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#5221
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Jalid
A loyal follower of Ninsharra
Swordsman
He was an ordinary guard in the desert lands until they were attacked by *** and his hometown was destroyed. He had to leave the land where he had lived his entire life. Fate led him to a town on the border with Taosia. There he found a new family and a new home, but another misfortune occurred, and Jalid set out on another journey, until he finally returned to his homeland and the new land of Ninsharra.

Let's play cards.

Be strong. Believe
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#5222
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Card player.
А, вот почему.

🏹🎪+⛓️♿=💕
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#5223
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Let's say I got the theme of New Year, the setting is Kazan, and the main character is Siv.
Do you still regret missing your chance when I was with you? :smile26:
Where do we go?
Where do we end up when we save the world?
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#5225
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I think that no more than one new character should be allowed to play cards at a time. Well, so that you can't create characters until three jackpots have been won, etc. And if the first new character dies, then the next one is created (if) according to the usual rules. However...

Whatever
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#5226
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No, there can be situations where maps, in one way or another, disrupt a character's entire storyline, and it becomes unclear what they should do next... For example, Koshi Nuesh became a family man. You can, of course, force him to return to a life of adventure, but that will depend on the specific role-playing – in general, he is not obliged to return to expeditions, which means it is logical to create a new character.
Another question is, if a character suffers something like blindness in one eye, then this is not a very good reason to end their story. Saburo clearly showed that this is not the end.
 

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#5227
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Well, Nu’esh isn’t exactly a new character. But if you generate new ones, you can only use them once on a map.

Whatever
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#5228
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Hmm... Or, you could require that the current scenario be played through completely, with the story fully and adequately developed, and only then introduce the next one, if desired.
 

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#5229
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I think that more than one new character shouldn't be allowed to play cards. Well, so that you can't create characters until three jackpots have been won, etc. And if the first new character dies, then the next one is created (if) according to the usual rules. However...
No, you shouldn't hunt for the jackpot, but for "Good or Evil," where the player who receives the card takes the evil one, and the main character takes the good one.
Hmm... Or you could introduce a requirement to play everything through first, to fully and adequately write the story, and then introduce the next character if you want.
I agree. Although, mostly because I find it amusing to watch the combination of characters with the stories generated for them.
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#5230
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Sure, that works too.

Whatever
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#5232
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Probably no one read or wanted to read the post with the "rules."
Well, the rules were that you had to write a brief description of each character before drawing the cards. And then, for each character drawn, you had to write a story. Didn't you?
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#5233
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Depending on what kind of map it is, the player will be forced to play their character (their story from the last 5 years) accordingly (the same applies to "paths").
Is this about Revan? Well, it says "forced," but it doesn't say when.
 

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#5234
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Ar, in that case, draw "Dark Lands" instead of "Experience." This way, your dwarf will either become powerful or die, opening up the possibility to draw cards for Khalid.
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#5235
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I was thinking, I'll make things a bit easier so you can write the lore right away. Now you can test maps with characters that haven't been created yet, but
a) you'll have to play with whatever the final result is
b) or describe the story of your character properly (even if he died)
c) I'm still working on new themes, so if anyone's going to be good at it, it will only be after I finish them - this will probably take an hour or two.
If you mean that, I didn't quite understand what was meant. If it means "you write a complete biography for each character, regardless of whether he died or what he drew," then yes, that's a problem.

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