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Posts from Wars of the Wizards 2

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building libraries in Tower cities
30 voters
Single choice Public votes Closed 2016-01-23
This poll is closed.
unlimited
56.7% 17 votes
only in players’ starting cities
23.3% 7 votes
starts at 111, for all others it starts at 211
3.3% 1 vote
only in the starting cities of players and AI opponents
16.7% 5 votes
Announcement
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#1
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Tournament "Wars of Mages 2"


The Tournament Wars of Mages 2 is hereby declared open.

Winners of previous tournaments:
"Wars of Mages" - Maretti

Not long ago, the beloved patch introduced the Mage Guild restructuring option to the game. The tournament is held with the mandatory use of HWrulez, where the "Battle of Mages" option is enabled, which introduces the following changes to the game:

1) The starting hero can only be a mage;
2) The random starting hero is only a mage;
3) Warrior heroes cannot be leveled above level 5;
4) Prisons do not contain warrior heroes above level 5;
5) The Red Orb and the Cape of Silence are banned.

Organizational matters:

1. Host - skd (ICQ 593626431), Judges - HellLighT (ICQ 649566490), Satyre (ICQ 484800548), Mizrael (ICQ 27384379).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The schedule and rules of the tournament will not be changed after registration ends during the tournament.
4. All tournament games count towards the HoMM3 HW Player Rating.
5. Technical results will be assigned for matches not played within the established deadline.
6. Saves and password files for all matches must be kept until the end of the tournament and submitted upon the first request of the tournament hosts and judges or any member of the AC. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
7. Disputes, if any arise, are to be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is primarily based on the tournament rules. If the situation is not covered by the rules, the judges will be guided by basic logic and gaming ethics.

Schedule and Rules


Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod version 4.1 (or the latest current version) + HW_rulez 1.38 (if a new relevant patch is released, this rule clause is subject to change).
Before starting the game, the following options are enabled in HW rulez settings:
- "Battle of Mages" option
- Mage Guild restructuring
- on templates that are not XL+U size, obelisks are excluded.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the h3dm1 template, all bans stipulated by the HeroesWorld rules apply.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts - 111.
4. Color choice. In the group stage, the color is chosen by the player indicated in red according to the draw. In the qualification and playoff stages, the right to choose color is given to the player listed first in the pair; in the second game, the right to choose color is swapped. If a decisive game is needed, a negotiation is held for the color.
5. The starting town is chosen by a standard "choosing" method (the second player in the pair begins the "choosing").
6. When playing on the h3dm1 template, the starting town is determined by a randomizer before the game, after which the player entitled to choose color selects their color, and then the player playing blue has the right to first hero selection.
7. If a decisive match is needed in the playoffs, towns are determined randomly by a randomizer, after which a negotiation is held for the right of first choice.
Negotiation rules:
In the Town Selection section of HW_Rulez options, the server player presses "Random vs Random", resulting in a random pair of towns and the negotiation begins.
Based on the negotiation results, one player will choose a town from the resulting pair (or will be the first to choose the starting hero if the towns are the same), and their opponent will choose the color and play with the remaining town from the pair (choose the starting hero second if the towns are the same). The winner of the negotiation gets the opportunity to choose what exactly to choose - the town or the color. In the case of playing with random towns, the goal of the negotiation may simply be choosing the color.

Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Olympic system.

Qualification Round (additional stage).
Participants are distributed into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes to the reserve, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Priority for entering the qualification will be given to players with a low HeroesWorld rating or without a rating.

Group Stage.
Groups of 5 people each. Players taking the first 3 places advance from the group to the Playoff round.
In the group, each player will play 1 game against each opponent in the group.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by additional indicators a, b between players, a play-off game is held on the skirmish m-200 template.
Group winners immediately advance to the 2nd round of the playoffs; in the 1st round of the playoffs, second places play against third places. Players from the same group will not meet in the playoffs until the tournament final.

Playoffs.
Held according to the Olympic system to 2 wins. After losing a series, the losing player leaves the tournament.

