthermore, the fact that the hero has become not only a commander but also a fighter is also a development. The same applies to the hero's characteristics.
You can't stand still... you'll get covered in moss... :D
The world is changing, and we must change too...

Sincerely.
Kyle +1. Part 4 is a very cool installment:smile54:
:D
In reply to OptiMAL
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But in the end, the 5th installment became the successor to the 3rd... if not even the 2nd :rolleyes:

Sometimes, excessive innovation leads to unfortunate consequences. I've already said that you can attach a fifth leg and a second tail to a dog so that it "doesn't stand still and get covered in moss." But whether the dog needs it or not is something no one cares about... :o

P.S. And in general, stop portraying me as a staunch opponent of the 4th installment :smile43:
Подмосковный рейнджер, не ведающий стаха
In reply to Мугайс
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Mugais;88028
But in the end, the 5th part became the successor to the 3rd part... If not even the 2nd :rolleyes:
Well, I don't know about the second one, but what is true is true... the fifth is the successor to the third, but quite a few ideas from the fourth made their way into the fifth... albeit with some changes... but that's for the better...
Mugais;88028
Sometimes excessive innovation leads to unfortunate consequences. I've already said that you can sew a fifth leg and a second tail onto a dog so that it "doesn't stand still, or it will grow moss." But whether the dog needs it or not is no one's concern... :o
:smile52: +1! I haven't laughed like that in a long time... :smile40: Of course, the main thing is not to overdo it... But as I already wrote in another topic, the authors of the fourth part messed up precisely in this...
Mugais;88028
P.S. And in general, stop portraying me as a staunch opponent of the 4th part :smile43:
And what? I didn't say anything... I was just passing by... :smile06:

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
In reply to Мугайс
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Mugais;88015
But, I'm sorry, this is NOT Heroes! And I sincerely feel sorry for those people who, for various reasons, started their acquaintance with this wonderful game with the 4th installment.

Heroes is about upgrades, it's about all the creatures in the castle being buildable, it's about a hero-commander, not just one of the units, it's about the good old characteristics of "attack-defense-spells-knowledge."
If something doesn't suit you and you simply don't understand the 4th installment, there's no need to express yourself so categorically:smile22: :smile22: :smile22:
P.S. And I can criticize the 3rd installment, even though I like it.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
In reply to LeSHiJ-MaX
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LeSHiJ-MaX;88043
If something doesn't suit you and you simply don't understand the fourth installment, there's no need to express yourself so categorically.:smile22: :smile22: :smile22:
P.S. And I can criticize the third game too, even though I like it.

I can also criticize both the third and the fourth game if I wanted to :o. If I hated the fourth installment so much and didn't understand it, as you put it, then why am I creating campaigns for it? :cool:
Подмосковный рейнджер, не ведающий стаха
In reply to Мугайс
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Mugais;88051
I can criticize both Heroes III and Heroes of Might and Magic: The Succession Wars :o If I hated part 4 as much as you do and didn't understand anything about it, as you say, then why am I creating campaigns for it? :cool:
So, if you think the heroes, as you said, are not heroes, then why are you making campaigns? You feel sorry for the people who play, but you still make campaigns for them. Why?!
:D
In reply to Мугайс
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Mugais;88028
But in the end, the 5th installment became the successor to the 3rd... if not even the 2nd :rolleyes:

Sometimes, excessive innovation leads to unfortunate consequences. I've already said it – you can attach a fifth leg and a second tail to a dog so that it "doesn't stand still and get covered in moss." But whether the dog needs it or not – no one cares... :o

P.S. And in general, stop portraying me as a staunch opponent of the 4th installment :smile43:
How else should one react to your posts? Calling the heroes a "dog that no one asks"!
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why don't you like that the hero defeats everyone...?

remember Might and Magic, where a party of four adventurers also defeats everyone, and that's fine.

otherwise, it turns out that adventurers can defeat any hero.

I really liked the fourth game.

I would also like to see more creatures in the fourth game,
a more branched-out city development system,
and proper epic campaigns.

P.S.
it's a pity that they killed the old world.
Каждый может быть героем ...
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Why don't you like the fact that the hero slays everything?

It's simple. Conservatism, intolerance towards various kinds of changes. Note that I'm not talking about progress. It's up to each individual. For me, it's progress, but apparently not for Mugais.
In reply to Пандора
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I also like that in Heroes of Might and Magic IV, the Dragon Utopias are updated. =)) In Heroes of Might and Magic III, there isn't anything like that... or is there?

Be strong. Believe
In reply to Arandor
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It’s also cool that the increase in dwellings keeps growing and growing, instead of being updated to the weekly increase like in Heroes of Might and Magic III.
:D
In reply to OptiMAL
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In my opinion, the negative attitude towards the fourth installment might be related to the "habit" of adhering to classic Heroes gameplay rules (e.g., - the hero doesn't fight, - an army without a hero is not an army, - there should be more and better monsters, - "one is not a warrior," - if there's a gate, use a catapult; if there's a castle, it must have "invisible archers" inside, etc.). However, those who tried to understand the authors' vision and looked at the fourth game as a separate game, albeit within the series, saw many good things... I certainly did.
Veni Vidi Vici
-- Julius Caesar, 47 BC
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Yes, the differences are too significant. Perhaps if Heroes 4 had been released under a different name, it would have been named game of the year. But here, the problem of legacy arose. And not only the Heroes series suffered from this. I remember that many criticized subsequent Rainbow Six games for simplifying the gameplay. And what if, instead of Most Wanted, we had received a hardcore game like Toca? But the fact that the hero fights is a good feature. However, it shouldn't have been made so powerful. This created an imbalance, and the developers had to compensate by adding a large number of warriors to the enemy's army in the missions.
Просто еще один
In reply to SandroXXL
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SandroXXL;90644
...But the fact that the hero fights is a good feature. However, it wasn't necessary to make him so strong. This created an imbalance, and the developers had to compensate by adding a large number of warriors to the enemy's army in the missions.
Yes, one of the things I didn't like was that at a certain point, the hero became so overpowered that he no longer needed an army, which he had been striving for throughout the game (resources, dwellings, magic, etc.).
Veni Vidi Vici
-- Julius Caesar, 47 BC

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