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SavStatistics
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Posts:473
#12
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Vinceras
If there are so many new features in the HotA, even simultaneous turns were implemented, why not implement balance adjustments?
I plan to (possibly not in the very near future) do two things: firstly, make it impossible for road blocks to be stronger than a certain value; and secondly, add the ability to configure a minimum number of objects of a certain type for a zone in the template, possibly with the ability to adjust their distance from the road. Perhaps these things will somehow help with balancing, at least they will allow avoiding completely zero spawns.