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How would you like to participate in the Tournaments?
36 voters
Multiple choice Public votes Closed 2016-04-27
This poll is closed.
As a player, I am ready to participate in a tournament with entry fees
13.9% 5 votes
As a player, I am ready to participate in Tournaments with no entry fees
22.2% 8 votes
As a viewer, I want to watch streams/place bets
41.7% 15 votes
As an organizer, I can set up streams of gameplay
2.8% 1 vote
As an organizer, I can handle collecting bets and distributing rewards
2.8% 1 vote
I wouldn’t want that at all
36.1% 13 votes
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How tedious it is to play in tournaments that last for months... with so many withdrawals and replacements... at the start of the tournament, players are highly motivated, but closer to the end, their motivation often drops to zero. I think I'm not the only one who has had such thoughts... In many sports, there are tournaments like the Grand Prix - a short, intense tournament with a small number of strong athletes. They arrive, play, receive prizes, and leave. Therefore, the idea arose to hold something similar in Heroes. Approximate regulations: Tournament format - Olympic bo1 Version - HotA+HDmod Map - Jebus Cross Timer - 8+4+1, simultaneous turn until 117 Tournament duration - 1 day :smile02: Number of participants - 8-16 people. That is, one specific day is set aside (Saturday or Sunday), and the tournament starts around 12:00 Moscow time and continues until the end. As the practice of Blitz-Jebus showed, the games turn out to be short enough to play 3-4 games in a day. In extreme cases, the final can be postponed to another day. Financial aspect: Each participant makes a contribution of 1000 rubles, thereby forming the initial prize fund. Also, bets are accepted on the results of specific matches and on the outcome of the tournament. Bets are accepted using the tote method - all bets are summed up, N% is deducted from them, and the rest is distributed among those who guessed the outcome. The profit from the tote is added to the tournament prize fund. That's the idea. If anyone wants to participate, write.
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16 players is a lot – on a blitz mirror map, it might still be feasible, but it’s doubtful that a blitz Jebus game could be finished in one day due to restarts. 8 should be a good number.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Noom
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Blitz Mirror hasn't been tested in tournaments. Most likely, the game duration is significantly longer there than on Jebb. Restarts don't take much time; there's only 1 day for restarts. But for the first time, it's definitely better to have 8 people play to get a feel for the timing of these types of tournaments.
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Is it significantly better with a 4+1 timer? Highly doubtful. All maps with extremely long chains and excessive city layouts with such a timer simply don't work. As a result, the gameplay will be more straightforward with faster interactions.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Noom
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Noom
Is it significantly better with a 4+1 timer? Very doubtful. All topics with kilometer-long chains and excessive re-divisions into 100 cities with such a timer don't work. As a result, it will be a more straightforward game with faster interaction.
The duration of the game is primarily influenced by the timer and the end-of-game deadline; the content of the game days is of little importance.

For Blitz-Jeb, the typical game duration is 2-2.5 weeks. For Blitz-Mirror, I think it will be about 4 weeks.
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I doubt there will be anyone interested. HotA Jebus has shown itself to be unbalanced by a bunch of new objects. And you also have to sit and sweat all day just to get beaten over the head with 100500 stacks of angels against 3 stacks of archers and 2 zephyrs
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The concepts of "jeb" and balanced card distribution are not compatible. This applies to both SoD and HotA. Those who want balanced card distribution can play mirror matches or XL+U decks. And they certainly wouldn't play on a blitz timer.

In general, the best way to determine the strongest player is through a rating system, not tournaments.

The described tournament is more like a sports festival – a short and intense program with an emphasis on entertainment and excitement.
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It's good to dream, but we need to be more realistic, at least when it comes to the time spent, especially knowing our community and their desire to relax while playing, do their own things during other players' turns, and also considering the technical aspects of internet and hardware performance.
In reply to HellLighT
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Judging by the numerous applications for the Blitz-Jeb tournament, not everyone is relaxing during their opponent's turn. And a large number of participants isn't necessary here.

In terms of time, one XL+U game can take longer than the entire tournament. So, I don't think this is a limiting factor.
In reply to Wicc
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Wicc
Jebus Cross and balanced templates are things that are poorly compatible. Both in SoD and in HotA. Anyone who wants balanced templates plays Mirror or something like XL+U. And certainly not on a blitz timer.

And in general, the best way to determine the strongest player is not tournaments, but the rating.

And the described tournament is something like a sports festival — a short and intense program with an emphasis on entertainment and excitement.

If HotA has so many innovations, even simultaneous turns were implemented, why not make balanced templates. And regarding Jebus Cross, in the tournament finals on XL+U it can easily deal a hand with no alternatives, so there's your spectacle. Mirror, when everything is the same, is not interesting to play, or you decide to micromanage neutrals like a pope, and they get 3 morale rolls in one round and goodbye.
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I think this topic would be more interesting if, by default, there were standard auctions for the castle and color, rather than choosing castles (so that people wouldn't "spam 100500 angel units").

And it would be even more fun (since the focus is on festivity and excitement) to hold this tournament on a Jebus L map with weak defenses. Then everything would really be fast and fun.
http://ru.twitch.tv/lizard_wt
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Vinceras
If there are so many new features in the HotA, even simultaneous turns were implemented, why not implement balance adjustments?
I plan to (possibly not in the very near future) do two things: firstly, make it impossible for road blocks to be stronger than a certain value; and secondly, add the ability to configure a minimum number of objects of a certain type for a zone in the template, possibly with the ability to adjust their distance from the road.
Perhaps these things will somehow help with balancing, at least they will allow avoiding completely zero spawns.
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Vik, when will the announced mirror server for one zone become available?
In reply to StickyFingaz
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StickyFingaz
Vic, when will the announced mirror map for a single zone be available?
The template itself exists, but it doesn't make sense until identical taverns appear.

On regular mirror maps, you can switch sides in the late game using skills, but here, the upgrade and special ability of the hero make a decisive contribution.
In reply to =Lizard=
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=Lizard=
I think this topic would be more interesting if the default setting was standard bidding for the castle and color, rather than choosing castles (so that people don't "spam 100500 angel units").
I was thinking about all-random – to speed up the process. But bidding would also work.
And it would be even more fun (since it's about festivity and excitement) to hold this tournament on Jebus L with weak defenses.
Isn't the time the same there too? (in days)

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