Tournament Final is held between three players. The players play one series of games against each other: 2 matches each – a win gives 1 point, a draw gives 0.5 points, a loss gives 0 points. If points are tied after two matches – a decisive game is held based on the principle of the decisive game in the playoffs.
Upon the conclusion of the games – places are distributed depending on who has the best positive point difference. If the difference is tied – an additional decisive game is held based on the principle of the decisive game in the playoffs.

Templates.

1. The following templates are used in the tournament:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, h3dm1, 8mm6a, 6lm10a, Spider, 8xm12a.

2. Qualification games are played on the following templates:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, 8mm6a, 6lm10a (The player choosing the color begins the "choosing").
3. Group stage games:
The template for the game will be chosen by the player indicated in blue, from two templates set for each round.
Round 1: 8xm12a / Panic
Round 2: Diamond / h3dm1
Round 3: Balance L-U / 8mm6a
Round 4: 6lm10a / Yolka
Round 5: 2sm4d / Spider
4. Playoff games are played on the 8 most popular templates from the group stage.
In the first two games, the template is chosen by the standard "choosing" method (The player choosing the color begins the "choosing").
If a decisive game is required, the template is chosen randomly before the game:
The server player, to determine the game template for the decisive match, uses the "Flip a Coin" function 3 times in the HW_rulez options - the resulting numerical code determines the template for the game.
2sm4d - 000
Panic - 001
8xm12a - 010
8mm6a - 011
6lm10a - 100
Diamond - 101
Spider - 110
h3dm1 - 111
5. Tournament games are played with a chess timer.
Timer for the "Yolka" template - 19:00+08:00+01:15.
Timer for the "h3dm1" template - 24:00+08:30+01:30.

Deadlines.

Registration January 4 – January 20
Draw and group formation – January 21 -22
Tournament start: January 23
Qualifications: January 21 - January 31
Group stage: January 23 - March 6
January 23 – February 14 (Rounds 1-2)
February 1 – February 21 (Round 3)
February 8 – February 28 (Round 4)
February 15 – March 6 (Round 5)
group stage extended to March 25

Playoffs:
Round 1: March 26 - April 24
Round 2: April 18 - May 29
Quarterfinals: May 23 - June 26
Semifinals: June 20 - July 17

Tournament games must be played within the established deadline. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

I wish everyone good luck and may the strongest win! Or rather - the smartest!

UTC+03:00, icq 593626431
In reply to Diabler
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#521
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Information:

In games that were not played within the specified timeframe, technical results have been recorded:

BISHOP draw Dark
Vigo draw Hi-Tech

In round 2, BISHOP and Hi-Tech advanced based on the points scored.

UTC+03:00, icq 593626431
In reply to sShreKs
#522
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The second game.

This time I was the one who retreated, but I still got lucky again, while my opponent didn't fare as well. The respawn is very large and rich; Caitlin picks up the necessary skills, and I get Town Portal and Dimension Door from the very first guild building. I also quickly found boots and gloves, and had logistics.
Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кейтлин / Caitlin Main Hero Кейтлин / Caitlin
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Map Template
6lm10a
Game Length
136 days
Game Date
4/26/2016
Reported
4/26/2016 10:15 PM
Rating Impact Archived
Dima Surmay 1664 1676 +12 ↑
rebellious 1600 1588 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/26/2016 10:19 PM

In reply to bubuch
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#525
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bubuch
Does anyone know where Toganaш is?

