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Posts from Sacred Haven of Debauchery Auto-translated

4.3 (23 ratings)
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What shall we name the establishment?
28 voters
Single choice Public votes
This poll is closed.
“Flooding.” Simple and effective
17.9% 5 votes
Leave it as is – “Fludnyak”
7.1% 2 votes
“A den of debauchery.” How original!
39.3% 11 votes
Brewery
17.9% 5 votes
Another option (specify in the subject line)
17.9% 5 votes
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#57194
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Psst, guys, wanna generate something?
А, вот почему.

🏹🎪+⛓️♿=💕
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#57197
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Want to lure Yaschur into the expansion?
Nah, Yaschur won't be lured into the expansion; he's too old for this crap.
Not too much of a hardcore gamer.
Out of touch with reality, perhaps?
He's just too afraid of the unknown.
Well, what else could you expect from a guy who witnessed the Oprichnina in his childhood and the revolution in his youth?
If newspaper descriptions are already too complicated for him in Mafia, then what about the expansion?
I was gone for a couple of days, and when I came back, there was "all sorts of stuff" posted here about me...:smile51:

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#57198
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So, do you want to join the expansion? By the way, I might be able to lure you into mine – it will have a low percentage of random events and all that. Players will die not from randomness, but from hopelessness and poorly made decisions.
 

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In reply to Ment
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#57199
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Ment
I'll have a small percentage there and all that.
Listen, maybe these percentages are completely... irrelevant, right? And in general, here's what I think about the expansion: 1. It's a game with no rules. Well, at least I haven't seen any...:( 2. You have to write something from the character's perspective...:( 3. Probabilities...:mad::smile29::smile51: If we could fix these 3 points, we could "consider options"... But frankly, I don't see any options for fixing point 2. It seems to be a necessary attribute...:( In any case, my unwillingness to participate in the expansion has nothing to do with the above nonsense from some people...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#57200
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In a way, point 2 is the refutation of point 1. All the rules boil down to generating a character according to the scheme proposed by the GM and, during the game, not contradicting the logic of the world created by the GM.
А, вот почему.

🏹🎪+⛓️♿=💕
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#57201
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Listen, maybe these percentages are completely off, right?
They're probably not *completely* off, but they'll be low. I have an idea for an alternative combat mechanic that will minimize their impact... Anyway, when (if) I finish it up in a while and release it, you can read it and give me your feedback.
This is a game with no rules. Well, at least I haven't seen any...
Why is that? The rules are:
1. Roleplaying is the most important thing. You need to try to create a character who isn't too contradictory.
2. Don't contradict the GM and introduce elements into their world that are impossible for one reason or another.
That's just off the top of my head; in reality, it's more nuanced, and there are more rules. What's missing from the experience is a win/loss condition, unless such conditions are somehow incorporated into your roleplaying. That is, the game takes place for the sake of the process, not for the sake of winning. Which is, in general, a normal incentive.

I already mentioned point three, and as for point two... Well, you can play however you want, like Warrior777 ))) In general, why not? It's all a matter of personal preference. But since the idea of the expeditions is in the roleplaying, for me personally, all sorts of texts are very important.
 

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#57202
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My main problem with the expansion is that I don't understand what it is... And I don't understand it because there are no clearly defined rules.

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#57203
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I'm a bit slow, but I was given two good programs here for creating maps.
Hexographer
Dundjinni

The links show what can be created with them.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
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#57204
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1. Roleplaying is the most important thing. You should try to create a character that isn't too inconsistent.
Um... I understand what "eliminate all enemies" means. But I don't understand what "good roleplaying" or "a character that isn't too inconsistent" means.:smile32:

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#57206
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You can play like Warrior777)))
What do you mean by that?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#57207
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Um... I understand what "eliminate all enemies" means. But I don't understand what "good roleplaying" or "a character that isn't too contradictory" means.
Yeah, I get your point now.
Imagine you're playing a game, and you're given a main quest. Some guy gives it to you. Let's say, "save the world." You go and try to complete it, meaning you save the world. Along the way, you visit locations, find allies, fight, complete side quests, and so on.
Now imagine that in this scenario, you don't have a guy giving you the main quest. There just isn't one. There are plenty of side quests, but no one has given you a main quest. How is that possible? And how can you build a game around that? It's very simple: you give yourself the main quest. The guy who gives the main quest and the hero are combined into one person. And what principle do you use to give yourself these quests? Obviously, the same principle that the guy used before, because he doesn't come up with them on the fly. The plot, the biography. To some extent, the character's personality, which compels him to pursue this particular goal and not another.
If simplified, that's how it works.
 

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#57208
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Wow, Yаshchur is slow on the uptake. Even I understand everything, and he doesn't.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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