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10 years ago
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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
In reply to Jaris
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10 years ago
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Jaris
TFP :)
Thanks for the game, it was a very tough match. My team didn't perform well.
In reply to злой_романтик
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10 years ago
TFP!
Battle Report Accepted
Random Faction Random
Гелар / Gelare Start Hero Гелар / Gelare
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Random Faction Random
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
6lm10a
Game Length
144 days
Game Date
4/9/2016
Reported
4/9/2016 9:50 PM
Rating Impact Archived
Dawidu91 1846 1854 +8 ↑
bubuch 1667 1659 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/9/2016 9:58 PM

In reply to Dark
10 years ago
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shpilenger
Chances of winning MVP: 70% Maretti, 15% for Bishop, 15% someone else.
Good luck to everyone.
Dark
I'm ready to bet 3 to 1 in my favor that they won't become champions :D

Still?
In reply to Maretti
10 years ago
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So, let's not delay with the games. The match continues until 3 team victories. At the end of this month, we'll assess our progress regarding the timeline. I will close the tournament on June 1st. There is no veto rule. I wish you exciting battles, and may the strongest win.
P.S. I am on a business trip until April 16th. Therefore, if you have any questions, please write to me on the forum, not on ICQ.
In reply to Palach HP
10 years ago
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Palach HP
So, let's not delay with the games. The match continues until 3 team wins. At the end of this month, we will see what our timeline looks like. On June 1st, I will close the tournament. There is no veto rule. I wish you exciting battles and may the strongest win.
P.S. I am on a business trip until April 16th. Therefore, if you have any questions, please write to me on the forum, not on ICQ.

Have we finally reached the finals, or is there another reason for this post? Who will we meet, and are there any special rules or regulations we need to keep in mind?

Please consider that my team is entirely non-Russian, and Google Translate works very poorly on the rules and regulations page. Thank you.
In reply to Maretti
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10 years ago
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2Palach, please create a proper playoff table, and I will add it to the thread, because I've asked Roma so many times...
In reply to Dirty_Player
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10 years ago
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So, who made it to the finals? What’s going on here?
In reply to Dawidu91
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10 years ago
Opp surrender. TFP.
Battle Report Accepted
Random Faction Random
Стракер / Straker Start Hero Стракер / Straker
Моандор / Moandor Main Hero Моандор / Moandor
Победа / Def Победа / Def
Random Faction Random
Андра / Andra Start Hero Андра / Andra
Гервульф / Gerwulf Main Hero Гервульф / Gerwulf
Map Template
8mm6a
Game Length
122 days
Game Date
4/20/2016
Reported
4/20/2016 8:33 PM
Rating Impact Archived
Dawidu91 1864 1868 +4 ↑
GUNAR 1577 1573 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/21/2016 6:48 AM

In reply to GUNAR
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10 years ago
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Please update (redraw) the tables; what kind of disrespect is this towards the participants and viewers? :confused:
In reply to Dirty_Player
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10 years ago
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In the semi-final matches, I took into account Sanin's two technical victories over UruKHai and Amster’s victory over Lim4. Also, please indicate which round the game was from in the report. And if UruKHai has withdrawn, I can immediately assign 2 losses (if needed).
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In reply to Diabler
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10 years ago
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Diabler
Game of the first round.
We were left without rests, the surrender at the start scared us with the enemy's Gosha. But around 112 I already found three Dragon Fly Hives, Tunar catches a loga, there are boots. Soon Nelka finds a KZ and a Dragon Fly Hive behind the cyclopes. I level up the Tunic, kill the computer. The computer nibbled a bit but it's fine, we wait for the weekly growth and into the Dragon Fly Hive. On 117 I attack the marks, but it turns out they were guarding the passage to the computer and they whack me in the face for minus 2 nagas. On 121 I break through the guard of 1 ultya - a big one, I decide not to climb, the second small one - I'll get it with a scout hero. I took a village, from there from the lookout there are 3 more Dragon Fly Hives. The first maxi - minus all nagas, half of the sharpshooters. The rest went easier. On 123 I had around 40 ducks, I took an external dwelling of phoenixes and a book of fire behind the ogres. On 125 I take a triple Dragon Utopia, they give +12 sword, KV and something else unnecessary - perfect, I cast Dimension Door, I reclaim the KZ on the same turn and I have exactly 12 mana and 250 moves left to fly off and replenish mana. I place a scout hero to take the main opponent. On 126 the scout heroes take the main and a couple of villages, Tunar reaches Gosha in the swamp. Thanks for the game.

Thanks for the game
In reply to Dawidu91
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10 years ago
TFP :)
Battle Report Accepted
Random Faction Random
Ивор / Ivor Start Hero Ивор / Ivor
Пайра / Pyre Main Hero Пайра / Pyre
Ничья / Draw Ничья / Draw
Random Faction Random
Мериста / Merist Start Hero Мериста / Merist
Мериста / Merist Main Hero Мериста / Merist
Map Template
Jebus Cross
Game Length
136 days
Game Date
5/15/2016
Reported
5/15/2016 2:35 AM
Rating Impact Archived
Jaris 1714 1710 -4 ↓
cost 1575 1581 +6 ↑
Rated Sep 28, 2022

Accepted by opponent on 5/15/2016 9:13 AM

In reply to Jaris
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10 years ago
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Jaris
TFP :)
was close to defeat when he attacked with 80+ ogres using a "ghoul calk" (he only had 4 vipers left, and Pandora had 15k gold), but Merista carried the game, and we managed to steal some important artifacts from the center. However, my viper stack wasn't strong enough to survive the opponent's chain lightning, and no matter how hard I tried (water helped), I couldn't win the final battle, and we both died. Neither of us had enough money for excavations. We agreed on a draw. Thanks for the game!

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