He's going to the CIS tournament :D


In reply to Dima Surmay
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#526
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The start was quite good, and I had a video guide, so I played accordingly. The roads were annoying, and I didn't reach my Necromancer AI before day 122. I found 5 Imp dwellings in a secondary area and transformed all of them, along with the Gremlins, into skeletons. By day 122, I had 350 skeletons and went straight for a conquest, but it was a mini-conquest. Vidomina got great skills, so she became my main hero. I eliminated 2 more AIs and took 3 more conquests, but there were no top-tier artifacts anywhere, so I built a guild in a tower and took all my Cyclops stockpiles. On the second building, level 4 gave me Teleportation, and on the third or fourth building, level 5 gave me Double Damage. I developed more heroes to learn Full Control. I rushed my opponent, but he paid off, then I took his Flux and bought magic for Sandro, but I lost him like an idiot, so one good hero was gone. I still had Thant and Solmyr as secondary heroes, and later I developed Septienna too. I managed to get Expert Necromancy for Vidomina (3 level-up trees), and with 5% and 10% artifacts, I farmed a great amount of skeletons. In month 2, I wanted to end the game, but my opponent kept hiding until I finally found him in a Rampart town. I had 3300 skeletons with Expert Teleportation; they one-shotted the 77 Wyverns, and it was over. 1-0. Thank you for the game!


https://www.twitch.tv/dave_hun
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Видомина / Vidomina Main Hero Видомина / Vidomina
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Димер / Deemer Start Hero Димер / Deemer
Димер / Deemer Main Hero Димер / Deemer
Map Template
8mm6a
Game Length
215 days
Game Date
4/28/2016
Reported
4/28/2016 7:33 PM
Rating Impact Archived
Dave_HUN 1838 1844 +6 ↑
Lucky George 1591 1585 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/1/2016 6:27 PM

In reply to Silence-
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#527
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Silence-
Second game.

In the first game, I took the Swamp Castle, built a Vivarium there, and placed a Manticore in the Citadel. I had a Dimmer with Air and Intelligence, as well as a Grindan. Everything was going well, but I was very upset by the "Firebird +5 week announced."
In the second game, I found a lot of Nagas and Cyclops in a corner treasure, a couple of Hives, and one Consulate. By day 131, I had a GM5 in a Village-Tavern.
Somewhere in the middle of the third game, I got full control and started clearing out the super treasures.
In the fourth game, I took a Companion Castle, upgraded my Archons, and upgraded the Vivarium in the Swamp Castle. There was another Companion Castle on the map, which my opponent took, but the Archons weren't visible yet. At the same time, I was leveling up my Dess, and I was planning to take my opponent's Castle on day 211 to prevent him from getting Archons and to gain an advantage.
However, I noticed my opponent rushing towards day 211, 2 Double Dungeons away from my Castle. Luckily, I caught him on the edge of my scouting range. With bracers and +4 speed, I killed Brissa in one turn with my Archons, and nearby, I saw his entire army. I brought my army up and wiped them out as well. Thanks for the game.

1-1.
Thanks for the game
241-568-808
In reply to Silence-
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#528
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Silence-
The houses gave me 2 crypts nearby, despite the small respawn. In the next zone I found a bugged passage to the Castle computer. The houses gave an unreal amount of money, I was considering putting horses in the Citadel in both castles, but decided not to risk it and put 12346 and 1234 in the Citadels. There were a bunch of mages, but no one caught logs/earth/offense/defense, so I broke through the guards with whoever was available, which often turned out to be Alagar. On the 2nd week I found a Griffin Conservatory 2 — I took it thanks to the mass of meat from the castles, then I went into the corner treasure zone. Another Griffin Conservatory — 3-4, I checked — 3. I decided to attack anyway. I lost 2 horses, all the swords, and almost all the griffins. I sent one angel home to Dimer so he could go scout another direction. Meanwhile in the treasure zone I found another Griffin Conservatory — 2-4.
However at that moment the opponent surrenders — misclick deleted the hero with his entire army.
I checked — the Griffin Conservatory turned out to be a 4, and probably on the next turn I would have been wiped out in it myself.
Thanks for the game.
))))
Thanks for the game
241-568-808
In reply to Dima Surmay
#529
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In the first week, I built cavalry in the citadel + took my own companion, who is also a ramp. On the second week, Terek arrived and got Logistics at level 2, becoming the main. That same week, I captured two more ramps + a dungeon, revealed a Shield 4all and a Sword of +6 Attack in the Super Treasure. I collect all of this on the third week, and use scouts to take 2 Griffin Conservatories (1+3). At the end of the week, through the overview, I spot an opponent's Dragon Utopia, a couple of Hives, Wings, and a Blue Hat in the Super Treasure, and I rush there. The Utopia gives a Chalice of Life. My opponent arrives with 350 mana, I only have 70, but I have Mass Haste and a huge advantage in army and stats, I attack, and they surrender.
Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Корониус / Coronius Start Hero Корониус / Coronius
Терек / Terek Main Hero Терек / Terek
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Димер / Deemer Start Hero Димер / Deemer
Димер / Deemer Main Hero Димер / Deemer
Map Template
6lm10a
Game Length
143 days
Game Date
4/30/2016
Reported
4/30/2016 2:27 AM
Rating Impact Archived
Antiplayer 1822 1833 +11 ↑
Silence- 1726 1715 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/30/2016 11:39 AM

