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Posts from The Tale of Igor's Campaign

4.0 (5 ratings)
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13 years ago
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By the way, I also have this mod installed for the campaigns. I checked – it seems to be harmless. But it’s better to clear the “maps” folder with fan-made maps to avoid problems later.
10 years ago
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The map is amazing! I got stuck at the outpost, probably because of the mods. I easily defeated the green hero. But if there was something similar for the elves... Ah well...
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10 years ago
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Thank you for your feedback!
I got stuck at the outpost, probably because of the mods.
Which mods are you using? Maybe we can help you with your problem...
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10 years ago
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Went past the outpost, destroyed the first castle to the right of the dragon utopia, climbed to the top, destroyed the second castle – a cutscene about completing the campaign and the looting quest appeared. Since I didn't hire half of the troops in my castle (didn't have enough money), I reloaded before the battle, went through the dungeon, destroyed that castle – again, a cutscene appeared indicating that the quest was completed. I reloaded again, ran around all the available territories, reached level 31, and got the skills "Pure Rage," "Sharp Mind," and "Distraction." I gathered all the troops from Lag-Didak, destroyed the second city – no cutscene. Destroyed the third – no cutscene. Destroyed the last one – no cutscene, the quest wasn't registered, and I can't go past the outpost. I'm scratching my head, wondering what happened. There are no mods, and I deleted all additional maps before starting this map.
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10 years ago
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Interesting. Are there any save files?
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10 years ago
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Two save files: and . The main troops are located near the lumber mills. And, just for good measure, when approaching the last castle – the one closest to the outpost that prevents passage – I defeated the Grim Knight, equipping him with the entire set. The Warlock, who was nearby, attacked me – my elite Paladins respawned two tiles away from the edge of the field on his side. Since he had the Tactics skill, my Paladins were forced into combat with his Paladins, which he had positioned in front. As a result, my Paladins couldn't move. However, I replayed the scenario using the Staff of the Underworld – in my opinion, this artifact is better than the bonuses from a complete set of the Wandering Knight.
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10 years ago
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Okay, so basically, I'm a camel. I couldn't reproduce the first error (although something must be there, since it happened), but the second one was reproduced exactly.
Temporary solution: continue the mission using the console. Open it and enter the following:
enable_cheats
@SetObjectiveState('P0',OBJECTIVE_COMPLETED)
@SetObjectiveState('P1',OBJECTIVE_ACTIVE)
@SetRegionBlocked('block9',nil)
@Trigger(OBJECT_TOUCH_TRIGGER,'T5','P1_end')
@SetObjectPosition('RedHeavenHero01',134,93,0)
@SetObjectPosition('RedHeavenHero05',134,64,0)
@SetObjectPosition('Orlando',53,35,0)
@SetObjectOwner('Town',0)
+, if you hired additional heroes besides Botan-Matan, it's best to remove them beforehand.
After that, it should work as planned (hopefully).
If you need to watch the cutscene, enter the following in the console:
@StartDialogScene('/Maps/SingleMissions/Waa/DS2/DialogScene.xdb#xpointer(/DialogScene)')
There. I'll look into what the error is; thank you for finding it.
P.S. How did you get a level 30 hero in the first week?
P.P.S. Interesting tactic for destroying towns. Although, with a hero of that level, it's not that surprising....
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10 years ago
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P.S. How did you manage to get a level 30 hero in the first week?..
I didn't quite understand – what does "in the first week" mean? It's been 2 months.
This is how I looked after clearing the first outpost. I found the Dragon Shield in a tomb. I kept the Shackles for myself – I don't want to chase after heroes that are constantly running away. I got lucky with the Witch Hut – it gave me leadership. I cleared the surrounding area by the end of the week, then visited the stables and headed towards the Gold Mine and Dragon Utopia, clearing out neutral creatures along the way – and there were quite a few of them. By the time I reached the first castle, I was already in a state of pure rage.
In general, I'm always too cautious – if there are no time limits or other restrictions. That's why I reached level 30 while the Red player was still recovering :D
I couldn't reproduce the first mistake.
So, from my save, capturing the second castle went smoothly – without a cutscene at the end of the battle?
P.S. It's good that I browsed the forum about the map and learned that Sir Grim will revive my troops after the battle. The sight of his guards attacking first and kicking all 26 Cyclops off the map – while also absorbing a significant amount of damage with Rage – is definitely not for the faint of heart.
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10 years ago
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I don't quite understand – what does it mean by "in the first week"? It's been 2 months.
Well, maybe I missed something. Never mind.)
So, with my save, capturing the second Castle went smoothly – without the cutscene at the end of the battle?
Exactly. But it doesn't really matter, because it's clear that the script is buggy.
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10 years ago
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This save was made after I destroyed the second Castle in manual mode – hopefully, it will help understand what happened. The nuance is that it’s the same battle – 1 Cyclops against this Castle – but conducted in quick battle mode – the victory is achieved, but there is no cutscene, and the quest is not marked as completed. :confused: It’s like Heisenberg’s uncertainty principle. :D
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10 years ago
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Not a quick battle, but an autobattle... You scared me, I thought maybe you were playing in multiplayer. ))
Yes, I checked with autobattle, and the result is indeed completely different. Okay, time to edit the scripts.
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10 years ago
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Maybe my game translation is different, but the option in the settings is called "Quick Battle."
And there's a theological question: what's the point of storming the Underworld? By killing a demon outside the Underworld, you send it there, where Urgash resurrects it (especially in Heroes 6, where Zana tells Kirill that if they are defeated, Urgash will resurrect them). Demons turn out to be immortal in the world of Heroes, making the storming of the Underworld pointless.
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10 years ago
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Maybe, but even if that's the case, such subtleties aren't particularly important to the Orcs. However, it seems to me that they added this idea to the lore after the fifth installment of *Heroes*. The original premise, if I'm not mistaken, was that the Griffin Heart couldn't kill Inferno creatures. And this was associated with many problems: both that Nicholas didn't really defeat anyone, and that Biaara was able to escape because of it... But the idea of resurrecting Urgash is less obvious. At worst, one could even assume that Urgash doesn't resurrect everyone, but only his most distinguished followers.
10 years ago
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Hello. I'm also experiencing this error with an impassable garrison. Version 3.1, and there's nothing in the maps folder except your map. I have mods for the skill wheel, a larger message window, and city property descriptions. There were no videos played as cities were destroyed.
If anything needs to be typed in, please also tell me how to activate the console. Thank you in advance.
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10 years ago
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I hope to fix this bug in the next few days. Regarding the console, see here. This is so that you don't have to wait for me and replay the map later.

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