In reply to Antiplayer
#530
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Antiplayer
On the first week, I built cavalry in the citadel + took my own computer opponent, who is also ramping. On the second week, Terek arrived and leveled up to 2, acquiring the Log, becoming the main hero. That same week, I captured two more ramps + a dungeon, revealing a 4all shield + a sword granting +6 attack in the super treasure. I collected all of this on the third week, using scouts to take 2 Griffin Conservatories (1+3). At the end of the week, through scouting, I revealed in the super treasure an opponent's Dragon Utopia, a couple of Hives, Wings, and a Blue Cap, and I rushed there. The Dragon Utopia gave a Chalice. The opponent arrived with 350 mana, while I only had 70, but I had Mass Haste and a huge advantage in army and stats. I attacked, and they surrendered.
Thanks for the game!

The game didn't work out: no money was placed either on the respawn or at the crossroads. The lack of money severely restricted my actions. I managed to get going somehow thanks to Dimer, who leveled exclusively Spell Power, took the level 3 Griffin Conservatory at the end of the second week, and got lucky with the first chest — all Air magic for Dimer. I thought, this is it, the turning point! However, a couple of days later, I attacked 20+ low-tier Cyclops guarding a clue and a scroll, and it spawned the maximum — 33 units. I lost a huge amount of army. Afterwards, using control, I gathered some inconvenient objects and revived the angels. Meanwhile, the opponent was pressuring castles, showing higher stats, and also captured 4 Ramparts, gaining +6 Elves per week on 141. Without any viewings, I hardly knew where to jump or what to do, so I decided to engage — maybe I'd get lucky. Predictably, I crashed against the enemy.
Thanks for the game.
In reply to Dave_HUN
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#531
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Thank you for playing!
637-939-047
ТВ снова жив
Нервные, не предлагайте мне игры, жизнь и так сложная.
в Барнауле уже 00:00 когда в Москве 20:00
все игры и доигровки по договоренности, время для игр с 17 мск до 20 мск будни, выхи по предворительной договоренности, епт)
Да пропрет наш ГСК!
In reply to Dima Surmay
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#532
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Week 1 went great; I captured all nearby towns and collected a lot of gold, so I built double Behemoths and a Castle. However, I lost 1 Behemoth because Dessa's defense was weak, and I didn't expect 10 Griffins to deal 28 damage. He has some decent skills, and some not so good. Armorer, Air, Earth, Luck, Learning, Offense. I picked up many boxes; almost all of them contained experience, so I decided to go for a Top without Ancient Behemoths. 125 was the minimum, and I lost only fodder; the reward was +12 attack. That same day, I took another Top, with +6 to all stats, a Tome of Air, and a Tome of Fire. With View Air, I had a pretty good idea of what my opponent was doing, and I caught him the next turn. We both had 30+ attack and some 10 defense, but with my Mass Haste, it was a quick battle, and he had no Ancient Behemoths and no Air Tome on Gundula's side. 2-0. Thank you for the game!


https://www.twitch.tv/dave_hun
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гундула / Gundula Start Hero Гундула / Gundula
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
h3dm1
Game Length
126 days
Game Date
5/2/2016
Reported
5/2/2016 9:09 AM
Rating Impact Archived
Dave_HUN 1846 1850 +4 ↑
Lucky George 1566 1562 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/8/2016 11:44 PM

In reply to KobRa_RR
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#533
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KobRa_RR
A difficult situation arose: I had no money and faced two paths: one leading to the teleport exit and a blocked path around it, and the other to a dead-end village. I barely managed to deploy some unique units without any resources, and I also tried not to use Wokial against my opponent's top-tier Necromancer. The pace was so frantic that I could only upgrade and buy Elves on day 123. I miraculously killed 90 Mummies without any losses, which were guarding the quest. As a reward, I got what I needed – 15 Cyclops! I quickly defeated 40 Greater Medusas for a Cloak +2 Speed. In the end, Mirlanda, a level 5 Water Elemental with expert Water magic, joined my army. She defeated a level 126 creature in a 10K arena and received armor and a spell. On day 131, after leveling up Slow, I finally started preparing for 2 more confrontations (3-4 with a group stack). Then, I ran through the "View Land" spell towards the treasure along a rough road (although there weren't any other directions anyway). There were 40 minutes left on the timer (and 10 more were eaten up by guests).
Next, I recruited some companions, received 20K in income, and, thanks to our old friendship, took a Scroll of Destruction from ORANGE! I rebuilt the teleport and took a couple of drowned. Then, my opponent showed up with 13 Archdevils, 1200 Skeletons, and other overwhelming forces. I settled into the companions' ramp. I won the cockroach battles, killed and bought his Claw with Destruction, taught it Teleport, and bought Air. In general, Yura correctly understood that there was nothing to be gained here and went to level up, essentially giving me the upper hand. After three turns, I made a march-throw and ambushed 20 Archdevils on the move......
Thank you for the interesting game!
Thanks for the game.

Added 1 minute ago
KobRa_RR
A difficult situation arose: I had no money and faced two paths: one leading to the teleport exit and a blocked path around it, and the other to a dead-end village. I barely managed to deploy some unique units without any resources, and I also tried not to use Wokial against my opponent's top-tier Necromancer. The pace was so frantic that I could only upgrade and buy Elves on day 123. I miraculously killed 90 Mummies without any losses, which were guarding the quest. As a reward, I got what I needed – 15 Cyclops! I quickly defeated 40 Greater Medusas for a Cloak +2 Speed. In the end, Mirlanda, a level 5 Water Elemental with expert Water magic, joined my army. She defeated a level 126 creature in a 10K arena and received armor and a spell. On day 131, after leveling up Slow, I finally started preparing for 2 more confrontations (3-4 with a group stack). Then, I ran through the "View Land" spell towards the treasure along a rough road (although there weren't any other directions anyway). There were 40 minutes left on the timer (and 10 more were eaten up by guests).
Next, I recruited some companions, received 20K in income, and, thanks to our old friendship, took a Scroll of Destruction from ORANGE! I rebuilt the teleport and took a couple of drowned. Then, my opponent showed up with 13 Archdevils, 1200 Skeletons, and other overwhelming forces. I settled into the companions' ramp. I won the cockroach battles, killed and bought his Claw with Destruction, taught it Teleport, and bought Air. In general, Yura correctly understood that there was nothing to be gained here and went to level up, essentially giving me the upper hand. After three turns, I made a march-throw and ambushed 20 Archdevils on the move......
Thank you for the interesting game!


Thanks for the game.
:smile13:
In reply to KobRa_RR
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#534
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KobRa_RR
Orange got his revenge!
Thanks for the game!
1-0


Thanks for the game.
:smile13:
In reply to u2noob
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#535
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Played against Herowly. There was a problem – his "Restructure" skill worked, but mine didn't. I lost fairly, but I think that spending half a week and a lot of resources on two GM units should have made a difference. Has anyone else encountered something similar?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.